Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - CaptainWinky

Pages: [1]
1
Modding / [0.8.1a] Reclaimed Derelicts 0.2a
« on: August 12, 2017, 09:40:55 PM »
Download Version 0.2a

Inspired by Inventor Raccoon's Useable REDACTED mod, I thought about what the factions in the sector would do if they could reuse the janky old Domain drones.  This is what I came up with: an alternate version of every derelict except the mothership.



The Picket, Sentry, and Defender Mk. II have slightly duller paintjobs.  The Defender also has a weak omni-shield.  These variants are used by the Hegemony, Diktat, League, independents, scavengers, and pirates.  They are cheap and have reinforced bulkheads so you can experiment with your own builds to get the most out of their tiny OP allotment.  No crew, almost no cargo space.

The Bastillon (F) is a Bastillon with most of its mounts removed and reduced armor and hull to give it cargo space comparable to a Mule.  It has a bad omni-shield and its four rear mounts for protection but will probably not hold up against a serious pirate assault.

The Warden (P) is a pirate-crewed version of the Warden with a makeshift front shield generator that provides little comfort to its crew.  It has a new built-in hullmod, Crewed Drone, which replaces Automated Ship.  This hullmod reduces armor and hull by 20% to provide space for human crew.

The Berserker (LP) is a Pather-crewed Berserker with built-in Ill-Advised Modifications, Safety Overrides, and Crewed Drone mods.  The Pathers didn't care enough to add a shield to this thing.

The Rampart (P) is a pirate-crewed Rampart with built-in Ill-Advised Modifications, Degraded Engines, and Crewed Drone mods.  One of the large ballistic mounts was ripped out to provide room for a fighter bay.  No points for guessing what sprite the fighter bay came from.  Believing that the best defense is a good offense, the pirates who designed this version did not bother with shielding.

Version 0.2 introduces a new fighter and a new destroyer!


The Watchman is a drone fighter based on a never-used Domain design.  Ludd knows where the developers found the original LPC.  It uses a scaled-down, single-barreled Devastator cannon which does well against unshielded ships, but it can't focus fire on more maneuverable fighters.  There is a Condor variant that uses Watchmen in independent, scavenger, League, and Diktat fleets, and the fighter wing is added to Dynasector's selection of fighters.

The Chimera is a destroyer with a medium missile mount, expanded missile racks and an autoforge to keep it fed, and two frontal weapon modules made from drone parts.  If the main ship's shield overloads, the modules can continue firing...until they get shot off.  This ship can hit hard especially in player hands, but it can't hold up against flanking or fighter strikes.  It should show up mostly in scavenger fleets, sometimes in regular independent fleets, and rarely in pirate fleets.

Version 0.2a adds a large tanker as well as a non-brick ship.


The Fathom is a large automated tanker which combines Rampart chunks with Phaeton fuel tanks.  The end result has slightly more capacity than a Phaeton but is slightly less fuel-efficient.  Besides being a brick, it has a built-in Nav Relay and a medium missile mount to help it serve as a support ship.

The Glimmer Mk.II is a newly-produced Tri-Tachyon frigate that looks oddly familiar.  However, this ship requires crew and has been nerfed quite a bit from the base design.

I'm trying to keep the new ships uncommon but not too rare.  Let me know if something should be easier (or harder) to find.

changelog
Spoiler
Version 0.2a
------------

+ added Fathom drone tanker
+ added Glimmer Mk.II frigate
+ modified vanilla Automated Ship hullmod to prevent installation of Converted Hangar
+ adjusted weapon cover colors for the non-pirate Domain drones
+ adjusted sprites for Bastillon (F) and Rampart (P) slightly and adjusted bounds polygon on Bastillon (F)
+ removed text about unrecoverability from Mk.II drone descriptions

Version 0.2
-----------

+ added Watchman fighter drone, integrated into indie/League/Diktat/pirate fleets with Dynasector
+ added Chimera modular destroyer
+ fixed launch bay location on Rampart (P), increased OP to 120
+ changed name of Crewed Derelict hullmod to Crewed Drone
+ Mk.II drones are recoverable and have built-in Reinforced Bulkheads hullmod, lowered hull points to compensate
+ adjusted ship distribution

Version 0.1a
------------

+ removed Picket Mk.II from pirate fastAttack role
+ reduced base speed of Picket Mk.II

Version 0.1
-----------

initial release
[close]

2
General Discussion / Favorite D-grade ships
« on: March 19, 2016, 08:06:24 AM »
When credits are tight and you need to build up your fleet, decommissioned ships can sometimes provide the extra firepower you need.  Which (D) ships are your favorite?  Or least favorite?  Here are my thoughts on a few D ships I've played with lately.

Wolf(D): not bad in the early game.  It has Faulty Power Grid which gives it even worse flux management than the regular Wolf, and it's missing the two rear small energy mounts.  Also as of 0.7.2 it has Degraded Engines as well.  It can still be a decent AI escort or player-piloted flagship for mopping up fleeing foes.

Sunder(D): The large energy mount has been replaced with a third medium mount, and it has Faulty Power Grid + Compromised Armor.  This makes it more of a glass cannon than the original Sunder.  I've had some luck using it with three Pulse Lasers or Phase Lances + Safety Overrides.  That High Energy Focus system makes it great for hit-and-run attacks.

Onslaught(D): I just discovered one of these at an independent market in my current Nexerelin game.  It rocks.  The Degraded Engines, Destroyed Weapon Mounts, and Compromised Armor barely matter.  Slap on the Augmented Engines hullmod and buy a tug and you can get it back up to burn 8.  When properly covered with flak and machineguns on the sides and rear, fighters and frigates won't get a chance to get through your armor.  Great value for the price.

Venture(D): Ehhhh.  I used a regular Venture for a while in a previous game and it was okay as a support ship but couldn't hold up on its own.  The D version is even weaker, with Faulty Power Grid and Compromised Armor.  Armor is one of the only things the Venture has going for it so with halved armor and poor power management this is a pretty bad ship.  Maybe if you really want a carrier you could slap some LRMs on this and keep it in the rear, but at that point you might as well just pick up a Condor or Gemini.

Pages: [1]