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Topics - Twogs

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Modding / [0.95a] A prototype's Hangar (under construction)
« on: April 06, 2021, 05:18:33 PM »
Hello everyone,

this will hopefully turn into a full fledged ship pack that aims to be vanilla friendly as much as possible. Therefore I don't plan on adding a completly new style of ships either.

So far two ships are done:


The Oracle class EMP Destroyer. An advanced Omen if you want to. Special features: The EMP system can chain and has a higher ROF thanks to being sourced from two generators. It also has a built-in weapon, the Lance of Prophecy, which is linked to this system and hull/armor hits will attract EMP arcs even when the system is currently not engaged (you can't fire your weapons while it is active anyway like with the regular EMP system). Otherwise the Prophecy is a mediocre weapon, sitting somewhere between small and medium weapons. On top of that the Oracle has 4 small energy turrets and 2 small missile hardpoints.



The Leto class drone cruiser. Again based on an existing ship, the Tempest this time. Special features: Got 2 drones, the Artemis and the Apollon. Artemis is based around a moon-theme, cool blue in color (the left hangar) and with ion based weaponry to disable enemy ships. Apollon is sun themed, fiery orange in color (right hangar) and using high damage fragmentation weapons to rip apart unprotected hulls. The Leto itself is armed with 2 large energy turrets, a medium missile hardpoint and lastly 2 small energy turrrets for light pd coverage. It is aimed to be a rather aggressive ship, just like the Tempest.



The Lancer cruiser is pretty much just a spinal mounted railgun with a ship constructed around it. Originally only with 4 small mounts for self defense, it was later deemed that it should have at least some capable weaponry. Two weapons plattforms were welded to the sides of the massive hull. Special features: Obviously the massive railgun. The system will allow the railgun to show its true potential, but deactivates the other weapons, shields and slows down the ship considerably.



The Incipience support carrier is a destroyer sized combat/carrier hybrid that is specialized on using support fighters and fighting together with fighters close by. This is realized by a new built-in hullmod that reduces the OP cost and increases the speed of support fighters while giving the Incipience a damage boost while in 500u of allied fighters (don't have to be her own).
She is armed with a medium synergy turret, 4 small energy turrets and a small missile hardpoint. Like most high tech ships she is quite quick, but still a bit slower than the Meduse or Shrike.



The Diligence frigate is based on the Vigilance, but bigger, classified as a heavy frigate. It has an integrated Javelin-Missile, which itself is a stronger version of the Pilum. Its system is the Javelin Nanoforge which allows it to rapidly replenish its ammunition while deactivating the Javelin for a the duration of the regeneration. It is supposed to fly around the edge of the battlefield and fire its missiles wherever needed. It has 2 small energy turrets for PD, but is not meant to fight in close ranges at all.



The Vulture cruiser is a combat focused scrapper. Special features: Built-in salvage gantry and a system that lets it repair armor with scrap (i.e. destroyed ships). Otherwise it is a medium cruiser with medium armament and a good armor value. It is on the slow side but can take a punch and its system allows it to stay in combat shape for extended periods of time. As the system is based on your max armor value everything that increases your armor makes the system even better!



The Taskmaster destroyer is a little minelayer. Special feature: The mines. Which are actually a crossbreed between mine and turret, shooting at nearby enemies with a LR machine gun while very slowly moving around the battlefield. Should an enemy think ramming a turret is a good idea they will still explode though with heavy high explosive damage. Otherwise the Taskmaster is a average combat ship at best, relying on its mines to control the battlefield and is especially effective when used together with other ships that tend to distract PD systems.



The [REDACTED], Chilopod (mid-line, big) and Synanceia (low tech, smaller) support fighters. Added as there is only one support fighter in the base game and that felt a bit lacking to me. The Chilopod is basically half-a-frigate with 2 medium and 2 small weapons but only a single fighter per wing. The Synanceia is a special kind of PD-Figher using a custom build anti-missile missile launcher. The [REDACTED] has something too of course.



I will put ships into this posts as they are completed and once I have enough to make a full release I will do exactly that.

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Hello everybody,

is there a mod (a ship pack most likely) which features a ship (preferably a destroyer) with a system like the Omen?

