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« on: May 12, 2017, 05:20:28 AM »
My suggestion is to remove all player's piloted-ship skills and let the officers replace them. The player tree should have only fleet-wide/global skills. What I mean is that the ship controlled by the player should have an officer like all the others, and the officer will provide the ship-specific skills.
Why (I think) is this good?
- You will be able to switch from different types of ships without wasting all the combat specific skills (missile/shields/armor/fighters). E.G. If you have Missile Specialization you do not want to pilot a ship without missiles.
- The player will not have to pilot a sub-par ship if it choose to specialize into industrial tree. The fleet will be weaker overall but it is not specifically the player's piloted ship that will be weak.
- Switching player's ships in combat or before combat will be painless since the ships retains the skills of the officer (including max CR).
- The current system "forces" the player to use only a subset of the available ships that are optimal based on the selected combat skills which you cannot change.
-The skill system will be easier to understand and straightforward: Player-> Fleet wide skills, Officer -> Ship combat skills.
-The player ship will not be potentially stronger than AI ships because they will share the same combat skill "tree" and points.
Why is this bad?
Let me know.
Oh yeah... also, let me choose the officer skills freely.