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Topics - YAZF

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1
When I'm approached to sell out one of my arms dealer contacts I wish I could check which one I'm selling out before agreeing/disagreeing. Currently they only tell you the name but honestly I never remember the names of my randomly generated NPC contacts, and I can't open up my intel screen mid conversation. It would be nice if it showed who they are and their current relationship status in the dialogue window similar to how it shows info when hiring officers.

2
NPC factions should be able to adjust their fleet doctrine (mainly ship quality) in certain circumstances. I just sold a pristine nanoforge to TriTach and their fleet ship quality is currently close to 150%, largely due to their fleet doctrine. I know some of their less stable planets might be a bit lower but in this scenario I think it would make sense for them to take points out of quality and move them to officers or fleet size. This is probably more relevant in Nexerelin campaigns but I think it's a good idea for base game too.

3
I found a Tri-Tach trade convoy which read as neutral when I hovered my mouse over them in hyperspace but we are supposed to be hostile according to the intel screen. I have my own colony and am commissioned with the L.Church. The L.Church and Tri-tach went to war not too long ago but the convoy's status didn't update I guess? I intercepted them and they behaved like we were actively hostile in the dialogue and tried to run.

4
Suggestions / Add a Battlestation Assault to Mission Mode
« on: November 19, 2022, 12:27:14 PM »
This one is simple enough; add a Battlestation/Star Fortress fight to the mission mode.

I think the game's mission mode is the best place to make a good impression with new players. It gives them the chance to experience big battles and pilot massive ships long before they can in the campaign. These fights are where the game shines the best and it can give new players something to work towards when they start the campaign.


5
Suggestions / Dark text too hard to read.
« on: September 11, 2021, 02:50:27 PM »


Some of the text in the game is just so hard to read. Planet names for example. That dark, small, gray text with a dark border in front of  murky dark planets? I know the Unknown Skies Mod probably isn't helping, but still! I sit kind of far from my monitor and there's no way I can read these names easily. Can we brighten it up a bit please?

6
My corrupted nanoforge only seems to work properly while my character is personally governing the colony it's installed in. The forge increases resource production regardless of who is assigned to the colony, but not fleet ship quality. I tried unassigning and reassigning the hired administrator, but the problem kept coming back. I haven't tried completely replacing the administrator yet. For reference, my character (Varuna Cruz) has the Industrial Planning skill, and the admin has the Space Operations skill.

Also the +25% fleet size bonus given by Space Operations is still called Fleet Logistics in this screen.




7
Currently, the player gets reduced rewards from commissions if an engagement involves allied ships. The more damage your fleet does, the larger percentage of the payout they get. This makes sense if say you are aiding a fleet of allied independents against some pirates. However if the only allied ships are also from your personal faction I feel like you should get a full 100% payout. I just defended my colony against a large invasion fleet where I had an orbital station to help defend. At the end of the hard fought battle I see my commission rewards were only ~50% because my own station did so much damage. I know it isn't a huge thing but it just FEELS weird that it works that way.

(Sorry if this has already been brought up)

8
Suggestions / Codex Movies/Animations
« on: September 11, 2012, 11:29:23 AM »
I think it would be nice if the Codex had a visual demonstration for weapons and ship systems. Either a picture (or better yet a short animation) of the weapons and systems in action would make a fantastic addition to what can sometimes be a rather bland description page (especially for most of the ship systems). Just like the ship variant section of the Codex, the bottom of the page could be reserved for a new window, except this one shows the movie. Most weapon (and all system) descriptions would still fit fine. For a few of the longer descriptions there would need to be a scrolling text box. As it currently is there is a ton of empty and unused space in the codex. It needs to be filled with something.


9
General Discussion / Favorite of Each Class!
« on: September 06, 2012, 10:19:00 PM »
I know these will probably change as the game expands and exploration/fuel consumption becomes important, but as things are right now what are your overall favorite ships in each class (and why)?

