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Topics - Shrugger

Pages: [1]
1
Bug Reports & Support (modded) / AbstractMethodError
« on: November 25, 2018, 09:34:57 AM »
Crash to desktop. Happened on a fresh game when trying to start a battle.

Code
566454 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[400.0, -9400.0]
566584 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[400.0, -9400.0]
566849 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[400.0, -9400.0]
567249 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[400.0, -9400.0]
567507 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Gilead to Mantra
568136 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: organics to Tenacity
568303 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[292.52493, -9265.102]
569051 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Removed officer from arcadia_station, 36 total available
572503 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [faction_hegemony_market_03_friendly_var01.ogg]
572504 [Thread-10] INFO  sound.null  - Playing music with id [faction_hegemony_market_03_friendly_var01.ogg]
601084 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Derelict Ship, faction: pirates
601879 [Thread-8] INFO  sound.public  - Cleaning up music with id [faction_hegemony_market_03_friendly_var01.ogg]
602006 [Thread-10] INFO  sound.null  - Playing music with id [Sovereignty.ogg]
706639 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[400.0, -9400.0]
707154 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added officer at mantra, 36 total available
710206 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: luxury_goods to Lum'en Factory
713353 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: lobster to Lum'en Factory
715500 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path watchers] at hyperloc Vector2f[1835.112, -9375.88]
715825 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Removed freelance admin from ora_fortress, 20 total available
717480 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: rare_ore to Derinkuyu Mining Station
721800 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added officer at ora_omale, 37 total available
721801 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added admin at mairaath, 20 total available
722069 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Derelict Ship, faction: pirates
726995 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[400.0, -9400.0]
727013 [Thread-10] INFO  sound.null  - Playing music with id [Sovereignty.ogg]
729897 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Romance, faction: pirates
733015 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [faction_pirate_encounter_02_hostile.ogg]
733016 [Thread-10] INFO  sound.null  - Playing music with id [faction_pirate_encounter_02_hostile.ogg]
737520 [Thread-4] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Chatter plugin initialized
738010 [Thread-4] INFO  sound.public  - Cleaning up music with id [Sovereignty.ogg]
738012 [Thread-8] INFO  sound.public  - Cleaning up music with id [faction_pirate_encounter_02_hostile.ogg]
738016 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [UnidentifiedContact.ogg]
738017 [Thread-10] INFO  sound.null  - Playing music with id [UnidentifiedContact.ogg]
738176 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError
java.lang.AbstractMethodError
at com.fs.starfarer.combat.oOOO.new.?0000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

2
Suggestions / Refuel and resupply, warnings and automation
« on: September 03, 2018, 07:52:47 AM »
I just started SS for the first time in months, picked my mods, began a new campaign, created my character, generated the sector, took a look around the interface and immediately closed the game again.

The immediately visible micromanagement hassle outweighed any desire to play.

So far, I identified one main reason:

Needing to keep constant track of fuel and supplies
You need them. Can't do without them. Core game mechanics. And fine, in and of themselves.
But if that's what most of my attention during campaign play will go to, I'd rather not even play.

Suggestions:
1) Non-ignorable warnings on reaching configurable thresholds (prompting to mothball ships, return to port, or risk going on)
2) Automatic refuel and resupply, again with configurable parameters (how much to keep in stock, at what maximum price to buy etc.) with warnings when the parameters cannot be met in the current station.

Thoughts?

3
Suggestions / Pursuit Alert
« on: February 16, 2018, 12:00:25 PM »
It very often happens to me that I suddenly get ganked by a large fleet that I could've seen coming from far away, that I would've been able to evade, but didn't because my screen was too cluttered or I fumbled with the mouse or I just didn't pay attention.

Now, since the point of the game (hopefully) isn't to be personally checking every single thing on the screen at all times...how about displaying a little warning icon or playing an audio cue when a non-trivial hostile fleet pursues the player's fleet?

4
Suggestions / Terrain avoidance
« on: November 10, 2017, 02:42:33 AM »
Let the fleet movement autopilot avoid storms, coronas and other damaging terrain. Needn't be excessively smart pathfinding, just don't ever fly through damaging terrain unless it's on manual.

5
Suggestions / More informative refit screen
« on: November 10, 2017, 12:50:03 AM »
The refit screen is there to let us refit our ships. It does that job. But to know what you actually want to do with a a given ship, you first need to head over to the fleet screen and read up on it there.

Could we have access to ship stats and ship information in general on the refit screen?

6
Suggestions / Codex Searching
« on: November 05, 2017, 10:04:32 AM »
With lots of mods installed, the codex can get awfully full.

Would be nice to have a little search function to find things by name, or even just a scroll-to-letter behaviour for alphabetic key presses.

Pages: [1]