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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Topics - Hotshot3434

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Modding / Modded Save Files Will Not Load (Fixed)
« on: January 05, 2014, 06:44:54 PM »
I do not know if anyone else has encountered this problem, but any time I have a save file that includes mods I am unable to load that save. An error appears telling me the mods used may not be installed, but I have not added/removed any mods. The quick-save feature still works while I am in-game, but the moment I save + quit to the menu screen I am unable to load the save. This has been going on since I first got the game nearly a year ago and it happens more often with larger mods installed. I can sometimes get away with a single faction mod such as Neutrino Corp. or Interstellar Federation, but even then it sometimes breaks the save. I figured it was an alpha problem that would eventually be patched, but since the bug remains it must be unique to me. I am currently trying to run Uomoz's Sector 1.1 mod pack on a clean install. Any help would be appreciated.

EDIT: I figured out that the save file needed more memory than the game could offer. I edited the vmparams file to allow for more memory. I used to have the file modified, but when I did the clean install I forgot to change it.

General Discussion / Good Odyssey Loadouts?
« on: January 31, 2013, 06:27:10 PM »
After having tried countless different combinations, I can not seem to find a decent loadout for the Odyssey. The only role I can find for it is as a support carrier, 3 High Intensity Lasers with Tactical Lasers and Burst PD spread around the small slots with Extended Shields, Hardened Shields, Stabilized Shields, Advanced Optics, Advanced Turret Gyros, and Integrated Targeting Unit. The ship does not have the shield coverage or armor to get in the mix, but putting it in the back as support seems to squander its power. Any suggestions?

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