Fighter Wings- Piranha Bombers. These guys are good against big ships, small ships and fighters alike! They may falter a bit against interceptors, but no one is perfect.

Frigate - Wolf. I would have said Hyperion but I felt as if it was cheating.

Destroyer - Hammerhead. With it's new Ammo Feeder ability this guy just tears down an enemy's shields and then can missile their armor to death. Great all around ship.

Cruiser - Eagle - This one was tricky for me, but in the end I'd say I like it a bit more than the Aurora because of its extra speed and maneuverability thanks to its ship ability.

Capital Ship - Onslaught. I used to hate this thing. But now with it's Burn Drive and it's INCREDIBLE new hard mounts (and the fact that i realized Mjolnir cannons were bad) this guy is my go to flagship.


10
TL; DR Overview

During a battle, either side can send out a distress call to nearby allied fleets for help. After a certain time in the battle a reinforcing fleet can arrive, joining the fight and turn the tide of a battle. I feel as if this is essential as the campaign moves forward for helping your allies, aligning yourself with other factions, and defending assaults on stations.  

Problem

Currently battles happen instantaneously on the world map. This can break a lot of the immersion of the game. If I am raiding the pirate home world with my 100 FP fleet and they have 3 defending  security fleets of 50 points each, there is no chance for them surviving. Either they flee from me or I just pick them off one at a time, overwhelming them in battle and then completely repairing my fighters between fights. They pose no threat even though combined they could overpower me.

Suggestion details

In mid battle a fleet can send a distress call at the cost of a few command points. All fleets within a certain area on the world map get a notice of who sent the message and who they are fighting against. If you choose to fly over to the battle you would be able to see both fleets engaged and what they have left (battles wouldn't just resolve instantaneously, they would remain on the map for a short time to allow others to join the fight). Upon joining the fight you would align yourself with one faction (or neither) and send in some of your fleet into the fray mid fight. This could be expanded upon so you might be able to offer conditions to a side, saying you'll help them only if they pay you (if you are a wandering mercenary perhaps). You could enter an ongoing fight just to clean up both sides and take all the leftovers. You could even backstab an old friend and help the opposing force wipe them out to gain favor with them.

If you are in battle and friendly or enemy reinforcements are on the way, you'll receive a notification and an ETA timer for their arrival as well as a indication of the strength of the incoming fleet. With this you could know how fast you need to finish off the opposing foes, or how much longer you need to hold on before help arrives. You might even be forced to flee if a huge enemy fleet is on their way. If you finish the fight before reinforcements arrive the battle ends normally, but whatever fleet was on the way will be closer than they were before. If the battle doesn't end before their arrival they would be a 3rd fleet, having their own admiral AI (you could not give them orders). Their FP would be independent of the fleet they are helping and instead just rely on the enemy fleet size (similar to how FP at the beginning of a battle is determined now). They would arrive on the side of the map sweeping in for a flank. After the battle you would gain favor and rewards based on who you helped. If you helped an ally for free they might really like you and insist to give you stuff. If you made a deal to help for money you would get that but maybe less faction support. If you enter a random battle and helped a side that was going to win anyway they might not care and reward you with nothing.

Whether or not an NPC fleet chooses to assist in a fight would obviously depends on whether or not they could feel as if their numbers would make a difference in the fight. It also would depend on who is attacking whom. If I'm being attacked by the Tri-Tach corp the Hegemony might come and help me even if I'm neutral to them, just because they hate the Tri Tach. Or pirates might help an independent fleet if I've been their enemy all game long.

There is a lot of potential for complex interactions with factions here. At the very least it would solve the problem of not being scared of separate fleets. In the final game I should be scared of attacking a small independent trader next to a huge Hegemony defense fleet. They are there to police the area after all and would see me as a pirate. I should be scared of being overwhelmed while attacking an enemy stronghold with enemy fleets swarming everywhere.

