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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Topics - Shad

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Suggestions / More refit screen filters
« on: January 20, 2019, 08:16:34 AM »
The ship refit screen could use a small expansion smilar to the custom production/doctrine screen. The production screen has option to manage large numbers of blueprints (esp. with mods). The refit screen does not. A couple of filter options like the one from the production screen would be very useful.

Tech group: just like production, to be able to filter faction-specific weapons would really cut down time wasted on scrolling.

Damage type: when fitting a weapon I would usually already have and idea what I want to do with it, so a damage type filter would again cut down on time waste.

Other useful filters could be beam/non beam, range, flux/sec, minimum single shot damage...

2
Bug Reports & Support (modded) / Non faction weapons in bounty fleets
« on: January 13, 2019, 02:54:04 AM »
Not sure if this is any partucular mod, or vanilla auto-genenerated designs or something else, but the "deserter" bounties that factions post (not the IBB) seem all equipped with non-faction (common) weapons. So ORA fleets with tactical lasers, DME with ordinary machine guns etc. This happens even with late game bounties with pristine captitals.

What could be causing it?

3
Bug Reports & Support / [0.9 RC10] Framerate Drops in Hyperspace
« on: November 24, 2018, 12:34:12 PM »
Midgame on, I have sometimes seen major framerate drops within the main sector on the hyperspace map. Only in the main sector though. Once I get out to the uncolonised area (or even my own colonies) performance returns to normal.

4
Bug Reports & Support / [0.9 RC10] Post-battle Scavenenging: no AI cores
« on: November 23, 2018, 04:05:02 PM »
Playing a vanilla 0.9 game, I have noticed a distinct lack of AI cores in my possession, far less than expected given my exploration. The only alpha I got was from a mission, and the couple of beta/gammas seem to have come from research stations.

After looking in more detail, it seems there is no AI cores in post battle or debris salvaging after fighting REDACTED, even fighting the major fleets with battleship-tier enemies. I even took out a Nexus: no cores.

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