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« on: December 19, 2018, 05:56:12 AM »
First of all, I'd just like to say that 0.9 is really great so far and has kept me playing a lot longer than the previous 0.X updates due to the perpetual (and perpetually fun) nature of colony establishment, management and protection.
The external threat mechanic introduced by 0.9 (expeditionary fleets, pather cells, pirate raids) along with colony establishment and management is really cool and is a great way to keep the game going even after you establish yourself as an economical and military superpower.
However, I feel like they could use some expansion. The external threats feel a bit random, and you can usually only deal with them reactively, after they've become a problem, unless you happen to stumble across a newly established pirate or pather base (and even then, pirate invasions and pather incidents can happen mere days after bases are established). This, of course, adds lasting challenge to the game which is made proportional by pather cells and pirate raids growing more numerous as your empire expands. As the de facto leader of your faction, it seems like you're the only one responsible for ACTIVELY dealing with foreign threats, as your colonies, left alone, will only defend against invasions. You're also given little in the way of dealing with domestic threats, again only being able to reactively deal with pather incidents through stabilization and destroying smuggler fleets.
I feel like you should be able to establish intelligence infrastructure responsible for dealing with domestic threats (pather cells, general piracy, smuggling, information about usage of AI getting out) aswell as foreign threats (pinpointing the locations of pather and pirate bases, tracking the current locations of existing invasion/expeditionary forces in real time, remotely disrupting the markets of other factions, remotely tracking and/or disrupting mercantile fleets, increasing relations with other factions, hurting the relations of other factions with other other factions). Similarly, I think you should be given an option to take direct military action against other factions that doesn't require you personally attacking and disrupting markets, instead organizing and dispatching your own expeditionary fleets.
Other factions could potentially be given similar capabilities, using their own foreign intelligence networks to prepare for your fleets or intercept them, remotely disrupting your markets, track and direct attacks against your mercantile fleets, fund smuggling operations in your markets, etc. This could potentially cultivate an entire intelligence-counterintelligence minigame, requiring you to invest credits and personally direct intelligence and counter-intelligence operations in order to maintain your stability and dominance as an ever-growing empire.
Of course, the option to directly attack markets, stations and fleets will always be there, but it will be nice to vary that up by also letting you step back and pull the strings instead. Since this game is already one foot in the 4X genre (which is great and seems to be the natural direction for the game since exploration and combat mechanics are fleshed out at this point, minus the in-combat tactical layer which still needs a lot of work IMO), I think this could be part of the next step.
EDIT: Regarding the subject of remotely locating pather and pirate bases, you could be given the option of establishing listening posts in stable locations in star systems. These listening posts would notify you of pirate and pather fleets passing through the vicinity of that star system in hyperspace, aswell as how recently those fleets passed said vicinity and a rough estimation of the size of those fleets. By establishing a network of listening posts, you could deduce the general location of a pather or pirate base by tracking the directions from which pather and pirate fleets are coming, even following individual fleets by looking for patterns that indicate that a fleet of the same size has passed by multiple listening posts, deducing that it's the same fleet and that it came from a specific direction. Of course, these listening posts wouldn't be free, and each would directly draw credits from your income (and possibly some resource units from your production like fuel, volatiles, heavy machinery, etc). There could be several tiers of listening posts, with higher tiers providing more information about passing fleets and having greater detection areas, but also having greater upkeep costs.
Thoughts?