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Topics - woodsmoke

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General Discussion / Tactics vs. Carrier Fleet
« on: August 08, 2016, 06:49:12 PM »
So I came across this sumbitch while playing today.

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Normally carriers aren't a problem for me; I just transfer command to my medusa, hop behind enemy lines and hunt down the condors while my fleet handles the rest of the enemy's ships. The problem is, in this case, there's precious little else to handle, and between the eight of the bastards the battle map is essentially just wall-to-wall missiles and fighter wings. I'm basically squaring off against a zerg rush and finding, much to my frustration, none of my usual tactics seem to work. If I try to rush the carriers I get surrounded and overwhelmed and if I try to lure them out my ships start running into CR problems before the carriers simply turn tail and run as soon as their fighter hulls are exhausted anyway. I've fought fleets boasting multiple battleships gave me less grief than this one.

This is my fleet, for reference.

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Any ideas?

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General Discussion / A (probably) crazy idea
« on: April 09, 2016, 11:38:12 PM »
I'm doing a bit of an experiment at the moment. The idea is to see if I can go from an honest trader beginning to fleet-commanding privateer without ever using the black market. I've gotten off to a fairly solid start with two mules outfitted to be as sturdy and radar-stealthy as possible and somewhere north of 300k credits in the bank so far. Which is plenty enough to buy a few frigates, maybe even a destroyer or two, and outfit them all, but for the fact I don't have access to faction markets and open markets never have anything more combat capable than mules, hounds and cerberuses (cerberi?). Naturally, the same is true for armaments.

The obvious solution seems to be to pick a faction and just do all the missions for them until they like me enough to grant me access to their markets, then go hog-wild creating and outfitting a fleet - I figure by the time I've done enough missions to get the Hegemony to like me that much I should easily have at least a million credits, though I suppose my profit margins would necessarily narrow some when I'm focusing on a particular faction rather than the most lucrative job available. At any rate, I'm curious if there's an easier way to go about it which I might have overlooked, which is why I'm posting here.

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