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Suggestions / Ships with very large amounts of missile ammo should use it
« on: April 27, 2021, 11:11:42 PM »
I have a Gryphon in my fleet. It's armed with Annihilators, Harpoon pods, and a Hurricane launcher.
While I'm generally happy with its performance, it could afford to be a lot more aggressive with its missiles. I often see it choosing to not even try shooting Annihilators and especially Harpoons at ships with fairly high flux (it's more liberal, if still not liberal enough, with the Hurricane). For most ships it makes sense to save missiles for overloaded targets, but a Gryphon with a Missile Spec officer (which it is) has 18 salvos of Harpoons available per pod. Recently I've been transferring command to it at the end of battles to check ammo, and I typically see it has used less than half of its Hurricanes, less than 1/4th of its Annihilators, and even fewer Harpoons (taking into account Missile Autoforge). It hardly ever uses enough missiles to pop Missile Autoforge, even in very long battles where it runs out of CR.
I'm assuming ammo quantity is a factor to some degree, but now that we have another +100% ammo bonus we can stack, it needs to be more of one to let missile boats be effective under AI control.
(One thing I haven't tried is putting a more aggressive officer in it. I'm assuming it wouldn't affect this, but if I'm wrong, please correct me!)
While I'm generally happy with its performance, it could afford to be a lot more aggressive with its missiles. I often see it choosing to not even try shooting Annihilators and especially Harpoons at ships with fairly high flux (it's more liberal, if still not liberal enough, with the Hurricane). For most ships it makes sense to save missiles for overloaded targets, but a Gryphon with a Missile Spec officer (which it is) has 18 salvos of Harpoons available per pod. Recently I've been transferring command to it at the end of battles to check ammo, and I typically see it has used less than half of its Hurricanes, less than 1/4th of its Annihilators, and even fewer Harpoons (taking into account Missile Autoforge). It hardly ever uses enough missiles to pop Missile Autoforge, even in very long battles where it runs out of CR.
I'm assuming ammo quantity is a factor to some degree, but now that we have another +100% ammo bonus we can stack, it needs to be more of one to let missile boats be effective under AI control.
(One thing I haven't tried is putting a more aggressive officer in it. I'm assuming it wouldn't affect this, but if I'm wrong, please correct me!)