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Topics - Mongreal

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Modding / [0.9.1a] Star Conquest (WIP)
« on: October 22, 2015, 01:27:50 PM »
Hi everyone, I made some sprites (actually, ~40 ships, ~40 weapons, all of them are kitbash only) for a WIP four factions mod.
You will certainly recognize most of the ships, taken from S.P.A.Z.

I'm open to all comments, keep in mind that the ship balance is still WIP (but with same armor and hullpoint than ships of their size/strenght, they are actually quitte similar, considering they flux/movement/CR balancing).
I haven't been updating this thread since a very long time but I was busy IRL, and just comeback to Starsector modding a few weeks ago.

Some of the ships names are already taken in Starsector vanilla or in other mods : I'll change those names later of if good suggestion come out ; I don't have any estimated time until a good playable release (the four factions doesn't have fleet or sector and don't spawn ingame). You can still send me a message if you want a name used by your mod to be removed from this post.

If someone want to help or participate in anyway, I'll gladly accept any help from people that can script complex weapons or systems. If you want to use/modify some of my sprite, mp me and we'll talk about it.

Actually, the four factions are :
The Northern Throne : A large military fleet, seeking for a new home in the sector. They lost their home colony, and don't have any other place to go (they won't have many civilian stations, and no planet). They're nice but if someone mess with them, they won't leave them as long as they breath. They use a lot of ballistic weapons, and most of their ships are very maneuverable. I will add a built-in hullmod which give them increased damage with ballistic weapons and increased maneuverability and speed. Even if their movement is their best defense, they also use moderately strong shields and armors. I'm trying to make a "skin shield", that will not be a sphere, by using the phase_cloak, but that's not working at the moment.

The Great Solar Empire : The second biggest faction of the mod, they live for a cult based on the power of the stars, loving everything that's glow and burn. Since they are interested in stars, their armors are thick, to reach closer to their divinity. Also, they want to be powerfull, unleashing lots of strong missiles and rockets on their foes. Most of their ships are slow, with multiples missiles hardpoints, but they're weaker in long engagement since their ammunitions cap is more limited (almost every of their missile weapon use a small fabricator to slowly reload their ammunitions over time). Their energy and ballistic weapons are old and out-dated, but still deliver some punch. Their built-in hull mode will improve missile damage and armor strenght.

The Lunar Corporation : Scientific and nerds faction. They're in the sector to scavenge and steal others factions tech, but they don't like to fight. That's the reason why they're using high-tech shields, and a lot of beam/EMP weapons. Even if they are easy to kill, some of their techs allow them to turn the fight to their advantage. Most of the time, they will focus on defense, and they will rarely assault a fleet, except if they want a high-tech device in their cargo hold. All the LNC ships will have a built-in hull mode that increase the damage of all energy weapons, and the efficiency of the shields/other defensive system.

The Dark Star Syndicate : An old renegate nation, the DSS are even worse than pirates. Seeking the annihilation of everything else, they often use a faction against an other, joining each fight to strike their ennemies when they're the weaker. They don't really sell or buy anything, except if that can cause trouble to someone. They're ships use average shield, armor, and movement, and all weapon type, making them balanced, but not stronger in any area. They will certainly use some phase cloak more than the other factions.
The built-in hullmod of the DSS will be a bonus to all weapon damages.

Most of the names are already used in the game or in other mods, I just don't have any idea at the moment, that will come later. I already have an idea of which name are currently used in other mods.

Ship list and description :
Spoiler
The Northern Throne Fleet :
Capital ships, Battleships, Battlecruisers, Dreadnoughts, Super Carriers :


Hammerhead Battleship : A large capital ship using only ballistic weapons. The four main guns can't fire at the same target (except large ships, and while using long-range weapons). Good flux dissipation, lowered maximum flux, and average armor, it's main combat caracteristic is it's maneuverability.
For now, the large ballistic are built-in, 12 rounds burst weapons that deals lower damage/flux than their counterpart. S.P.A.Z. inspired.

