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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Topics - Euphytose

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General Discussion / A very interesting AI Paragon loadout.
« on: January 24, 2019, 06:10:21 AM »

Got a bounty, recovered the ship, and that's how it was.

Now, I haven't tested it in an actual fight and didn't pay too much attention when I was fighting it, but if both cores stack it would be pretty ridiculous.

Not using any mods that alter vanilla variants or create new ones.

Edit: Just making sure it's clear: With the Advanced Targeting Core, it's impossible to install either DTC or ITU, but this Paragon had it installed for some reason. If I remove it, I can't install it back so it's working as intended, but I can easily keep it and make use of what appears to be a bug.

Modding / Can you remove hyperspace music switch when near a jump point?
« on: January 07, 2019, 02:57:25 PM »
Currently there are two music tracks that play and get paused alternatively, one for hyperspace, and one for "in-sector". When you're in hyperspace and you approach a jump point, the in-sector music starts playing. I find that very annoying. Is there a way to turn that behavior off and only use the sector music after I actually jump? Thanks.

I tried giving escort orders but they just go there with the actual ship. How do I send the Xyphos to another allied ship that's in range? Thanks.

Edit: No one? :-[ I know support fighters can't fight alone, but it's specifically stated that they can support ships other than their carrier.

Officer is steady and is piloting a Heron, if that makes any difference.

Construction still in-progress:


"Mined" something already:


Suggestions / Being able to control the redacted ships without a mod.
« on: December 28, 2018, 12:34:11 AM »
These ships are incredibly powerful, so it makes sense that they'd be locked from the player and that only their fighters would be available.

I thought about something that would allow you to control them:

A new hullmod, let's call it "network terminal" can be installed on ships of cruiser size or bigger. Each network terminal gives a specific amount of points, these points allow you to deploy and control the redacted ships, since they're automated.

If the ship carrying the network terminal is destroyed/disabled in battle, so will the redacted ships currently being controlled.

General Discussion / Your best Paragon loadout(s).
« on: December 23, 2018, 09:25:44 PM »
Here's mine:


General Discussion / The AI has huge trouble using this Hammerhead loadout.
« on: December 22, 2018, 07:21:08 PM »


Worked fine when I was piloting it, but I don't think I've seen the AI mess up so much before.

1) It considers the needler burst fire to be a single shot apparently, because it turns right after firing, making 80% of the salvo miss.

2) It activates ammo feeder without even being in range with the needlers.

Officer is steady, I guess it could work very slightly better with aggressive, but I don't think it's worth it.

If I go to my main colony, I can buy everything currently sold in the open market, exit the market screen, open it again, and everything will be filled up once again, with the same quantities.

I'm currently producing drugs, and I can fill up my entire cargo with that and then sell everything to a pirate base for a huge profit.

I'm not sure if it's a bug or if that's intended, seeing as things don't magically appear instantly if you buy stuff from a faction's base.

Discussions / Flickering on a GTX 960 with latest drivers.
« on: July 27, 2016, 12:57:21 PM »
I got a new PC a few months ago, installed Starsector and noticed flickering in certain location during certain events. I got a bit annoyed and left the game. An hour ago I decided to upgrade my drivers, and the issue is still here. The previous ones were months behind.

On the main menu, when I open the codex, sometimes the planets in the background appear first instead of the black background. During gameplay, when I'm in a choice screen (attack, retreat etc), the screen will flash white for one frame periodically. When I'm in a shop, some items will flicker, always in the same locations regardless of what items they are.

In combat, when I open the map, it will sometimes flash white. If I move the map the flashing moves as well, it's limited to the map. If I move the map so that it takes like 10 pixels wide on one side, then only this will flash white.

This could be a GPU failure, but it was here when I first got it, and I played loads of game since then, very graphic intensive, and even ran a few benchmark tests that brought the GPU to its knees at 10 fps, but no crash/freeze/flickering here.

Previously I was using a GTX 460 with very old drivers and the game ran flawlessly.

I cannot downgrade drivers to the ones I was using previously, the card doesn't support them. I tried using the oldest available, no luck. The latest is the one I'm using and the issue is here. Either it's a GPU failure, or the GPU has something that's not compatible with transparency.

In Overwatch, when I inspect a profile while playing, there's also the same kind of transparency, black with things moving behind, and the same type of "background takes over" thing happens every now and then. So it's not totally limited to Starsector, but so far only these two games have shown that kind of behavior.

If somebody is using a GTX 960 with this game then please tell me what drivers you're using, if you OC'd (I haven't), etc...

Other than that, the game still runs flawless, no crash no freeze no framerate drops or anything. Just this flickering but it's really annoying.

Thanks in advance.

