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Topics - bananana

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1
Suggestions / API request: WeaponAPI.setLocation
« on: November 21, 2022, 03:10:33 AM »
is there any ETA on this happening ever? it's been asked since forever by everyone and their dog, any chance it happening next update?
from what i understand, the method already exists and is usable, just only its name is obfuscated
one of the members on corvus discord managed successfully dig it out and use it
it's way beyond my comprehension how he accomplished such a thing though, literal magic probably
the proof:
Spoiler


[close]

2
Bug Reports & Support / sprite mismatch?
« on: December 11, 2021, 01:52:40 AM »
not sure if it's a bug or what exactly, but i have to ask
in the graphics/weapons folder there's two sets of sprites for high intensity laser
there's hil_* and there's high_intensity_laser_*
the actual weapon uses - and was always using - the hil_*. i always thought the other set was from ye olden days
but now in 0.95.1 the high_intensity_laser_* was updated. it looks nice and all, but the game still uses hil_*, the updated sprite isn't loaded by anything.
so, what is going on with it?

3
Suggestions / shield flanking damage
« on: November 18, 2020, 01:58:39 AM »
i have noticed a while ago that beams completely ignore the existence of shields if shot at/through the "inner" part of the shield
like shown on screenshots:
Spoiler



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are there any plans to change this behavior? especially in 0.95? is this an intended feature?

4
Suggestions / weapon covers
« on: July 14, 2020, 03:04:14 AM »
partially covered weapons are a thing in several mods, and they look cool
unfortunately, making that involves setting up another separate deco weapon with separate sprite and putting it in a separate slot. i'd imagine it's not really optimal in terms of computing resources and deco weapons are a valid target for any emp arc targeting the ship, so it directly affects game balance as well.
fortunately, we already have an existing system of weapon slot covers
unfortunately, those are only rendered when said slot is empty, and are defined on a per-hull-style basis

therefore suggestion:
add option to do override weapon slot cover sprite on a per-slot basis and option to force show slot cover when slot is not empty
ideally, have two optional lines for each slot:
emptySlotCoverSprite:"..."
filledSlotCoverSprite:"..."

and maybe even an option to override facing angle of slot cover too...



5
Modding / WIP [0.8.1] Terraformers - LFG, assistance needed
« on: August 07, 2017, 06:19:24 AM »
The Lost Terraformer fleet
Very WIP, looking forward to some feedback.
__

thanks everyone for your loyalty and support so far. not so thank you for lack of critique and rotten tomatoes - kinda boring that way.

that being said to continue development i need assistance with:
  • writing descriptions - low priority - english is not my native language and i have trouble with creative writing even in my own language.
  • scripting - average - i don't know java and i don't know starsector-specific scripting. so no fancyness, just plain old boring ship pack
  • balancing stats - high - atm all stats are either random or copypasted.
  • critique, negative feedback and general douchebaggery - critical - i cannot make good stuff if i don't know what IS good stuff
contact me if you are interested.
i'm prepared to draw sprites for you as a return favor. that's pretty much all i can do reliably.

i'm also accepting request/suggestions/demands/ideas regarding of what you want to see included in the mod.



general information
Spoiler
- generally ill suited for combat, due to being industrial machines above all else.
- no medium mounts. weapons come in three sizes - large, small(small mount, more powerful than normal, higher OP) and micro(small mount, very weak, very low OP).
- very long range but very slow turn rate.
- veru few weapon mounts.
- much higher top speed, but much lower maneuverability.



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Autonomous Mobile Platforms:
Spoiler
A-class(supercapital):
Spoiler

A01
MASSIVE self propelled microwave oven. can melt glaciers. or faces.
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B-class(capital):
Spoiler

B01
can launch massive explosive warhead across the whole map
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C-class(cruiser):
Spoiler

C00
general purpose cruiser/carrier.

C01
Wide beam ore splitter. currently not functional,
main weapon is a placeholder because i can't script.

C03
Missile cruiser.

C04
Fact recon cruiser. plasmajets and microdrones for convinience.
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D-class(destroyer):
Spoiler

D00
destroyer-sized carrier.

D01
General purpose destroyer.

D03
Self propelled microwave oven. can melt glaciers. or faces.

D04
Terraformer version of Hammerhead. Equipped with triple gravity hammer.
[close]

E-class(frigate)
Spoiler

E00
Kinda like tempest

E01
Flight deck with engines

E02
Lasers, lasers everywhere

E03
Missile frigate
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F-class(fighter)
Spoiler

F00

medium fighter
F01

Microdrone. basically, gun with engines. probably made of tissue paper. very short refit time.
F02

Heavy fighter. comes with 2 microdrones.
[close]

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Weapons and such.
Spoiler
Ballistic
Spoiler
[[[Seismic Charge Magnetic Accelerator]]]
big bang on a budget
       
current function: launches explosive projectile with proximity fuse.
intended function: launches explosive projectile, that either sticks to the hull and explodes after delay OR bounces of the shield, then slows down and explodes after delay. eexplosion pushes all movable objects away.


[[[Waterjet]]]
yup, that's real waterjet. lick test passed

current function: shoots stream of kinetic projectiles.
intended function: ignore armor, deal damage directly to hp, pass through hull.

[[[Gravity Hammer]]]
GET OVER HERE

current function: each hit applies negative force to target, pulling it closer.
intended function: each hit on armor also generates several passive "debris" projectiles, that confuse PD and deal some fragmentation damage.

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Energy
Spoiler
(((Heat ray)))
ARRRGHH!! My face! it's melting!

current function: wide beam, penetrates through everything, extremely long range.
intended function: also decreases armor strength due to heating.

(((Plasma beam)))
Totally safe to use.

very impractical. massive energy requirement, 10second chargeup. firing one burst from anything smaller than capital will put you in dangerous position.

current function: HE burst beam. short range, compared to other TF weapons.
intended function: also heat/burn aoe damage around impact point.

(((Electron beam)))
Yes, comrade?

current function: fires EMP arcs at everything around impact point.
intended function: same.
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Missile
Spoiler
<<<fuel barrel>>>
i don't want to set the world on fire...

current function: Massive AOE LR missile.
intended function: when equipped increase ship's fuel capacity by function of damage-per-shot. when fired decrease fleet's fuel reserves by function of damage-per-shot.

<<<mega mirv>>>

current function: 36 warhead missile.
intended function: ...
//very OP. no idea how to balance this thing.

<<<Mover drone>>>
i like to move it, move it!

current function: continuously accelerates target ship in the direction it's facing.
intended function: can also target friendlies.
//useful to break enemy formation, can easily push enemy battleship out of the map.

<<<Pusher missile>>>
Push the tempo

current function: delivers a single impact to target ship, heatseeker.
intended function: homes to the point of target ship, that is opposite to the attacking ship.

<<<Lagrange probe>>>
Euler sucks!

current function: Kinetic PD missile.
intended function: if hit ship hull stick to hull and reveal fog of war in small radius and increase damage reseived by target.

<<<Small missile autoloader>>>
more than enough

current function: rapid fire missile launcher. unlimited ammo. generates flux. missiles either HE, or split into five lagrange probes.
intended function: same.

<<<medium missile pod>>>
Truck truck... truck.

current function: just nomal missile launcher. missiles either HE or fractal kinetic MIRV.
intended function: same.
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Melee
Spoiler
{{{jackhammer}}}

{{{Rotary digger}}}

current function: Very high damage. Very close range. AI refuses to use them.
intended function: Useable by AI.
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[close]

and a test mission



the link:
https://yadi.sk/d/DHvR0Awq3LnA36

please, be gentle

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