Cruisers, Heavy Cruisers, Carriers :
New sprite :
Gungnir Assault/Strike Cruiser : A fast cruiser with an unusual number of missile weapons for a Northern Throne design. Mainly used to harass and intercept other cruisers or capital ships.
The new sprite make it a bit more fitting for it's role, as this light cruiser shouldn't compete against ship as strong as Dominators or Eagles. Mainly used for long-range fire support or short-range skirmisher against lighter ships.

New sprite :
Union Support Carrier : A standard cruiser with two fighter decks. I can't script anything, but I would love to give him a "Liquid Metal Rounds" system, allowing him to repair allies hull by firing on them. But that's them really hard to do (because they will activate their shield to prevent the heal, so, that's need a specific IA I guess).
Also designed to support the fleet from longer range. I'm getting better at scripting but haven't managed to create the system for this ship yet.

New Sprite :
Prey Nest Drone Carrier : A surprisingly fragile cruiser, using a universal large hardpoint as it's main weapon, and four drones bay. I actually like the bay, but dislike everything else on this one.
Since the new fighter system exist, I left the drone each in it's own seperate slot so that each one of them can roam freely. The sprite may need a few more aesthetic passes and a better weapon placement. Didn't find any good system to equip this cruiser either.

New Sprite :
Gemini Escort Cruiser : Used to be an escort cruiser filled with flak weaponnery and built-in heavy flak turrets, but I'm gonna give him less weapon and make a siege cruiser. Maybe a bit too dark on the front end ?
Edit : Going to remove one of the large turret slots, and make two fixed variants with different built-in large fragmentation weapon. This way, the other weapon slots will not be too powerfull or too flux consuming.
Now with two built-in large flak weapons. No system designed for this ship either atm.

New Sprite :
Crusader Combat Cruiser : No large weapon on this one too, but two composite medium hardpoint, and four medium ballistic turrets. I think this one can be my better "large" ship (destroyer/cruiser/capital).
Now with 50% more medium turrets, with the new ones also being composites, allowing for some extra broadside rocket-fun.


New ship - Aegis Siege Cruiser : An heavy cruiser used to fire from it's maximum weapon range, better when fitted with long-range weaponry. The ship system for this one will certainly be a range and firerate modifier, but still not implemented.

Destroyers, Heavy Destroyers, Light Carriers:

New Sprite :
PelicanCarnwennan Artillery Destroyer : The other Northern Throne ship using a lot of missiles. Love the shape but not it's texture. Will certainly use a "target designator" system, when I will learn to script. S.P.A.Z. inspired.
Northren Throne designs are mostly symetrical, which is the reason why this sprite is wildly different from the original one.

//
Mule Heavy Freigter / Heavy Tanker /Logistical Destroyer : A fast and fragile destroyer with very limited flux capacity and dissipation. The engines are a bit odd. S.P.A.Z. inspired.
The logistical variant can deploy a static defensive turret designed to fight against fighters and missiles of light frigates. Still need some scripting so that deploying a new turret destroy the last one.

New sprite :
Turtle Heavy Gunship : A tought destroyer with a large ballistic hardpoint. Not very strong actually, but still fun to pilot. A bit too uniform.
The actual system is Accelerated Ammo Feeder, but I may change it when I get the ship systems done.

New sprite :
Pridwen Siege Destroyer : Strong but slow destroyer with a limited flux capacity. Pretty strong sh*tty, depending of the opponent range in 1vs1 with any destroyer and cruiser.
As in the Aegis, the ship system for this one will certainly be a range and firerate modifier, but still not implemented.


New ship - Avalon Light Carrier : a light destroyer-sized carrier with one fighter bay and decent weapons slots. The low flux capacity and dissipation doesn't really allow any real 1v1 against combat-designed ships. As in the Union, may use Liquid Round ship system, when I manage to script it.


New ship - Prey Drone Carrier : The Nest little-brother, fitted with only one Bird of Prey drone. May end-up quitte weak in fight.

