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Topics - FERNANDOHYDE

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Hello, I'm getting the following error and a CTD any time I try to battle in the campaign.

Code
356789 [Thread-10] INFO  sound.H  - Playing music with id [battle_ambience_01.ogg]
357044 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.Object.int.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.missile.MirvAI.checkSplit(Unknown Source)
at com.fs.starfarer.combat.ai.missile.MirvAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I'm not really savvy enough to figure out what this means other than it's probably missile related. I've run a few tests, and can conclude that it's not dependent on the number of missile (Infinite ammo + no cooldown in the simulator with hundreds of missiles on screen will not crash the game.)  It also doesn't seem to be dependent on the type of missile, as it will sometimes happen when I fire missiles or when the AI fires them (tested with all vanilla factions and several mod factions.) However the likelihood of a crash seems to increase dramatically as time goes on. The game will noticeably chug from a 16 missile salvo from my ship ~1 minute into a fight and I'm CTD'ing consistently at the five minute mark regardless of what I do. Could it be a mod causing this? Thanks.

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