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Topics - voltaxic_rift

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just this one, and I have marked what I think it should be.

the option text have cross the border in truth, but most time we need to scroll it down to check the full fleet info, and most time the option text won't be long enough to need over one half screen width.
it's a choice that make text to show in 2 lines.  But we have so many space in the window that we could adjust it, just like move option text right.

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my problem is on Diable Avionics and  Shadowyards, I remember they still give Person  bounties before I update 0.91 of Starsector. And maybe after it I never see their person bounties.
eventhough I change the minPersonBounties to 10 and I still can't find their person bounties

my mod all update to newest and I don't know where is wrong. these MOD have some problem to lose private bonus? or game not Compatible well with these mod?

so do you have the similar problem?

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General Discussion / Is it OK to make the mod about EVE?
« on: December 29, 2019, 11:25:37 AM »
main problem about legal and copyright.

EVE is the famous spaceship game and I really want that we could use these on starsector. But there is no mod about it so far. And in fact, there are no mod just imitate other games' ships or weapon.
So are there some rules that let players only could make original mod? or just people don't want to do it?

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General Discussion / how to increase the scale of AI fleet?
« on: August 03, 2019, 11:54:43 AM »
I have found something in setting.json could change maxShipsInAIFleet,  but it's just max, not current AI fleet's ship number.
just like the biggest bounty fleets  always contain around 20---30 ships whether its max ships are 30 or 300.

so................ are there other things that could change directly AI fleet's scale?

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Bug Reports & Support / problem help about crash when saving
« on: February 02, 2019, 09:37:25 AM »
There would show a save progress bar when you choose to save, like this. and I might  crash before the save progress bar show.

I have just knowed to check log data and find nothing.Now I remembered that there are other data(hs_err_pidxxxx) to write other problem, then I get this.



It seems like that key of problem is nvoglv64.DLL+0xc857f4, and it's the data of NVIDA's driver
my graphics  card is GTX750_1GB and driver version is 416.34, it's weak now but I think it could have carried Starsector.  so it's really correct that graphics  card's driver cause the crash?

And do someone   have the same problem or  have similar graphics  card with no problem?  the extra new problem is"what version's  driver should I choose?newest or older?"

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my fleet have  around 4 BB  and 3 CVL and 15+ logistics ship,  but reward fleet is still around 30W that have 1--2 BB  so they are too weak for battle. If they could have over 5BB(even 10+), the battle would be better

if I want  more powerful/bigger enemies' fleet  what should I do?

I know Nexerelin but its battle is so frequent that could destroy all colonies.
is there other MOD that could change NPC's  fleets' strength?  or could we revise some game data to make npc fleets bigger/stronger?

or IBB  mission  would be a way to get better battle?   
but first  I don't know well about IBB.  when and where we could get IBB mission? and could IBB be refresh or they could only be challenged once?  if they are only once could we do something to make they could be refresh?

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