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Topics - Ryan390

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1
Modding / Mod Idea
« on: June 27, 2020, 01:23:06 AM »
Is it possible to create a mod whereby you start your piloting career as a humble fighter pilot?
A bit like a 2D version of wing commander  ::)

So it would be cool as a starting option, you could be assigned against a carrier (which you don't potentially control)
Getting paid for participating in battles, slowly building up your wealth until you can afford your first frigate, potentially complete your fighter service and receive some rewards / perks.

Potentially not possible, I know currently the vanilla version of the game doesn't offer the ability to pilot fighter ships.
Fighters are weak and have low / no shields so you could be killed very quickly. I think in this scenario, you'd have to give the player a bit more shields & hp for game play reasons.

I dunno, just a thought, a lot of stuff has already been done just trying to think out the box..
it's probably not even possible I guess?

Or maybe someone has already done it?
 

2
General Discussion / Feedback #1
« on: June 11, 2019, 05:26:15 AM »
    Hi Guys,

    After coming back to the game many years since its early conception - I've put quite a lot of hours into Star Sector and managed to "finish" a play through.
    In terms of finish I really mean I have a huge fleet ranging from paragon to pretty much every other ship type.

    Most are in storage as I can only fit 30 ships in my fleet at a given time (More on this in a second)
    Also I have a max level character (level 50) - max number of colonies based on my character build.
    Not to mention finish the story currently on offer (more on this later also)

    That being said, I'm still playing my save as there is loads more stuff I want to do in the Sector. 
    The concept of "finish" is really a relative concept, based on one's ambitions within the game..

    Anyway...
    I thought it's probably a good idea to give some feedback, some of it may help.
    I'm hoping most of the concepts I mention are felt by other people, I don't want to go against the grain of where this amazing product is heading.
    Personally, I don't believe in expecting huge features to be realistically implemented.

    So, I'm keeping my feedback / suggestions to be purely based on what experiences I had as a player.
    These should be fairly (hopefully) easy to implement, if not that's totally fine just ignore them!  :)

    Ok!

    • Story.. I know, I know... we all want it, hopefully. I can't wait to see what happens next, there's so much that can be done with the story / lore!
      This will naturally develop in time, so I almost didn't want to mention it. However I feel it's probably the main thing I'd like to see drive forward.
      Apologies for mentioning this, good luck on the implementation! I look forward to something big happening. Shake up our beloved Sector and blow our minds!
    • Maximum character level - I hit this level pretty fast I guess, does it need to be capped at 50? Raising this can only promote people playing longer?
      I didn't realise the cap was at 50, I'd of put more skill points into colony management otherwise. I'm surprised that I can't hire an extra Administrator, but I look after 10 officers.
      The officer cap at level 20 is fine, I don't see any issues with this itself personally.
    • Maximum fleet deployment points (300) - This limitation seemed a bit like a smoking gun. Is there a reason for this limitation, in terms of performance reasons?
      When a players fleet gets larger and larger it becomes difficult to deploy anything other than the first few capital ships. Bigger battles are more fun too.  ;D
    • Fleet deployment handy-cap (similar to above) This happens when a bigger fleet attacks a smaller fleet, causing the smaller fleet to be able to deploy less than the bigger fleet.
      I'll be honest I dislike this mechanic the most out of all. It makes getting ambushed by an armada even worse than it already is when your at a size disadvantage.
      I'd suggest back tracking on this mechanic, for a level playing field. Then, increasing the deployment cap to at least 500 for both sides.

    That's enough for now I guess. There are other things I'd like to mention but these above are the most obvious that I can see.
    I noticed the pattern of suggestions I had are really around increasing some of the limits which are currently imposed.

    There's probably a good reason for some of them, I'm guessing.
    We can't have "unlimited" amount of ships on the screen at any given time obviously.

    However, if a new player can hit these max levels pretty quick then I feel raising them is a fairly quick solution to this.
     



3
General Discussion / Congratulations are in order!
« on: June 04, 2019, 02:38:40 PM »
Hello Starsector community,


Firstly, congratulations to Alex and any / all developers / artists who have worked on Starsector over the years.
I remember this game back when it was just a single system, with only a couple of factions floating around.

After returning quite a few years later, I see you've been very busy!

A galaxy which can be travelled, colonies, ship building, factions & reputations, story system (at least some), plenty of quests, bars, hire-able crew.. etc..etc..
Wow!

How addictive this game suddenly is!
It's absolutely evaporating all my free time at the moment, and I freaking love it!


You've really smashed it guys, from the audio to the atmosphere & combat system. The colony management is pretty cool too, even in this early stage.
I'm sure there still even more you can do and look forward to the updates.

Currently enjoying my first colony, aptly named "Pirate Hunters" - I absolutely hate pirates (in a fun way) so I'm dedicated to wiping them out.
They just keep on coming though, throwing themselves against my orbital battle station, its so much fun to watch!!


The only real thing I'd like to see is focus on attempting to flesh out the story mode.
I think there's some really exciting things going on in the Starsector galaxy, such as the inactive domain gates, floating domain AI etc..
There's lots of possibilities to really inject some surprises for the player as the story eventually develops, looking forward to that!

Congratulations again! Keep smashing it, I look forward to something big happening next in our beloved galaxy. 

4
General Discussion / Terrible Game
« on: July 22, 2018, 11:50:31 AM »
I can't believe how difficult the game is and how punishing the game is for every decision a player can make.
It could actually be really fun but no, the player is constantly stripped of all ships, due to clicking on the wrong piece of space or going down a wrong jump hole.

Missions are all pretty much the same, there doesn't seem to be any real aim after completing the tutorial mission.. Or Story, even after this many years in development..


 * There seems hardly any point in amassing a fleet and trying to fight pirates or anything, it always results in a loss of earnings, non profitable. *
Bounty hunting seems the only legit reason to even fight in this game, or to defend yourself, which is all the time..

Supplies are required way too much for everything, and are way too expensive to replace, doesn't make the game fun at all, it's just an outright chore to play..
So disappointing, I preferred the game in its early alpha, why have you had to make it so complicated and difficult to play?


This post from another fella also puts it quite well:

Quote
The ratio of cost/reward is horrificly unbalanced.  I slowly but surely get drained of resources to the point where I'm stuck in a random sector somewhere, out of fuel, and unable to do anything.  As you progress the AI ships and fleets get bigger and more powerful, requiring you to match or outmatch what you would normally encounter.  This means more resources, fuel, etc to keep playing the game.  Eventually those resources run dry.  There's no way to "farm" anything in this game, as every attempt you make after the first attempt yields less resources at a heavier resource drain to do said farming.

I've been waiting for an update that alleviates this.  I've had SS sitting on my desktop, staring me in the face, saying "hey, play me".  But I put about 20 hours into this game the first month I picked it up, and haven't played it since.  As it stands, if this game were on steam, I would give it a negative review.  I feel like I threw $20 away on a game that is so punishingly hard, the mechanics make it so that you are beaten down to the point of defeat just as you are getting your feet off the ground.  The push to constantly explore new sectors, that get farther and farther away, at the increased cost of fuel and resources, only to find nothing in those sectors, really makes it so that you can never beat this game.  It is literally impossible to beat this game.  And I don't want the hardcore super experienced players say "just keep playing it".  I'm telling you, as a newbie to this game, I find it unplayable, and I have put it down months ago and haven't come back to it.


Of course, fan boy hate is incoming, surely other people must experience this?





 

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