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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - DrakonST

Pages: [1]
1
Bug Reports & Support (modded) / Unknown Crash#2
« on: July 30, 2019, 11:36:42 PM »
Happening after wining battle against mid-tech star fortes.

Code
2663902 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
2664049 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at sound.null.?00000(Unknown Source)
at com.fs.starfarer.C.null.int(Unknown Source)
at com.fs.starfarer.C.null.o00000(Unknown Source)
at com.fs.starfarer.C.L.o00000(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
2664271 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
2664273 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]


Maybe it can be caused by out of memory?

2
Bug Reports & Support (modded) / 0.9.1 RC-7 Unknown Crash
« on: May 19, 2019, 08:21:55 AM »
Random crash in campaing without crash window after game dead.

Code
4184179 [Thread-4] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
4184179 [Thread-4] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
4184412 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at sound.H.?00000(Unknown Source)
at com.fs.starfarer.C.H.int(Unknown Source)
at com.fs.starfarer.C.H.o00000(Unknown Source)
at com.fs.starfarer.C.for.super(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Mod list:

3
Modding / [Request] Cyrillics Support
« on: January 30, 2019, 01:30:11 AM »
I know that there are very clever people who can do it.

Topic idea:

Can someone create a cyrillics support mod for SS to do Russian localization is possible? Alex tell me how it can be created but i too weak and poorly motivated for this purpose (because i know English).

Russian community on this moment too small and lazy to create this but if someone just create support for Russian symbols i can translate all text to Russian(You do not need to do it). And not only vannila game i can also translate mods content.

This action can advance very strongly this game in Russia because very few people are ready to play in not translated game. But to many peoples want to play on this game.

4
Suggestions / Changes in "Mod Index" topic
« on: January 28, 2019, 01:30:45 AM »
I think "Mod Index" need a additional mod group like "New Exploration Content" for mods which are directed to addition new [REDACTED] content.

If it faction mod with exploration content that it can be duplicated on different group.

Its important for humans who want just open "Mod Index" and download all mods with exploration content.

5
Bug Reports & Support (modded) / Unknown Null Crash In Battle
« on: January 26, 2019, 09:23:39 PM »
Code
20977675 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.CombatFleetManager$O0.canBeGivenOrders(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.?00000(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.return(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

This hapenning when i fight with Dickerson Fleet(stage 5).

In one battle i need to retreat 3 times and when i start 4 fight game has crashed after ships deployment.

Maybe it because i give to many blueprints to Pirates?

Mod list:

6
Bug Reports & Support (modded) / Several Ruins On One Planet[Closed]
« on: January 25, 2019, 06:20:10 PM »
Just see on pic:


Mod List:


I not see something like this on vannila but on current campaing i found some such planets.

7
Bug Reports & Support (modded) / Random crash in hyperspace
« on: January 12, 2019, 02:15:05 PM »
2075486 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.events.nearby.NearbyEventsEvent.generateDist ressCallAmbushTrap(NearbyEventsEvent.java:307)
   at com.fs.starfarer.api.impl.campaign.events.nearby.NearbyEventsEvent.maybeSpawnDi stressCall(NearbyEventsEvent.java:258)
   at com.fs.starfarer.api.impl.campaign.events.nearby.NearbyEventsEvent.advance(NearbyEventsEvent.java:136)
   at com.fs.starfarer.campaign.events.CampaignEventManager.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Mod list:


8
Bug Reports & Support (modded) / Unknown crash
« on: December 07, 2018, 04:43:54 PM »
I receive it when jumping into hyperspace.
Code
6965540 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
6965597 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
    at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
    at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
    at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
    at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
    at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
    at com.fs.graphics.LayeredRenderer.render(Unknown Source)
    at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
    at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
    at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

And this is my mod list:


Maybe it vanilla bug?

9
Bug Reports & Support / Defect on "Legion" AI
« on: April 01, 2018, 03:36:22 PM »
I send them to escort me they don't fly anywhere.
Spoiler
[close]
Officers AI - "Aggressive"

10
Bug Reports & Support / Instant CR restoration and Failure of AI
« on: March 25, 2018, 11:00:21 AM »
1. If frigate "Hyperion" send to automatic pursuit when he have wery low CR after this step he will restore CR to more combat ready percent. It turns out not always, but often.
Spoiler
[close]
Spoiler
[close]

2. When AI engage another ship, and he leaves battle that with good chance of AI continues to wait and attack already left ship. And he will do it very long. If someone doesn't disturb him he will do it forever.
Spoiler
[close]

11
Bug Reports & Support / Badass civilian ships
« on: February 24, 2018, 10:43:12 AM »
If select a weak tankers, liners and another civilian ships a second-in-command make impossible!

Wery easy to reproduction:
Spoiler
[close]
Just chose ships:
Spoiler
[close]
Success:
Spoiler
[close]

Also you know that the most badass on this way? They for this purpose don't even need any weapon!
Spoiler
[close]
Idk how this ships can kill battleships. I use this bug always in my game company to kill a lots of ships. This unless in normal combat ships can kill any running enemy.

12
Bug Reports & Support / The broken star
« on: January 27, 2018, 09:46:30 AM »
At a research of systems I have found the broken star. One of her half has no crown and therefore it is possible to fly over her. The second half works correctly.

Spoiler
[close]

At the same time the star has a marker as if it can be investigated. It is impossible to investigate actually her and it doesn't allow to complete a investigate system.

Spoiler
[close]

I there was a wish to attach my save file here but... He has broken because of a lack of memory. Probably.
Spoiler
[close]

13
Modding / Officers maximum level
« on: August 29, 2016, 11:52:07 AM »
How to increase officers maximum level? Player officers and enemy officers. I want that officers had the same set combat skills(inclusive "gunnery implants") as well as at the player. It has to be quite interesting. ::)

14
Modding / I need hardcore!
« on: July 17, 2016, 05:38:04 AM »
Hi, everybody. I created this subject to learn what there are ways to make game more difficult. Some speak "Starsector" difficult game but when the player collects large fleet that boringly to become. For such fleet there is no suitable opponent. How to correct it?
Some ways but them already are known to me:
- Mod "AI War" and this "Vengeance Generators" which are an opportunity to adjust on creation of huge fleets. Very huge fleet.
- Mod "Knights Templar" these are rather dangerous ships but against which there are ways of fight. In the presence of big kinetic tools they do not seem dangerous any more. Their fleet has too small size. At some point they don't pose threat any more.
- Mod "Ship/Weapon Pack/Starsector+" and IBB ships. IBB fleets very good challenge but 15 (approximately) of stages isn't enough of those. Against them it is interesting to be at war but it to small fleet count.
- Mod "ApproLight" fraction with the angry ships. And also "Boss fleets". But in "ApproLight v0.4.6a(f1) -Prime-" have delete their old generation this fleets and in "Nexerelin - non Corvus mode" there is no opportunity to battle against them.
- Mod "Extra System" this mod doesn't strengthen the enemy, he strengthens the player. AI doesn't use improvement in enough count.
Perhaps it would be worth changing system. To clean a possibility of improvements of the ship and to leave only his quality with completely improved indicators. It considerably would diversify game.

And what is known you?

Pages: [1]