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« on: December 07, 2018, 08:14:51 AM »
I'm not really suggesting this to anyone in particular, but I really like the idea so I'm posting it here. I'll add more info about the faction as I think about it, and anything marked with a (?) is probably going to change, especially if it has any confusing similarities to something already in the game/added by a mod. Expect this to look pretty crummy until it's done.
Name: Hyperion IndustriesFortune Steelworks(?)
Tech: Low/mid-line
Color Scheme: Industrial yellow ships with orange weapons and systems(?)
Design Theme: Militarized utility ships
Relations: Friendly to pirates, hostile to everyone else
Strengths:
(Combat)
- High armor
- High max speed and good forwards acceleration
- Most non-frigates have fighter bays
- Comparatively tough frigates and fighters
- Perform well with D-mods and related skills
(Campaign)
- Good cargo capacity
- Plentiful crew capacity
- Built-in Salvage Gantry
Weaknesses:
(Combat)
- Below average hull strength compared to armor
- Few energy mounts not occupied by a Built-in weapon
- Poor PD integration
- Shields kinda suck
- Larger ships less suitable for brawling
- Vulnerable to flanking and overextension
- Low maneuverability
(Campaign)
- Very high base maintanence
- Limited fuel range (low fuel capacity, higher fuel use)
- Bleeding crew like a mofo
Faction Gimmicks:
- Scavenges any detected debris fields and derelicts (takes time based on size, if interrupted then nothing is scavenged by them, ability only usable by faction during raids on core systems). Never leaves core worlds due to short travel range of their fleets. Launches raids on core systems and frequently targets mercantile convoys. Attracted to significantly large battles, such as station defenses, where they will attempt to secure some loot. Dropping loot for them to pick up will temporarily avert their aggression and gain reputation with them. Occasionally accompanies pirates on raids against tough colonies.
This faction would be extremely industry-focused and caters to the Industry skills. Good at bullying other Low/mid-line factions and breaking heavy defenses. In it for the long game, and their game plan keeps them from launching assaults on any colonies with the intent to destroy them.. As long as you're not getting in their way.
First ship concept
Bolt-Class Frigate
Description: Featuring unusually high armor and speed for a Frigate is the Bolt-Class - a militarized version of an industrialized version of the Cerberus-Class. Its strengths come at the cost of almost everything else, giving it a very niche role in any standard fleet.
System: A result of splicing the Cerberus' Burn Drive and the Damper Field, this quickly-charging system almost completely absorbs hull damage and disables weapons and engines during use, while also preventing the ship from decelerating, even if the engines are knocked out. Collisions with anything bigger than a Frigate will interrupt the system, often causing flame-outs.
Second ship concept
Crossbow-Class Artillery Cruiser
Description: The Crossbow-Class is feared by its allies nearly as much as its enemies, owing to its unique and very self-serving ship system. Capable of accelerating frigates (and destroyers to a degree) to incredibly fast speeds, it can turn just about any ship smaller than itself into an oversized kinetic missile. Great for launching heavy alpha strikes and disposing of disliked subordinates, but not suitable for frontline combat. Weak armaments slightly bolstered by two fighter bays.
System: This ship's system locks Frigates and Destroyers into a very rapid forwards acceleration where the ship cannot turn on its own, adding +100/50 U/s to their max speed. System ends prematurely upon any collisions.
Edit: OK nevermind, making a mod actually takes more time and skills than I have.