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Topics - MeatyBoii

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Suggestions / Make a prompt asking wether or not quit the game.
« on: August 17, 2019, 04:53:32 AM »
Seriously.

I can't really count on how much progress I've lost due to me clicking exit window instead of exit trade window inside the game. Playing in windowed is like walking on a minefield.

2
Suggestions / Gas giants and colonies
« on: August 12, 2019, 03:28:08 AM »
Gas giants are, like name implies, a gaseous planets. It isn't really a good idea to try to land on it, when we know already that plunging into Jupiter, Saturn, Uran or Neptune will be end of you due to pressure, and unless we make major improvements in both survivalibity, everything sent down there is on suicide mission.

In StarSector however, it's a bit different. Currently, when creating a colony on a gas giant, colony is just... kind of there. I know we're not striving for biggest realism, but I think it would be good to think about other options. How about orbital stations?

Instead of creating colonies, if player wishes to estabilish a colony on a gas giant, he'd be forced to build an orbital habitat. It could take some time, be expensive, but increase accessibility greatly, and have rather small population, which limits it to only single industry (mining). To increase that, player would need to enlarge the station, which would in turn be rather expensive, etc, etc.

I could think of specific mechanics of that, assuming it's even possible in the game.

Thanks for your attention.

3
Bug Reports & Support / AI Behaving weirdly on jump points
« on: August 11, 2019, 01:45:28 AM »
I've run into a small problem in my system.

I own a system with three jump points, one of them extremely close to the star, and two outside of the outer ice belt. One of colonies is close to the star. The AI that trades with this planet (Jita) tries to fly through the jump point that's close to the sun. Unfortunately, problem is - they cannot jump through. I think it's the way they are moving. I tried it myself, just setting a waypoint on the jump point, and my fleet wasn't able to jump either. For it to be fixed, takes to leave the system for at least 10 days, which doesn't always help. Would it be possible to force AI to use other jump points, if those are unsafe? Or maybe put them somewhere else in the system, so AI doesn't break?

I don't know if it's much of an issue for my colony. I still get nice influx of cash. Problem is, there's at least ten fleets trying to jump, and I think it destabilizes trade in a long shot, eventually starving destination and origin markest.

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