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Topics - Worachot

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Modding / make a hull mod change a tag(hints)
« on: September 08, 2020, 06:56:53 AM »
Is it possible to make a hullmod that changes a tag(hints) in the ship_data.csv file when equipped/unequipped?

wanted to make a hullmod that cost 0 op to tag a ship as civilian so it does not get selected when pressing the deploy all button but it seems i have to edit the ship_data.csv file to do that?
is it even possible?
if yes, then what line do i need to use for that?

Thanks!

2
Suggestions / Sell all (inventory management)
« on: September 08, 2020, 02:45:55 AM »
What i would like to see is a sell all button and a black list funktion.

sell all button does not really need explaining but the blacklist could funktion in a way that if you hold ctrl (for example) and left click an intem in your invetory it gets excluded from the sell all button function.
and if you hold ctrl and hold left click on an item then you can drag left and right to specify how many of that item you want to be saved if you for example wanna keep som supplies/fuel but sell the "extra"
it would/could also remember "saved items" for example AI cores that you wanna keep but might unload all in storage, so next time you loot them it remembers not to sell them with the sell all button.

i think this would fit with the current games UI interface interaction and i think allot of people might like this

if this has already been proposed but got declined for a reason i would like to hear it as i might be blind to something.
also if others have any ideas on how to improve this "funktion" then i would like to hear them

Thanks! ^_^

Edit: also a funktion to exclude some ships from the "deploy all" would be nice too! maybe have a ship mod that is free that classifies the ship as a utility ship that get excluded from the deploy all.

3
Suggestions / Smaller fighters and friendly weapons bypass
« on: August 27, 2020, 01:25:07 AM »
(cosmetic change)
Simply as the title says, i would like fighters to be smaller. i think the scale is off right now, they are too big.

(balance change)
Also from my experience of playing this game I have never seen anything compare to the power of fighter spamming.
I think if friendly ships could shoot over/under friendly ships so they don't block firing los, then normal weapons would be more equal to fighter spamming.
I feel that fighter spamming is strong because they can bypass friendly ships. or at least have anti fighter weapons be able to bypass friendly ships.
As it is now i can just spamm fast carriers and win every time, unless the enemy use like 20x the resources and spam attack me fleet after fleet so i cant recover CR, but then my fast fleet (10 burn) can just flee recover then fight again.

Would like to hear other peoples thoughts about this.

Thanks! ^^

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