11
General Discussion / A tale of bitter defeat.
« on: August 07, 2012, 09:53:02 PM »
With the new ship systems in place I thought I'd try my hand at a few of the old "Impossible" missions I couldn't beat before. After a few tries of the "Nothing Personal" mission it came down to this.

Just the Custom Medusa Destroyer, the ISS Adikia, and the Elite Battleship Onslaught, the HSS Phoenix, were left on the battlefield. Sole survivor of its fleet, the battle worn Medusa had no choice but to engage the barely damaged behemoth. Knowing that speed was the only advantage he had, the captain of the small destroyer zipped around the battlefield, now a graveyard of ships, using the husks of its defeated foes and old allies for cover.  Even with both sensor buoys under Tri-Tachyon control, the range of two ships were equal; the Medusa could not get close enough to fire without taking a barrage of firepower from the enemy vessel. Despite this, the captain was still confident. He would prove that the advanced technology of the Tri-Tachyon Corporation would prove victorious against the outdated Hegemony fleet, remnants of a bygone era. Just like at the Battle of Serpentis, the unshielded rear of the Onslaught would be its downfall. The Medusa maneuvered behind the enemy ship and, using hit and run tactics, it whittled down the bulky battleship, but it was not without risk. The Medusa's shields could only take a few hits from the Hypervelocity Drivers, mounted on the rear of the enemy ship, before overloading. Staying there a second too long would spell doom for the damaged vessel. The battle continued - the Onslaught's armor was stripped away and soon it was taking direct fire at its hull. The rear guns of the Onslaught couldn't handle the damage and were disabled. Victory was at hand for the Tri-Tachyon ship! It launched its final assault at the now limping battleship determined to finish it off. Just then, moments before its destruction, the Onslaught's guns reactivated and fired their kinetic bolts at the Medusa whose flux holds were at their limit from the final assault. The ship overloaded and with one final shot it was all over. The noble captain's career, and life, ended.

TL;DR: GAAAAH SO CLOOOSE!

12
Bug Reports & Support / Wolf Frigate Strike Loadout
« on: May 14, 2012, 11:25:24 PM »
The standard Strike loadout for the Wolf class Frigate puts is 15 points over its normal maximum OP limit.

13
Bug Reports & Support / Seeing things in mini-map fog of war
« on: May 12, 2012, 11:37:01 PM »
When I was piloting my Paragon around I couldn't see any ships on the radar to snipe with my lances. So I just held my mouse all the way to the right of the screen (because there were missiles coming from that direction) and after a while I had scrolled over so far I could see an enemy ship. I pulled up the minimap and the center of my screen at that point was at the edge of the sight circle my ship provided (and wouldn't move further than that), but enemy ship was still visible. It was just on the half of the screen outside of my ship's vision range. From that point i could target the enemy ship. It wouldn't show the ships details in the HUD (unless i moved within radar sight range) but I could still switch to the targeted ship with the z button. After that I just sniped the ship down but I don't know if this is something you want fixed or not.

14
Suggestions / Fighter Repair After Combat
« on: May 08, 2012, 12:11:59 PM »
After the latest patch fighters instantly and AUTOMATICALLY repair themselves after combat if you have a carrier in your fleet. This shouldn't happen automatically. Instead there should be a screen that pops up that asks the player what fighter groups they want repaired instantly and show them the cost in supplies.

I know it's not much of a problem now but later in development with deep space exploration supply management will probably become rather important as players might go long stretches of time without docking for supplies. So supply rationing comes into play. Currently we can do this on larger ships by ceasing repairs on damaged ships. We need the option to do this on the fighter ships as well instead of having our supplies automatically be used up in the post combat repairs.

15
Bug Reports & Support / Mission giving wrong score?
« on: May 03, 2012, 12:00:23 PM »
This is just a tiny problem that I probably shouldn't be complaining about but it's important to iron out all the wrinkles. I just played Forlorn Hope and the game gave me 100% when I clearly didn't kill or capture everything. One of the ships got away. Why did I get points for it?


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