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Topics - Prof_Omnom

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Suggestions / Boarding like a BAWSS
« on: January 16, 2012, 01:55:44 AM »
Most people will look at the title and think this is about after action salvage and or scrap. I am instead talking about a full on, boarding torpedo frenzy, in which the survivor is the ship with the most Flak Cannons.

You have the option to launch boarding torpedos if you are near an enemy ship (not sure what the measurements are, very close though). You can launch a series of Missile-Like boarding torpedoes into an enemy ship, most of them likely getting blown to bits in the process. Fortunately, those unlucky enough to survive will commence an attack on vital parts of the ship.

How boarding actions work out depends on specific stats of a ship. For example, A Frigate will have very little chance of launching a successful boarding action against a Cruiser, while a Destroyer boarding another Destroyer is a very even playing field and depends on how the prior battle has gone. Each ship will have a number representing how many shock troopers they have, this number goes down 1 for every boarding action attempted. Every ship also has a crew number which not only goes down for boarding actions, but also goes down if the hull of a ship is repeatedly hit.

Boarding Actions will be crucial in that if a ship is repeatedly boarded, there is a chance that the enemy simply takes over the ship or sabotages, giving it specific Debuffs. Examples are, Flux Core Damaged: The engines will fire off sporadically, Shields take longer to recharge and if your shields are taken down, your ship will start to list, engines firing randomly. Captain Disabled/Killed: Command total will go down to 50% and weapons fire/recharge 25% faster as the crew becomes enraged.

Every ship will also have several anti-boarding torpedo arrays, and fighter formations that are escorting ships can intercept them. Boarding torpedos damage the ships depending on where the actual torpedos hit. A hit to the front of the ship will cause damage to the bridge, while a hit to side of the ship would damage a ships broadside.

I hope you enjoyed reading my post, and hope this gets implemented into the game.

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