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Topics - MrFluffster

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1
As in title.
Currently it feels really backwards as you might just finish a very difficult battle that's guaranteed to level you up only to see that your flagship is classified as "difficult recovery" and you have no story points left, so you exit the screen only to see that you have just leveled up and gained 4 story points. I've lost a heavily kitted out aurora this way, which was quite an annoying experience.

As it is the player is already to keep a large backup supply of story points in case of anything - and here I got punished twice(got into battle a very large battle, lost ships that should be recoverable) for a single mistake(not stockpiling story points instead of actively spending them).

2
As in title. I'm way too lazy to record this, but on multiple occasions I have seen the Longbow shoot their missile loads WAY too far away from the target ship, making it impossible to hit.

Considering the fact that the range stat doesn't seem to be changed from the nerf this is probably from it not being adjusted for the now way way slower missile, as targets "in range" are practically impossible to hit with the missile's new travel speed.

3
Mods / [0.95a] Fluff's Ship Pack 0.2.3
« on: January 05, 2020, 09:54:18 AM »
Fluff's Ship Pack
v0.2.3

A collection of various kitbashed ships, intended to (mostly) fit in with the vanilla game. From fighters to capitals, there's a bit of everything in here.
Nexerelin is highly recommended to make the mining ships useful, and Vayra's Sector is recommended to access some of the ships.



The Ships
Spoiler


Firecrow-class Attack Craft

For your small-sized rocket delivery needs.

Crab-class Gunship

Old Pincerarms.

Catamaran-class Frigate

Ludicrous speed, for a while

Catamaran (C) Converted Freighter

For express deliveries

Collier-class family

A combat-capable miner based on the classic combat freighter. Also avalaible in tasteful blue-and-yellow for Rimward Venture employees, and burning red for those of a more revolutionary spirit.
Thanks Zen(author of Communist Clouds) for the new sprite!

Steward-class Picket

For when you really dislike missiles.

Bielik-class Light Destroyer

Fast striker for hit and run tactics.

Buffalo Mk. IV

A terrible idea.

Buffalo EX

Far less cooler than the name imiplies.

Panhandler

A powerful mining cruiser, the perfect choice for anyone trying to earn some money at the edges of the Core.

Custodian-class Cruiser

A brick in shield wrapping.

Atlas Mk. V -class Battlecruiser

Looking at an Atlas Mk. II and deciding to base a proper combat ship on that is something only a madman would do... or a Kazeron engineer.
Thanks to HELMUT for a great amount of polish on the sprite!
[close]

The Weapons And Fighters
Spoiler


Light Machine Railgun


Light Stormbox


Stormbringer
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Big thank you to the modding people on discord for a lot of help.
Special thanks to JRG for help on descriptions!


If you wish to provide feedback, reply in this thread, shoot me a message, find me on the unofficial discord, or submit an issue on github: https://github.com/MrFluffster/fluffShipPack/issues


Changelog
Spoiler
0.2.3
Bielik
-Changed the Medium Ballistic mounts to Medium Hybrid mounts
-Increased armor from 150 to 200

-Added Civilian-grade Hull on several ships that were missing it
-Fixed an incorrect turret arc on one of the ships

0.2.2
Buffalo Mk IV
-Major sprite rework
-Now has built-in Hammer Barrages, as well as 3 more small mounts
-Revamped stats - it’s like a new ship
Atlas Mk V
-Changed DP to 30 from 28
-Increased turn rate from 15 to 20
-Increased burn level from 7 to 8
Catamaran
-Base top speed increased from 80 to 90
-Increased armor from 150 to 200
Crab
-Increased OP from 60 to 65
-Increased armor from 100 to 150
-Increased speed from 100 to 110
-Removed ITU as a built-in
Bielik
-Changed DP from 9 to 8
-Increased armor from 120 to 150
-Changed the points from where active flares are launched on system use
Steward
-Increased PPT from 200 to 300
Firecrow
-Changed DP from 6 to 3
Custodian
-Removed Underpowered Heavy Mounts
Collier(RG)
-Buffed Revolutionary Beam
Buffalo-EX
-Changed skeleton crew from 150 to 80
-Changed max crew from 250 to 150
Light Machine Railgun
-Increased damage per shot from 35 to 40
-Changed range from 400 to 450


0.2.1
+0.95a compatible! Woo!
+Added Catamaran and Catamaran (C)
+Might be some super minor rebalances I forgot it's been some long
-Removed the old falcon variant and the thunderbolt fighter completely from the files

0.1.14
-Fixes a bug that would cause any HVBs from this mod and any loaded after this to not appear

0.1.13
Breaks saves
-Updated the Bielik sprite as it was the oldest and worst sprite
-Minor balance changes to the Bielik due to it losing one of its ballistic small mounts. More manouverable now.
-Changed nexerelin start options added by the mod to have more of the mod's ships and not contain ships that aren't supposed to be obtainable
-Fixed the mod_info.json file to be accurate
-Fixed the .version file to be accurate

0.1.12
-Added the Crab, a low-tech artillery frigate
-Added the Steward, a high-tech PD powerhouse
-After further testing, changes to Buffalo-EX:
    -Changed a pair of broadside composites to ballistics
    -Increased OP by 10 (100->110)

0.1.11 BREAKS SAVES
+Added Atlas Mk. V, a more competently made Atlas Mk. II
+Added Firecrow, a Kite turned into a devastating attack craft, with inbuilt rocket pods(they're not missiles, a missile knows where it is)
+Reworked the Buffalo EX completely, now you might actually want to fly one of those!
-Further adjustments to the Custodian so it now does what it should without being overpowered
-Small nerfs to the Bielik
-Falcon-TX011 is now a unique bp because it was dumb that it isn't
-Collier(RG) is more customizable with a modular bay, and it now has a different ship system to offset the potential overpowerdness that would happen if it kept reserve deployment(also it has converted hangar now)
-Thunderbolt removed from blueprints as it was a terrible and overpowered idea; might be added back someday

0.1.10
+Added Collier (RG), a combat refit of the Collier, usable by the Red Guard. Requires Vayra's Sector to use it
-General nerfs to Falcon-TX011 and Custodian to make them less overpowered
-Panhandler has now High Energy Focus and lower mining strength
-Removed references to planned features that weren't happening
-Slight description overhaul
-Additional Nexerelin start options
-Adjustments to availability of ships in bps
-Fixed an issue that caused certain inbuilt weapons to appear as normal weapons in the game

0.1.9
+Added the Custodian
+Added the Falcon-TX011
+Added two new fighter wings
-Removed Buffalo-F and Cathartes in a save compatible way
-Fixed version checker compatibility
-Fixed a turret being a hardpoint on Panhandler
-Stormbox actually shoots as it should

0.1.6
+Added the Panhandler, a mining cruiser that's also combat capable
-Fixed Collier(MM) missing description
-Minor fixes and adjustments

0.1.5
+Added 2 new horrible weapons: Light Machine Railgun and Light Stormbox
-Removed dependency on Vayra's Sector while keeping the new skin. Woo!
-Changed all the descriptions, by a good friend
-Fixed the appearance rate so the ships don't flood the markets

0.1.4 Now with 100% more requiring Vayra's sector
+Added Collier and Collier(MM)
-Changed appearance rate of ships so they don't get completely drowned out if you have any other ship mods
-Further rebalance of certain ships
-Added the civilan hull hullmod where it belongs thanks Mr. Phearlock
0.1.2
+Adedd Buffalo-F
+Added a back-facing weapon mount to the Buffalo EX to differentiate it further from the base Buffalo.
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