Combat Alarm Sounds or CAS
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Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex.: high flux, low hull, engines disabled etc.).
Video demoInstallation:Extract the .rar into the installation_directory/Starsector/mods folder.
Gameplay info and tips:-These are the situations which will trigger warnings:
Spoiler
Flux above 85% (warning_2_flux.ogg);
Hull below 50% (hull_low_1.ogg);
Hull below 20% (starts an additional alarm) (hull_low_2.ogg);
Engine flameout (flameout_1.ogg);
High hull damage sustained (currently >600 in two frames) (damage_hull_1.ogg);
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You can press "O" to temporarily suppress the low hull warnings (they reactivate after you sustain >200 hull damage);-
NEW: You can now change the alarm sounds with your own! More instructions in the readme file at Combat Alarm Sounds/sounds/fx/warnings
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NEW: Settings.ini allows you to change the volume of alarms and their trigger thresholds
-You can find the sounds at installation_directory/Starsector/mods/Combat Alarm Sounds/sounds/fx/warnings.
YO DAWG I HEARD YOU LIKE MODDINGCheck out these different sounds posted by users in the thread
Changelog:Spoiler
v1.1 "Now we're all legal"
-Removed incremental flux warnings
-High hull damage warning activates after >600 damage in two frames(old: >1000)
-Replaced all sounds
v1.2
-Adjusted volume for some sounds
-Added in-game message when below 50% hull: "Low hull; press O to suppress warnings"
v1.3
-Code cleanup -> trigger levels are easily visible in the script (lines 35-40);
-Fixed alarm playing when changing ships in combat;
-Fixed hull alarm not playing properly if hull level increases;
-Sound pitch now changes depending on in-game time flow.
v1.4
-You can now easily replace the alarms!
-Added Settings.ini
If you find bugs/errors or have a complaint/suggestion please post about it here.
Sources for sounds:
flashkit.com
findsounds.com
Enjoy!