I may invert the Avalon and Prey sprite to give the Prey a bit more punch with two drone bays and more medium-weapons.

Frigates, Heavy Frigates :

New sprite :
Hound Escort Frigate : A frigate with two medium ballistic turrets, great with PD weapon (low flux dissipation, you don't want to use offensive weapons on this one).
Now with built-in high firerate flaks, making it the Northern Throne equivalent of the Monitor. Doesn't have a ship system yet.

New sprite :
Striker Light Gunship : A strong and agile frigate. Basically the Northern Throne vanilla's Brawler equivalent.
Still use the Accelerated Ammo Feeder that the Brawler used to have.


New ship - Shell Logistical Frigate : The smallest logisitcal ship from the Northern Throne. Fitted with two small turrets and two small hardpoints.


New ship - Kryss Light Frigate : A light and agile frigate, with moslty the same weapon slot as the Lasher, making it the Nothern Throne variant of this ship. Doesn't have any ship system at the moment.

Corvettes, Heavy Bombers, Heavy Fighters, Heavy Corvettes :


Wolf Heavy Interceptor : A corvette with two guns and two missiles pods. In my mod, fighters won't have shields or large angle turrets, corvettes are the lighter crafts that can use them.


Manta Heavy Bomber : A heavy bomber (can't even destroy a tiny fighter or a missile with it's main gun), with a efficient shield and MOAAAR bombs.


Bear Escort Corvette : A corvette with two turrets and two guns, using a mix of flak and machine guns to deal with ennemy fighters and missiles.

Interceptors, Bombers, Fighters :


Lion Interceptor : In wings of four craft, with light machine guns or small flak cannons.


Lynx Fighter : Three fighter per wings, it's the main fighter of the faction, using anti-fighter missile pod, or small fragmentation bombs with it's main machine gun.


Warthog Assault Fighter : A space A10 Thunderbolt, using a gatling gun and different missiles/rockets/bombs loadouts.


Rhino Bomber : A classic bomber or torpedo bomber, using two smaller bomb bays/torpedo tubes.


The Great Solar Empire Fleet :
Capital ships, Battleships, Battlecruisers, Dreadnoughts, Super Carriers :

New sprite :
Overseer Super-Carrier : An heavy capital ship with multiple fighter decks, and two long missile racks (6x small missile hardpoints and 4x medium missile hardpoints). Maybe some of them will be replaced by built-in racks. This ship seems way too "square colored". S.P.A.Z. inspired.
Edit : I'm going to make built-in racks that will be available on differents variants I think. And, the ship hull and decks will be severly modified, to give it a more "open" aspect.
Glad that I managed to finish the new sprite for this ship, making it look way more "Starsector-esque". Also doubled the amount of medium turrets, but reduced the missile hardpoints to a configuration much more balanced than the previous one with one large and two medium ones.

Cruisers, Heavy Cruisers, Carriers :

/
Big Brother Logistic / Combat Carrier : Heavy and slow carrier with multiple ballistic slots for optimal defence. The combat version use a large and two medium missile hardpoints. S.P.A.Z. inspired.

New sprite :
Thorn Assault Cruiser : An advanced cruiser with a large and two missile hardpoints and a strong armor. I did a better job on this one than the other "large" Great Solar Empire ships.
May end-up using built-in missiles instead of the four medium hardpoint, since it's an older GSE design. The front section of the ship is also more balanced with only one large weapon.


New Ship - Starcruiser : An old, pre-domain cruiser with the GSE equivalent of Thermal Pulse weapon system built-in on the front hardpoints. Slow but tought, with lowtech defence system and flux management.


New Ship - Crusher Mining Hauler : a heavy mining hauler. Cruiser sized, The large turret slot will carry a built-in Heavy Laser Drill (strong energy beam). Not really well armored or weaponized, but you can see a large cargo hold under the turret support.

