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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Topics - NoFoodAfterMidnight

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Modding / Releasing a mod that overwrites some files in the .api
« on: October 17, 2019, 07:20:29 AM »
I've been working on a difficulty mod that adds a lot of features and big changes to Starsector, and the only way I could do it without breaking compatibility with content mods (which is very important), or do it at all, was to overwrite some of the class files in the starfarer.api.JAR. Is it okay to upload a mod like that to this forum? It's compatible with every mod on the forum since no other mods do this, but since it overwrites some game files I thought I'd ask.

Modding / [0.9.1a] Better Neutrino Detector Mod
« on: October 10, 2019, 09:49:36 PM »
A really simple mod that removes the false-positives from the neutrino detector ability, while increasing its volatiles usage significantly and giving it a start-up cost.

It's strong, but isn't very cash-friendly in the early game so there's still plenty of time when you won't be using it, but it saves a lot of time for mass-searching in the late game.


Modding / Fighter collision and targeting
« on: August 14, 2019, 07:33:17 PM »
Is there a way to get non-PD weapons to stop even hitting fighters, or at least to stop targeting them? I've looked through the API but can't seem to find a way, was wondering if anyone else found a way to mess with collision/targeting implementation.

Modding / Modding with just .java // without using a .jar
« on: August 07, 2019, 10:44:49 PM »
So I've started diving into modding, and been trying to get further but hit a wall where I need to edit something found in the API, but can't get it to load. I'm not looking to set up an IDE to compile a .jar file, and I've seen references to placing .java files into the mod folder to have the game compile them at start but can't for the life of me actually find any documentation on it or figure out the file structure on my own. So what I'm trying to do is change two files: and, found in the API under \fs\starfarer\api\impl\campaign\abilities, where would I put them in a mods folder to get them to compile, and is a modplugin file still necessary if I'm just slightly altering existing files?

I'd appreciate any help!

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