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Topics - JJ842

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1
Suggestions / Add official support for larger sector sizes
« on: March 25, 2024, 11:46:51 PM »
Given that the next release will incorporate an updated Java version which should help with framerate issues, would it also be possible to add support for larger sectors (both in terms of map size and number of systems)? I've been using mods to that effect and the default sector size now feels positively tiny, especially with all the great new traversal options we have access to.

2
Bug Reports & Support / [0.97a-RC9] Game crashing after pirate battles
« on: February 13, 2024, 03:20:15 AM »
Seems to happen consistently after every battle with pirates after updating to the newest version. No mods. Log:

518535 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.rulecmd.HA_CMD$StationKingScript.reportBattleOccurred(HA_CMD.java:294)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportBattleOccurred(ListenerUtil.java:113)
   at com.fs.starfarer.campaign.CampaignEngine.reportBattleOccurred(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:816)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1615)
   at com.fs.starfarer.ui.newui.o0Oo$2.coreUIDismissed(Unknown Source)
   at com.fs.starfarer.ui.newui.L.dismiss(Unknown Source)
   at com.fs.starfarer.coreui.p.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.classsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

3
Suggestions / Allow players to directly control colony size increases
« on: February 06, 2024, 12:20:30 AM »
On the newest release colony threats escalate quickly once their size and associated effects grow. This can feel overwhelming and take away from the other game aspects like exploration, bounty hunting, quest lines etc. While most aspects of colony output can be directly managed via player choises in industry construction, apart from choosing high hazard rating worlds that see no natural growth to colonize there is no such option for colony growth on most habitable planets as it happens automatically even with zero accessibility boosts apart from a basic starport.

I'd like to see this changed so that once growth hits 100 % players would need to directly allow the size increase. Visually it could work by just changing the growth bar to an "increase colony size" -button once the threshold is reached, clicking would present players with a prompt stating that the colony is ready to grow but it might bring unwanted attention, are you sure y/n. Maybe even require a modest investment in supplies/heavy machinery (scaling with colony size) to account for the needed infrastructure to justify the player agency?

4
Suggestions / Give the player the ability to add custom notes to map?
« on: November 24, 2022, 03:12:14 AM »
Title basically says it all, kinda surprised this isn't possible currently. I spend way too much time going through different systems on the map screen trying to remember which one was the really good one I surveyed way back when. Or which one had the mining station that I coudn't salvage last time because I was out of cargo space. And so on.

Concept: Right-click on a system, planet or w/e -> select "add note" -> up pops a text box where you can write the note ("Good system, gate + low-haz terran + 2 x ultrarich barren" etc.) and select an icon to display (exclamation mark, question mark, skull & bones etc. with a few color options). The icon is then displayed next to the star in the main map, clicking on the star would then let the player view/edit/remove the note as needed.

A text search option would be really nice too, although there's a mod for that already iirc.

5
Title. The description of the High Command industry seems to indicate (at least to me) that it's THE command hub for the player faction's military so it appears silly that you can have multiple ones. Maybe the first one that's built could also be used to set the world in question as the player capital with a small corresponding bonus? Any further bases could be upgraded as before, becoming statwise identical to the old High Command industry. Call them Hardened Military Bases or Stellar Arsenals (heh) or something.

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