Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - sycspysycspy

Pages: [1] 2
1
I have dumped the files from this site https://gomtuu.org/starsearcher/ and add a few thing I'd like to use myself.
More details of the site can be found here: https://fractalsoftworks.com/forum/index.php?topic=24528
The creator of the site: https://fractalsoftworks.com/forum/index.php?action=profile;u=14459 

Download link: https://drive.google.com/file/d/19uhv1rqJQ_aYQjV-q4V_FOJzKWWzfyrl/view
Older Version:
https://drive.google.com/file/d/15JY_0gdn0Ywon82IuzNrWi9iQ7RNt24w/view?usp=sharing
https://drive.google.com/file/d/1_rNGZZthMtG-AHks3EBKrsD5ei5IYCfW/view?usp=sharing
https://drive.google.com/file/d/1wyZ5AzWkN-hy1kossKH0_Nl30iENIEsj/view?usp=sharing
https://drive.google.com/file/d/1qx5YzQr1tipT050XsnR0UMKDG6m5nBva/view?usp=sharing
https://drive.google.com/file/d/1pLZdl8N1pVA7gUcAsk6MdQnl3uM_HR9b/view?usp=sharing
https://drive.google.com/file/d/1pLZdl8N1pVA7gUcAsk6MdQnl3uM_HR9b/view?usp=sharing

Things I have added:
1. Search for planets based on certain conditions
2. Search for planets based on distance to core world
3. Show a flag to indicated if a planet has a gate or domain comm array in the system
4. Increase the search timeout to 120 seconds
5. Fixed a bug that causes all planets' ruin conditions show as "Scattered Ruins"
6. Display Techmining Multplier; if the text is bold, the ruin has not been explored - June 13, 2023
7. Add some exception handling when reading the save file, probably better compatibility with mods. If you have some issue with your save, send it to me and I would take a look. - June 20, 2023
8. Added a filter for planet type - September 15, 2023
9. I have published the project on cloudflare. https://starsearcher-modded-by-sycspy.pages.dev/index-1.htm - September 20, 2023
10. More bug fixings - November 23, 2023
11. Merged the changes from innkalling for smarter resource search, now it matches by the lowest selected resource abundance - November 28, 2023
12. Meged the changes from Sohjeko for some correction of the code that would break the searching for Hypershunt Tap and Cryorevival Facility. - February 20, 2024

All credit goes to the original creator of the site as well as the creator of the game. I just added few things on top of the awesome work.
I have granted the permission to chagne and distribute the code as well as the game asset such as icons and images from the original author and the creator of the game.
Others are free to change and use my code as long as it is used for Starsector and free of charge.

2
Bug Reports & Support / Sound issue on non-main stream resolution
« on: April 10, 2021, 07:20:55 AM »
I have an ultra wide monitor with the resolution of 2560*1080 and I noticed that there's only sound in an 1920*1080 area if a ship is outside that area, there's no sound.

3
Discussions / Any mod of Subverse in development?
« on: March 29, 2021, 06:10:36 AM »
It's not my type of game, but the portraits are really nice. ;D

4
Otherwise D-mod would become a buff for the non combat ship until one day you had to escape a battle with it.

5
Suggestions / Mod Section Date format poll
« on: July 13, 2017, 08:19:05 PM »
Let's find a date format that most people would agree on. Hope the moders would follow the "standard format" in the future.
The options refer to https://www.w3schools.com/sql/func_convert.asp.
If you have a better idea please write in the reply.

6
Suggestions / Regarding the Date format at the mod section
« on: July 12, 2017, 07:58:21 PM »
Could we all use the same date format? Let's say dd-MMM-yyyy?

7
Suggestions / Show Warning Beacons in Intel screen
« on: May 18, 2017, 03:24:18 AM »
Can we have a tab to show the warning beacons and the strength of each in the intel screen?

8
Bug Reports & Support / Restore Mothballed Ship result 0 cr
« on: May 01, 2017, 09:37:37 AM »
If you try to restore a mothballed ship, you will get 0% CR after you toggled the mothball stat.
One more thing: where is the "outer reach" of a star system, I could not find a certain prob in a star system. <- Found it, it's three stars system, took me a while.
And I have one mission could not finish at all the prob is not even there. I have modified the sensor range to 50k and still unable to find anything in the system. Is it because 2 missions share the same prob and I destroyed the prob after complete the 1st mission?

9
General Discussion / How does sector age affect game play?
« on: April 24, 2017, 10:13:28 PM »
Does it affect the survey a lot?

10
Bug Reports & Support / Bounty killed by 3rd party grants you reward ?
« on: April 22, 2017, 06:29:25 PM »
I might be mistaken but I believe I did not hit the target as when I get there the target was already engaged with the "Templar color" fleet and defeated, all of them. But when I return to the sector, I still get the reward?

11
Suggestions / One way to effectively reduce the installer size
« on: April 20, 2017, 06:44:09 PM »
Can seperate the JRE out of the installer.
So that the installer should be much smaller.
And most of the players would choose to use 64bit jre anyway.
So I suggest to have a seperate download for JRE 32 bit and 64 bit version, which would only require to download once for any version.

13
Just a random thought, because the weapon mount cover looks much more durable  ;D

14
Bug Reports & Support / Geforce 9600M GT is not able to run the game
« on: April 11, 2016, 08:16:21 AM »
I was trying to play it with my old laptop as my new one has quit working.
My laptop spec is as following:
Core2Duo P7350@ 2.00Ghz
2.00Gb ram
32-bit windows 7 OS
Geforce 9600M GT 512Mb
When I tried to start he game, it told me that there is exception in LWJGL initialization and could not even load the launcher then I changed the config to use legacy launcher, the launcher did show up but still unable to get into the game due to the same error.
And here is the log:
Code
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.7.2a-RC3 launcher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in C:\Program Files\Fractal Softworks\Starsector\starsector-core
16   [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 7 6.1
16   [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_45 (32-bit)
32   [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
32   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x576, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x576, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x768, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x768, 60Hz, 16bpp
2824 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  - Running vanilla game with no mods.
2824 [Thread-5] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
2840 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
2971 [Thread-5] INFO  com.fs.graphics.L  - Using refresh rate:60
3702 [Thread-5] ERROR com.fs.graphics.L  - Exiting - exception in LWJGL initialization
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at com.fs.graphics.L.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
3716 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Exiting - exception in LWJGL initialization
java.lang.RuntimeException: Exiting - exception in LWJGL initialization
at com.fs.graphics.L.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
... 4 more
So what is the game's actual requirement? Open Gl version etc...

15
Just some random idea.  I am not sure if this is even worth the effort.  We have IPDAI to make small weapons PD though.  :P

Pages: [1] 2