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Topics - Ceosad

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It is very easy to scare all patrol fleets away from the planet after obtaining a strong fleet. This makes fights against all kinds of orbital stations way too easy and boringly similar. The fight is always against a lonely orbital station after a certain point.

I managed to burn every civilized planet in the sector after obtaining a fleet that had the critical mass for scaring away every hostile patrol fleet. They could have plausibly won against me by attrition. Chicomoztoc was the last to fall.

Realistically all nearby hostile fleets should stay close to the orbital station for safety. Alternatively some ships should stay as a garrison.


2
Explore the ruins option shows twice if a world already contained ruins before being destroyed with saturation bombardment.

The better ruins should probably be kept for exploration, instead of creating a new instance of (possibly worse) ruins? I think Asharu already has "Widespread ruins".

Here is an example of that happening:





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