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Modding / [0.9a] New Star System To Colonise Mod
« on: February 02, 2019, 12:50:55 PM »
Hello, I saw a lot of people share seeds with good generated systems. Looking for systems to colonise is bothersome for some of us or your current game is centered on something different from exploration, so I created this mod for those who either do not want to look for systems they want to colonise or want to aim for other aspects of the game like war in Nexelerin.
This mod currently features 3 modules, you can pick one of them. They are all one star system to the left of Askonia star system with different level of juice to them. One is outright cheat(Max), other is overpowered(Mid) and third one is clean but you need "fix all empty planets" utility mod ( https://fractalsoftworks.com/forum/index.php?topic=14879.0 ) for it to work which will make it random like any undiscovered ones(Min). I am new to modding and didnt yet find out how to make planets get random market conditions.
The system consists of 4 terran worlds orbiting a gas giant, relay, buoy, array, inactive gate, 4 extra predefined worlds and extra generated random entities. Max system has all 4 terran worlds have 50% habitability and best possible conditions, and overall system has 8 vast ruins. Mid also has 50% habitability and market conditions are also very good, although they are not ultrarich all rounders and dont have max conditions. They still have all resourses on them so and system has 8 extensive ruins and thus overpowered. The last one Min doesnt have any market conditions set so you will need "fix all empty planets" mod that will make it all random, but it still has 4 terran worlds orbiting one gas giant and plenty other planets stacked in one system with all utility systems in place. I could add Dominion Colony ship but thought it would be an overkill))
Here is a link to download the mod:https://github.com/toranet2/ColonyStar
I used WadeStar tutorial video and star system frame as a base for my mod, they were realy helpfull! https://youtube.com/watch?v=HUbEhuzHur8 link to his tutorial, it will help you edit my system easily as it explains almost everything required to make your own system and has a link to the mod frame I used. That frame also contains several function script lines for custom descriptions and system background I didnt implement in my mod.
The mod should be compatable with pretty much everything probably with exeption of some total conversions. All it does is inject a starsystem into the world to a place that is not supposed to hold a system(which prevents overlapping with other modder's systems).
Todo:
1)I plan to create a version of Max system with insane amount of remnant fleets once I figuire out how to do that so that it transforms from cheat system to endgame reward system, when you would be able to clean it up of the hordes of remnants that is))
2)Currently there is an issue that hyper storms can overlap the system in hyperspace. I am trying to find a way to fix it, so currently think of it as it is the reason it wasnt colonised in the middle of core worlds))
This mod currently features 3 modules, you can pick one of them. They are all one star system to the left of Askonia star system with different level of juice to them. One is outright cheat(Max), other is overpowered(Mid) and third one is clean but you need "fix all empty planets" utility mod ( https://fractalsoftworks.com/forum/index.php?topic=14879.0 ) for it to work which will make it random like any undiscovered ones(Min). I am new to modding and didnt yet find out how to make planets get random market conditions.
The system consists of 4 terran worlds orbiting a gas giant, relay, buoy, array, inactive gate, 4 extra predefined worlds and extra generated random entities. Max system has all 4 terran worlds have 50% habitability and best possible conditions, and overall system has 8 vast ruins. Mid also has 50% habitability and market conditions are also very good, although they are not ultrarich all rounders and dont have max conditions. They still have all resourses on them so and system has 8 extensive ruins and thus overpowered. The last one Min doesnt have any market conditions set so you will need "fix all empty planets" mod that will make it all random, but it still has 4 terran worlds orbiting one gas giant and plenty other planets stacked in one system with all utility systems in place. I could add Dominion Colony ship but thought it would be an overkill))
Here is a link to download the mod:https://github.com/toranet2/ColonyStar
I used WadeStar tutorial video and star system frame as a base for my mod, they were realy helpfull! https://youtube.com/watch?v=HUbEhuzHur8 link to his tutorial, it will help you edit my system easily as it explains almost everything required to make your own system and has a link to the mod frame I used. That frame also contains several function script lines for custom descriptions and system background I didnt implement in my mod.
The mod should be compatable with pretty much everything probably with exeption of some total conversions. All it does is inject a starsystem into the world to a place that is not supposed to hold a system(which prevents overlapping with other modder's systems).
Todo:
1)I plan to create a version of Max system with insane amount of remnant fleets once I figuire out how to do that so that it transforms from cheat system to endgame reward system, when you would be able to clean it up of the hordes of remnants that is))
2)Currently there is an issue that hyper storms can overlap the system in hyperspace. I am trying to find a way to fix it, so currently think of it as it is the reason it wasnt colonised in the middle of core worlds))