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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Kesh

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477984 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)


This is a fresh start, but it crashes right after battle, be it in actual battle or simulation(defeat). Can someone help?

Here's my embarrassingly long list of mods.

"$$$_lightshow",
  "$$$_trailermoments",
  "pantera_ANewLevel40",
  "advanced_gunnery_control_dbeaa06e",
  "A_S-F",
  "Angry Periphery",
  "apex_design",
  "armaa",
  "raccoonarms",
  "lw_autosave",
  "battle_music",
  "bsgportraitspack",
  "battletechportraitpack",
  "timid_admins",
  "better_deserving_smods",
  "better_variants",
  "BSC",
  "blackrock_driveyards",
  "BDRY_unofficial_exp",
  "ORK",
  "capturecrew",
  "CFT",
  "clearCommands",
  "CAS",
  "chatter",
  "timid_commissioned_hull_mods",
  "su_Concord",
  "lw_console",
  "timid_cum",
  "diyplanets",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "diableavionics",
  "Diktat Enhancement",
  "Everybody loves KoC",
  "exoticatechnologies",
  "XLU",
  "HHE",
  "fluffships",
  "GrandColonies",
  "HMI",
  "HexShields",
  "immersionFriendlyPortraitPack",
  "IndEvo",
  "Interstellar Federation Refurbished -unbalanced-",
  "Imperium",
  "timid_xiv",
  "jaa",
  "kadur_remnant",
  "kyeltziv",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "lockedAndLoaded",
  "logisticsNotifications",
  "luddenhance",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "su_CarrierHullmod",
  "nexerelin",
  "objects_analysis",
  "officerExtension",
  "pn",
  "Polaris_Prime",
  "progressiveSMods",
  "pt_qolpack",
  "sun_ruthless_sector",
  "tahlan_scalartech",
  "sclskl_scalingskilllimits",
  "SCY",
  "SEEKER",
  "swp",
  "speedUp",
  "StarfarersWorkshop",
  "sun_starship_legends",
  "stelnet",
  "alcoholism",
  "superweapons",
  "tahlan",
  "TORCHSHIPS",
  "transfer_all_items",
  "transpoffder",
  "underworld",
  "uaf",
  "UNSC",
  "US",
  "URW",
  "vic",
  "variants_lib",
  "vayrasector",
  "vayrashippack",
  "audio_plus",
  "shaderLib"

2
General Discussion / Am I running on 64-bit now?
« on: May 02, 2021, 04:37:46 AM »
I have a 64 bit os. 8gm ram. I already increased the vprams file ram allocation to 4gb. Will running the game be in 64bit then?

3
General Discussion / Vram allocation
« on: April 28, 2021, 07:40:45 AM »
How can I allocate mor Vram to starsector? I already did it with Ram but I don't know how to do it with Video ram (vram)

4
General Discussion / Are there more unique story/questlines?
« on: April 07, 2021, 09:28:32 AM »
In the verson 0.9, I finished the Provost quest line, red planet, spoiler new capital and spoiler two enemies, academician with alpha core. Are there still more unique questlines I am missing? Also it seems sierra core quest didn't appear and doesn't want to appear, even the promise star system, is this normal?

5
General Discussion / I'm looking for a mod.[Found]
« on: November 29, 2020, 09:47:55 PM »
it's a mod that has this organization that tasks me to destroy some fleets with some decent bounty, those fleets also may contain ships like the yamato battleship and the davy jones ghost battleship. can someone point it out for me?

6
I am a little bit late in the game now but I forgot to enable Prism Freeport which I wanted to. Is there a way to enable it in-game?

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