Destroyers, Heavy Destroyers, Light Carriers:

New sprite :
Grinder Asteroid Breaker : A modified civilian ship, using a built-in large "Laser Drill", mining asteroid or destroying unarmored ships with ease (I'm using a weapon slot sprite to make it easier for me when placing the weapon on it). S.P.A.Z. inspired.
May end-up with a "Anti-Debris Shield" system that pushes projectiles around the front section of the ship, more efficient on slow, non propelled projectiles.

New Sprite :
Reaper Missile Destroyer : An advanced destroyer with two medium and two small missile hardpoints, and two small missile turrets.

/
New Ship - Mammoth Light Carrier / Combat Carrier : A civilian/militarized destroyer with two/one fighter bay. The militarized version boast multiple missile hardpoints which grant great fire-support.

Frigates, Heavy Frigates :

/     
Boar Light Freigther / Light Tanker : A small utility ship with a light weaponnery and an average armor. Maybe a tug variant some days. The third image is a WIP tug variant, if needed. S.P.A.Z. inspired.


Volley Missile Frigate : An heavy frigate with four small missile hardpoints (and actually a fast missile loader). S.P.A.Z. inspired.


New Ship - Butcher Light Frigate : Fast, agile and fragile frigate with two universal and two hybrid harpoints, allowing great loadout customisation.

Corvettes, Heavy Bombers, Heavy Fighters, Heavy Corvettes :

Interceptors, Bombers, Fighters :

The Lunar Corporation Fleet :
Capital ships, Battleships, Battlecruisers, Dreadnoughts, Super Carriers :
WIP

Cruisers, Heavy Cruisers, Carriers :


Arbiter Research Vessel : A scientific ship used for technology tests and deep-space exploration. It's "ring" could be used for a shipsystem I wanted to code, a Flux Transfer thing, that disable weapon, shield, and engine, quiclky adding flux to the vessel, and, at max flux, it will release a shockwave that "charge" nearby allies and enemies ships with soft flux, while instantaneously setting it's own flux to 0.
Edit : I will remove some of the medium turrets (at least two, maybe by swaping the small and medium turrets on the ring).

Destroyers, Heavy Destroyers, Light Carriers:

New sprite :
Big-Bus Crew Transport : A destroyer with litterally A LOT of space for crew. Could be great to have some "Crew Nacelle" system that will allow it to restore a few seconds to the peak performance of a targeted ally, but that may not be possible in the game. S.P.A.Z. inspired.

Frigates, Heavy Frigates :

New sprite :
Yatch Strike Frigate : A fast, high-tech strike frigate with two small energy and two small missile hardpoints (a small energy turret for PD weapons). It's actually the better sprite of the Lunar Corporation. S.P.A.Z. inspired.

New sprite :
Saucer Defense Frigate : Strong frigate with a very effective shield and an high turn rate. Not really good looking at the moment, but kinda fun to play. S.P.A.Z. inspired.

Corvettes, Heavy Bombers, Heavy Fighters, Heavy Corvettes :

Interceptors, Bombers, Fighters :

The Dark Star Syndicate Fleet : (Entire faction is WIP, some ships are designed but not finisheds).
Capital ships, Battleships, Battlecruisers, Dreadnoughts, Super Carriers :

Cruisers, Heavy Cruisers, Carriers :


No-Dachi Blade CruiserI'll like to make a "Phase Blade" system that will disable some weapon slots (the hardpoints on the "blade thingy"), while activating a small damaging phase anomaly that will both deal contact energy damage (at ~20 to ~50 pixels from the hull's blade edge), some short range EMP damages (100 to 200su), and annihilate any projectile that come in contact with it, while generating tremendous amount of hard flux for the ship.

Destroyers, Heavy Destroyers, Light Carriers:

Frigates, Heavy Frigates :


Tachi Blade FrigateSame ship system as the No-Dachi, when I'll manage to script it.

Corvettes, Heavy Bombers, Heavy Fighters, Heavy Corvettes :

Interceptors, Bombers, Fighters :
 
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That's my first post on the forum (registered since a few weeks or months), but I was here since the start of Starsector/Starfarer, and I already played a lot. This mod is actually only to get better at spriting and to have some fun, of course.

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