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Topics - Spedwagon

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Suggestions / Multiple currencies
« on: July 27, 2020, 10:44:43 AM »
I am not saying that every faction should have their own currency but some of them should like for example Luddics could have their own currency and describe the standard one as haram.

Multiple currencies would allow player to earn lots of money on trading currencies etc.

It does not mean specific factions should not accept the standard curency, they would not be keen on doing that and would prefer their own one. The deeper you are in the sector of a specific faction the less likely they would agree on letting you pay them with your money (it would also depend of how much they like you).

Imagine attacking Luddics to destroy their economy and by that power of their money just to buy lots of it and then, after they rebuild sell it with 300% income.

What do you think guys? If yes, which factions should have their own currencies?

2
Suggestions / "Terraforming" late-game tools
« on: June 29, 2020, 06:00:37 PM »
Very late-game remnant tool allowing you to for example change the orbit of a planet.

When a planet is very hot because of its proximity to a sun, after long hours of playing Starsector there should be this insanely expensive method to increase the distence between a planet and its star. This would also work the other way, when you want to tighten the distance to warm up the planet.

The "terraforming" or however we name it tool, could also enable player to create an atmosphere on barren planets etc.

The more unhabitable the planet the bigger the costs.

Before you are able to shape a sector to your will you would need to fulfill some tremendous conditions. It is just an idea, how do you perceive this?

3
Suggestions / Upgrades to transmitter
« on: December 13, 2019, 12:29:54 PM »
Right now transmitter can only be turned on or off. I think there's a lot of possibilities to expand its potential.

How about impersonating/disguising as citizents of other federations and clans by using your transmitter. It would be possible after you upgrade it by some technology you obtain somehow, I don't have an idea how yet but it is not important at the moment.

Of course it would be illegal and if Patrol Officers finds out during standard inspection it would result in negative consequences.


4
Suggestions / Add at least one more industry slot
« on: August 13, 2019, 09:10:27 AM »
The equasion of INDUSTRY SLOTS should go like this:

POPULATION SIZE/2

4 industrial slots are not enough in my opinion and having this one extra 5th slot as a reward for having 9 and 10 population would be just and balanced.

5
Suggestions / Option to TURN OFF flash effects after a starship explodes
« on: August 12, 2019, 07:02:07 AM »
I do not suffer from epilepsy or anything but I mostly play the game at night and it just pisses me off when everytime a starship gets destroyed my eyes get flashbanged.

Players should be able to turn that effect off, or just minimalize its density.


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