I really like the Omen and the system is my favourite from the Vanilla systems, but the Omen gets a bit boring after countless of hours using it ^^


PS: I would do it myself, but I noticed I am horrible at actually making the sprites and left my own attempts at a single prototype.

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Modding / [0.8.1a] Experimental(s) (V 0.1)
« on: May 05, 2018, 02:56:34 PM »
Hey everybody

After a lot of trial and error I managed to get my first ship ready.

The idea of this mod is that I want to design specialized, prototype ships. No new faction, but a lot of new stuff for the existing ones

My first ship is the "Leto" drone attack cruiser. High-Tech obviously.
It got two drones, the "Artemis" and the "Apollon", each of them got two new weapons, too.

So this mod right now consist of:
1 Ship
2 Drones
4 Weapons
1 Mission

My spriting skills are sub par, to be nice to myself. But I'll try getting better. Have to make a new sprite for the Leto anyway, as it is too small.

Just wanted to share it to you guys so you can see what I am up to. And maybe give a bit of feedback, especially for balancing reasons.


https://drive.google.com/open?id=10guMyqlolSvdU5VueCqi3gS2ofjDcHZm

4
Modding / Requesting a Sprite
« on: April 25, 2017, 08:29:29 AM »
So I really want to make my own ship.

I know what it should be, I know what it stats should be like, everything.

But I'm absolutely terrible when it comes to sprites.


If somebody wants to help me, it would be appreciated. I will add more details if somebody is interested.

5
Bug Reports & Support / Saving takes forever
« on: April 23, 2017, 12:48:12 AM »
Ever since I installed 0.8 saving takes reaaaaly long.

At first it sits at the backup for like 20-30 seconds and then another 10-20 seconds for the actual safe.


After installing the RC19 it worked for a short time (3 saves) but now it's back to the afore mentioned times.

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General Discussion / Can you recover the [REDACTED]
« on: April 23, 2017, 12:46:07 AM »
Hey everyone


Has somebody managed to recover one of the [REDACTED] ships so far?

Would be interesting little additions to a fleet.

7
General Discussion / Drones
« on: December 08, 2015, 06:39:11 AM »
I have a question about drones:

Do they receive any boni from skills? Like increased armor from construction?

Because they aren't really ships in your fleet, but still part of your fleet in a way

8
Bug Reports & Support / Monitor/Fortress Shield AI
« on: December 04, 2015, 08:21:05 AM »
Hey there

I was so glad I found a monitor I promptly bought it.

So the problem now is, the AI seems to have a problem with the Fortress Shield: It doesn't really raise it.
It starts raising it and half way in it stops again. This way it never really manages to get up and work.

Is this intented?

9
General Discussion / Living the life on the dark side of the Law
« on: November 26, 2015, 10:03:32 AM »
Hey everyone


So I started a game as a smuggler. And I must admit: It's fun!
Didn't fought a single battle so far, made a small fortune out of Black Market trade (mostly with legal goods actually) and missions. On a good way to have pirates as friends.

But now the thing is, how do you really "expand" as a pirate/smuggler/whatever.
It's hard to get new ships as you can't just buy them, black markets not always have the ships you wanted.
You can't grow to big to fast because everyone hates you (if you play it right at least ^^)
Finding trade ships without to much escort/other fleets nearby
Questions upon questions.


Does anyone else live a life as a pirate/smuggler? What do you do normally? What ships do you use? And so on


10
Suggestions / Flight Leaders (Officers)
« on: November 21, 2015, 01:43:23 PM »
So with the new Officer system having a fleet is much more interesting.

But what about fighters?

You can't assign them a officer, which makes sense from a lore and gameplay view.


So why not make a subclass of Officers, named whatever seems fit (e.g. Flight Leader)

They could have a different skill set from normal Officers (as they already have a slightly different from ours) which would probably prevents to strong combinations.


Anyone else?

11
General Discussion / Gryphon Missile Cruiser
« on: November 21, 2015, 01:37:56 PM »
Hey guys

I have a rather simple question.

Who sells the Gryphon? Has anyone found one so far? I really want one and so I want to know which faction I should make my friend

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