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Topics - NCMagic

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So, I"m not entirely certain this holds water for any nonmodded starsector, but the carriers in my games do their engage option while being extremely far away from combat, think 8000 su, and thus lumber on without 0-flux bonus to the frontlines and arrive way way waaay too late. Which is infuriating might I add. This is especially easily to see with the capital ship carriers. However, I've only seen this happen with modded ships, the carrier conversion of the onslaught and the Imperium's supercarrier. So if it isn't a thing with the base game, my apologies.

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Well, I've had this happen twice, once unfortunately making the game unplayable after I had a 4 hour run on iron mode, without saving. I'm not sure what the cause is, but it happened both times when alt tabbing and going back to the game. My latest one was right at the start of combat, while it was barely done with loading. After that I get a black screen, with the mouse flashing rapidly between nothing and something. Funnily enough the controls seem to still work fine.

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Suggestions / Combat Objectives that can fight back!
« on: September 27, 2016, 07:14:16 AM »
As I was reading through the orbital stations post and comments I had an idea. What if you gave the combat objectives long range artillery or periodic fighter reinforcements. Especially for the communications relay, this could help, perhaps a talon wing every 60 seconds, which selfdestructs after a minute. That would make it a lot more useful for whoever already has all the command points that they need.

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Suggestions / An Official Jargon List
« on: May 02, 2015, 11:41:55 AM »
It would be quite handy to have said list for new players and people who have come back after a while.
As I have absolutely no idea what some of the abbreviations mean.

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Suggestions / Version in downloaded mod folder name.
« on: June 20, 2014, 09:34:29 AM »
I know that some mods already do this, but to the ones that don't, please do it.
As it becomes leagues easier to update mods that are outdated.

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Suggestions / Mod Index increase of relevance.
« on: March 30, 2014, 03:00:57 AM »
On the moment you can't really see what mod is outdated and what isn't outdated. A small icon of sorts (that would say if it is outdated,) would make it more useful to newer players and be giving more oversight.

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