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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Topics - sycspysycspy

Pages: [1] 2
1
Otherwise D-mod would become a buff for the non combat ship until one day you had to escape a battle with it.

2
Suggestions / Mod Section Date format poll
« on: July 13, 2017, 08:19:05 PM »
Let's find a date format that most people would agree on. Hope the moders would follow the "standard format" in the future.
The options refer to https://www.w3schools.com/sql/func_convert.asp.
If you have a better idea please write in the reply.

3
Suggestions / Regarding the Date format at the mod section
« on: July 12, 2017, 07:58:21 PM »
Could we all use the same date format? Let's say dd-MMM-yyyy?

4
Suggestions / Show Warning Beacons in Intel screen
« on: May 18, 2017, 03:24:18 AM »
Can we have a tab to show the warning beacons and the strength of each in the intel screen?

5
Bug Reports & Support / Restore Mothballed Ship result 0 cr
« on: May 01, 2017, 09:37:37 AM »
If you try to restore a mothballed ship, you will get 0% CR after you toggled the mothball stat.
One more thing: where is the "outer reach" of a star system, I could not find a certain prob in a star system. <- Found it, it's three stars system, took me a while.
And I have one mission could not finish at all the prob is not even there. I have modified the sensor range to 50k and still unable to find anything in the system. Is it because 2 missions share the same prob and I destroyed the prob after complete the 1st mission?

6
General Discussion / How does sector age affect game play?
« on: April 24, 2017, 10:13:28 PM »
Does it affect the survey a lot?

7
Bug Reports & Support / Bounty killed by 3rd party grants you reward ?
« on: April 22, 2017, 06:29:25 PM »
I might be mistaken but I believe I did not hit the target as when I get there the target was already engaged with the "Templar color" fleet and defeated, all of them. But when I return to the sector, I still get the reward?

8
Suggestions / One way to effectively reduce the installer size
« on: April 20, 2017, 06:44:09 PM »
Can seperate the JRE out of the installer.
So that the installer should be much smaller.
And most of the players would choose to use 64bit jre anyway.
So I suggest to have a seperate download for JRE 32 bit and 64 bit version, which would only require to download once for any version.

10
Just a random thought, because the weapon mount cover looks much more durable  ;D

11
Bug Reports & Support / Geforce 9600M GT is not able to run the game
« on: April 11, 2016, 08:16:21 AM »
I was trying to play it with my old laptop as my new one has quit working.
My laptop spec is as following:
Core2Duo [email protected] 2.00Ghz
2.00Gb ram
32-bit windows 7 OS
Geforce 9600M GT 512Mb
When I tried to start he game, it told me that there is exception in LWJGL initialization and could not even load the launcher then I changed the config to use legacy launcher, the launcher did show up but still unable to get into the game due to the same error.
And here is the log:
Code
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.7.2a-RC3 launcher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in C:\Program Files\Fractal Softworks\Starsector\starsector-core
16   [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 7 6.1
16   [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_45 (32-bit)
32   [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
32   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x576, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x576, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x768, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x768, 60Hz, 16bpp
2824 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  - Running vanilla game with no mods.
2824 [Thread-5] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
2840 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
2971 [Thread-5] INFO  com.fs.graphics.L  - Using refresh rate:60
3702 [Thread-5] ERROR com.fs.graphics.L  - Exiting - exception in LWJGL initialization
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at com.fs.graphics.L.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
3716 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Exiting - exception in LWJGL initialization
java.lang.RuntimeException: Exiting - exception in LWJGL initialization
at com.fs.graphics.L.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
... 4 more
So what is the game's actual requirement? Open Gl version etc...

12
Just some random idea.  I am not sure if this is even worth the effort.  We have IPDAI to make small weapons PD though.  :P

13
Discussions / HAPPY LUNAR NEW YEAR!
« on: February 05, 2016, 08:56:56 AM »
And GONG XI FA CAI. It is next Monday.
Most of you would not celebrate anyway, so whatever  ;)
And I hope you enjoy the video.
https://www.youtube.com/watch?v=4BeLv1UoAA8

14
I was just wondering. If Starsector did so. Is there any notable benefit?

15
Suggestions / Better fleet management during combat
« on: January 08, 2016, 12:30:15 AM »
I hope some one had mentioned this, and I really hope we could have something like this in the near future, maybe with a mod? Right now we could only overview the status of the ship by pressing G to open the deploy window, also we could not issue any command with the deploy window.

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