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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Grindfather

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Bug Reports & Support / New update 0.95a invisible battles bug
« on: March 26, 2021, 11:28:13 AM »
Hey! I just updated my game to the new release of 0.95a and deleted all of my mods to test it in vanilla mode.

I started a new game, booted in and within minutes found myself battling pirates. The issue? I can't see anything... I can "move" my piloted ship and see the battle happening on the map, but when I tab in to actually pilot my ship in battle, everything is invisible. No ships, sounds, anything.

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Hello all! I am having some rather odd lag and can't find any solutions.
In large battles with practically my whole fleet, I have NO lag issues. This game runs flawlessly. However, when I send out all of my carries w/ tons of fighters, the game lags to holy hell.

PC:
Windows 10
Intel i7 4790k
z97 gaming mobo
Nvidia GeForce GTX 1660 Ti
32gb ram

Mods:
GraphicsLib
LazyLib
MagicLib
Console Commands
Diable Avionics
Neutrino Corp
SCY
Version Checker

I was thinking it might have something to do w/ Neutrino Corp fighters and carriers as I tend to get the most lag when deploying them.
I changed my max end ram to 16gb (half of my PC's ram) and my starting to 8 within the params (-Xms8192m -Xmx16384m). Figured with 8 to start and 16 capped it would be plenty to fight this lag. Yet, it's done nothing.

For *** and giggles I even changed the deployment points of all ships in some mod settings and was able to deploy a whole fleet of ships with no lag. It's just when I add any carrier with fighters the game goes to absolute ***. My PC can handle any game flawlessly, except this. And this is all I want to play.

My brain is zombie pasta.
pls help.

Cheers.

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