General Discussion / Nortia, the chain killing resort.
« on: February 23, 2016, 03:21:17 PM »
I'm sure a lot of you know this already, but I only started playing on the previous patch so I'm still new. When I want to battle endlessly I usually go to Askonia and camp near a portal while spamming the sensor burst. For some reason Sindrian always has huge fleets flying around here. I only recently noticed that there is an Indie base here called Nortia. It's not too easy to go there since there are always lots of Sindrian fleets, but once you arrive you can just camp here and instantly repair your fleet after each battle. Which is what I've been doing recently and it's working quite well. Sindrian fleets also have Auroras and Hyperions fairly often (for someone who camps here), so you can also try your luck capturing one of those. Currently the military market of Nortia is actually selling an Aurora but since the patch is approaching I wouldn't like to be in a commission for the Independents since it will either create a bug, or force me to be hostile to remove it.

Bonus question(s): Where does one go if they want to fight similarly huge Tri-Tachyon fleets? (I've tried Hybrasil and I never see huge fleets, they all run away from me) And does Tri-Tachyon ever use Paragons or is it just buyable in their market?

Extra bonus question: Why is "buyable" not recognized by the English dictionary in Firefox?


General Discussion / Hegemony and their "no transponder off" policy.
« on: February 20, 2016, 12:02:50 PM »
I usually run with transponder off because it apparently works like sugar for wasps, or honey for bears. Lots of small fleets just "attack" me instead of running away and that's free supplies and fuel.

Anyway, at some point I have to unload the loot, and Jangala is my HQ since I'm cooperative with Hegemony. And of course, I always forget to turn the transponder back on, which doesn't go unnoticed for long and someone reminds me that "I won't get off so easily next time". Which also nets me -3 rep, fine.

The problem this time is that I ran into somebody I had already met, so he did the logical thing to do, he actually attacked me, which then got me the hostile status.

Now, considering that I "know some of Hegemony's leaders personally", why would someone like him not immediately ask for pardon for not recognizing me, or something like that? Why do I even get fined for not having the transponder on? "Oh it's you? Ok sorry you can go." I can understand smuggling, but this rule is very annoying. It even got as far as me having the transponder off, turning it back on to quickly help an ongoing battle, and then the fleet I had just helped went back to tell me to turn it on.

When you have access to secure channels of a faction I think they should cut you some slack.

General Discussion / Steam Overlay compatibility.
« on: February 15, 2016, 08:50:59 AM »
I was wondering if some of you used the Steam Overlay for this game, and how well it works with it. I know some games that have a launcher have trouble for detection, and others will have crashes or really wonky interactions with the hotkeys of the overlay, is it the case here? I would like to use it because it's very handy to never miss a message from someone (I usually crank up the volume pretty loudly in single player games), or be able to check something on the wiki really quickly. Thanks.

General Discussion / AI fires way too many missiles against small ships.
« on: December 31, 2015, 09:29:46 AM »
I didn't post this in the bugs section because I don't think it qualifies as a bug. However, I think that the AI's behavior regarding missiles (Harpoons at least) should be tweaked a bit. Right now my Onslaught is controlled by a steady officer, and when one Hound arrives, way ahead of the fleet, the Onslaught fires 3, sometimes 4 of its missile pods. That's a huge overkill, and more often than not these missiles get lost. This is a problem for long battles as the AI tends to deploy in two ways: 1) Biggest ships first, then swarm of frigates. 2) The opposite. In both cases, Harpoons are very handy. The AI does a great job at detecting overloaded ships and quickly destroying them with missiles, but when you have no missiles left, it's hard. And the Onslaught is very vulnerable from behind, unless you have lots of Harpoons left, then frigates are not a threat, unless they're phase ships.

Whenever I fight a huge fleet, I have around 80 deployment points, which allows me to deploy 3 ships. However, if the enemy fleet is fairly small, I have more than 100. I don't understand why the bigger the enemy fleet is, the less ships I can deploy myself.


Bug Reports & Support / Player officer got cloned.
« on: December 24, 2015, 02:24:49 AM »
I was piloting a Wolf and got destroyed during the battle, so I sent my shuttle in another ship and proceeded to win. After the battle, the Wolf was repaired, but my officer (me) got sent to the first ship in the fleet, the Onslaught. My Wolf is much further down the line. The problem is that I was also sent back to the Wolf.

So then I had two of me sitting in two ships. I tried to assign another officer but the other me would just use another empty ship, so it wasn't just a visual bug. In the officer screen the real me was in the Onslaught. If I assigned the real me to the ship the other me was in, it would just switch them places.

During battle, without switching commands, I was piloting the Onslaught. But I had two "flagship stars" in the deployment screen.

I had to reload the save otherwise I don't think I could have gotten rid of it.

I tried to replicate it to no avail. First time this happened. The Onslaught had an officer with the same picture as me before it got replaced by me, if that's of any importance. And the levels shown were the correct ones for the clone. Both 49, with the correct skills displayed.

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