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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Toranet

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Modding / [0.9a] New Star System To Colonise Mod
« on: February 02, 2019, 12:50:55 PM »
  Hello, I saw a lot of people share seeds with good generated systems. Looking for systems to colonise is bothersome for some of us or your current game is centered on something different from exploration, so I created this mod for those who either do not want to look for systems they want to colonise or want to aim for other aspects of the game like war in Nexelerin.

  This mod currently features 3 modules, you can pick one of them. They are all one star system to the left of Askonia star system with different level of juice to them. One is outright cheat(Max), other is overpowered(Mid) and third one is clean but you need "fix all empty planets" utility mod ( https://fractalsoftworks.com/forum/index.php?topic=14879.0 ) for it to work which will make it random like any undiscovered ones(Min). I am new to modding and didnt yet find out how to make planets get random market conditions.

  The system consists of 4 terran worlds orbiting a gas giant, relay, buoy, array, inactive gate, 4 extra predefined worlds and extra generated random entities. Max system has all 4 terran worlds have 50% habitability and best possible conditions, and overall system has 8 vast ruins. Mid also has 50% habitability and market conditions are also very good, although they are not ultrarich all rounders and dont have max conditions. They still have all resourses on them so and system has 8 extensive ruins and thus overpowered. The last one Min doesnt have any market conditions set so you will need "fix all empty planets" mod that will make it all random, but it still has 4 terran worlds orbiting one gas giant and plenty other planets stacked in one system with all utility systems in place. I could add Dominion Colony ship but thought it would be an overkill))

  Here is a link to download the mod:https://github.com/toranet2/ColonyStar

  I used WadeStar tutorial video and star system frame as a base for my mod, they were realy helpfull! https://youtube.com/watch?v=HUbEhuzHur8 link to his tutorial, it will help you edit my system easily as it explains almost everything required to make your own system and has a link to the mod frame I used. That frame also contains several function script lines for custom descriptions and system background I didnt implement in my mod.

  The mod should be compatable with pretty much everything probably with exeption of some total conversions. All it does is inject a starsystem into the world to a place that is not supposed to hold a system(which prevents overlapping with other modder's systems).

  Todo:
1)I plan to create a version of Max system with insane amount of remnant fleets once I figuire out how to do that so that it transforms from cheat system to endgame reward system, when you would be able to clean it up of the hordes of remnants that is))
2)Currently there is an issue that hyper storms can overlap the system in hyperspace. I am trying to find a way to fix it, so currently think of it as it is the reason it wasnt colonised in the middle of core worlds))

2
Bug Reports & Support / Ships become cubes on taking damage
« on: September 11, 2016, 11:46:35 PM »
My laptop got broken and so I loaded SS on my old computer(2009 and updated 2013) while laptop is repaired. When I get or do damage the ship gets a cube or damage around of it. While on small ships it is not too bad, on big ones it looks sick. You cant see the ship itself behind the damage cube. Saw in search some sort of this problem posted 2012, but my drivers seem to be ok. Any idea what could cause this? Because there was no such problems on ver 6 which I played on this computer last time.

3
General Discussion / Officers
« on: November 22, 2015, 02:51:05 AM »
 Guys, I may be dumb, but Im playing the 0.7a for 3 hours already and didnt find any way to hire any officers at all. I did everything I could find, contacted with pirates/mercs/friendly faction fleets, traded a pack of stations, opened all windows available, looked through the search on this forum, but there is just no lead how you get those damn officers for your own fleet at all...
 Can someone explain how you get them cus it makes me mad ^^

4
General Discussion / 0.7a Trade changes
« on: November 21, 2015, 09:57:46 AM »
 I loved to trade in the game, and my most favourite way to trade was to sell food when there were food shortages, but now almost all the planets that would need food in previous update get the hydroponic station and become the mass food supplyers like Luddic church capital planet that prodused infinite amounts of food that I was selling to everyone elce.
 Now Jungala has even more food, and even the neutrall planet in the same system(arconia was it?) has this feature and got redicuouls ammouts of food on it. Guys just finish it and put this hydroponics on ragnar complex cryor and all other objects in the game and everybody would be happy cus I wont even need to worry about the food trading. More over When I actualy found a food shortage, I bought food at jungala, took it to the place and there was just no price increase... Well I thought that it was just a bug but the second food shortage was the same. If food shortages need time to increase the price than decrease the ammount of those hydro stations that send relief fleets to the place before it gets the chance to escalate.
 Please fix it or just delete food from the game because my favourite good I could speculate with becoming useless makes me mad...

5
Discussions / Alfa builds/Preorder
« on: September 06, 2015, 05:04:26 AM »
I found out that there is a new build around, after quite a while of waiting with no news, showing that there is work beying done and thus I preordered the game. I was quite facinated with the news and realy looking forward to play this new build, since my most favourite way to play was smuggling and new updade was about sensor/visibility system and it would make smuggling way more interesting :3 Now the question is when the new update would be available for those who preordered the game because authors said that alfa builds would be available. I looked through announsements but didnt find this information and now I hope developers would unswer my question. ?_?

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