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« on: October 26, 2014, 03:27:07 PM »
So there's lots of people who don't like the way that the trading system works, because you can't ferry goods between markets for profit. I'm personally okay with this state of affairs, because it feels silly and is very very tedious doing this for money(Hours spent grinding in EV Nova come to mind). So what I thought of as a mechanic is consignment shipping. Basically some party pays you to transport their goods between two locations. Probably in Starsector these would mostly be in-faction routes, with maybe some arranged inter-faction trade as well. It means that you can haul stuff around in most cases, while avoiding the sort of spreadsheet tedium, price analysis and occasional crazy unbalanced routes that you get in open trading.
Basically, if to do a trade run it requires that some party that's exempt from tarrifs to hire you, then it allows for much more control and direction of trade runs. As a small shipper you have to depend on rare opportunity to bring in cash, but as a big, respected shipper it's possible to just haul huge loads for reasonable cash. There's more room for balance fine-tuning in how opportunites are generated, and it can allow for more decision making- you might want an easy big money trade run, but if the hegemony doesn't offer one, you might have to take a risky run or just search elsewhere.