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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Topics - Midnight Kitsune

Pages: [1] 2 3
1
(While my game is modded, I am pretty sure this is a vanilla bug)
So I discovered this the other day thanks to my laptop's trackpad. If you have an officer with a level to gain, but more helps, and you rapidly click on the level up button after selecting the skill, the game will play the level up sound every time you click and EACH click will open a new "officer level up" window. (If you do it right, the BG behind the window goes black) This does several things:
1: This allows you to pick skills multiple times, even beyond level 3. However these higher level skills won't be reflected in the overview box
2: Each click is a level up and can go beyond the set skill cap. I do not know if the skills are active if they are taken beyond the skill cap
3: This inflates the skill level of the officer, making them take more money in payment per month than what their REAL skill level reflects
4: (Most important in my opinion) If you cancel out of the level up box, the level up is already spent. This means that you can end up with an officer at the skill cap, but has only a few skills

Imgur link: https://imgur.com/a/K6I8w9P

2
Modding / [0.9 RC 9] Unable to produce modded ship at colony
« on: November 19, 2018, 06:38:08 PM »
Hey Alex, I have a modding question/ bug: (Feel free to move this if it is in the wrong area)
Do ships need variants to be custom made at colonies? I've been having issues getting several custom ships of mine to finish completion at my colonies. I had a 450K ship in the works for like 4 or 5 months and I had 120K production ability. What gives?

3
Suggestions / [0.9 RC 9] Mismatched days left counters in the intel screen
« on: November 18, 2018, 11:41:35 AM »
Just as the title suggests, the two "days left" counters are mismatched on some of the intel. I have only seen it on AI Inspections so far but I don't have much play time
Picture is worth a thousand words: https://imgur.com/a/Bif8YQO

4
So I found out that if you have a weapon that doesn't have a credit cost (like a system or a fighter weapon) and you custom produce it, you will get a "Fatal: / by zero" error and the game will CTD at the end of the month.
Full stack trace:
Spoiler
76293 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArithmeticException: / by zero
java.lang.ArithmeticException: / by zero
   at com.fs.starfarer.api.impl.campaign.CoreScript.doCustomProduction(CoreScript.java:783)
   at com.fs.starfarer.api.impl.campaign.CoreScript.reportEconomyMonthEnd(CoreScript.java:919)
   at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]
Steps to reproduce:
Step 0: Have a colony that can custom order/ produce weapons
Step 1: Order the free weapon
Step 2: Wait until the end of the month
Step 3: Crash

5
I've seen several people on discord just in the last few days not know how to store ships and many say that is because of the button staying the same as the buy/sell button. Maybe change it to an arrow to indicate to people that you aren't selling the ship?

6
Suggestions / Rate of fire time measurement changes (from twitter)
« on: August 22, 2018, 08:54:28 PM »
So I was reading Alex's twitter and I noticed in his revamped weapons tooltip card pictures here:
Spoiler
[close]
that he has changed rate of fire from the old system of rounds per minute to a firing cycle in seconds. Now this might be more useful when you have less than 60 shots per second with slow firing weapons like the hellbore or gauss cannon. However, I feel like it can get quite confusing with fast firing weapons, such as the vulcan or ion pulsar due to the tiny, fractional refire delays. Also, modern militaries, along with many games, measure rate of fire, no matter how slow or fast, as rounds per minute.
Some examples:
Fast firing machine gun (like the vulcan) Slow firing ship cannon (like the gauss cannon)
I feel like keeping the old RPM system is much better and more readable (IE High RPM? High fire rate. Low RPM? Low fire rate.) than the newer firing cycle system but I wanted others to be able to chime in and post their opinions as well.
Also, if RPM is added back in, could we get a sustained RPM as well?

7
Discussions / Free Steam Keys (Or trade if you are feeling generous!)
« on: April 10, 2018, 10:52:31 PM »
Hey guys, I've got a bunch of steam keys and I was wondering if any of you guys want them?
(Games are either too much for my laptop or are of no interest to me)
If you are feeling generous, I would love to get either:
http://store.steampowered.com/app/782270/Halcyon_6_The_Precursor_Legacy/
http://store.steampowered.com/app/36100/Tradewinds_Classics/
http://store.steampowered.com/app/340490/Subterrain/

Games with keys:
http://store.steampowered.com/app/287980/Mini_Metro/
http://store.steampowered.com/app/559210/Rakuen/
http://store.steampowered.com/app/282140/SOMA/
http://store.steampowered.com/app/367450/Poly_Bridge/
http://store.steampowered.com/app/285820/Action_Henk/

Hit me up here with what you want and I will see to gifting them to you
Note: First come, first served and one item per person
Edit: Mini Metro claimed
Edit: Tradewinds gifted by SafariJohn! Thanks man!
Edit: SOMA Claimed
Edit: Subterrain gifted by Chronosfear

8
Bug Reports & Support / [0.8.1 RC 8] Minor bug with F11
« on: June 19, 2017, 05:00:07 AM »
If you turn off the UI in the campaign, it still can be used and the sounds for rolling over the buttons happen as well

9
Discussions / Free Dungeons 2 on the Humble Store
« on: May 12, 2017, 06:35:53 PM »
For about another 15 hours after this post, Dungeons 2 is free on the Humble Store
Link:
I figured, "Hey it is a free game so why not tell people that it is free?"
And no, no bundle purchases required

10
Suggestions / Make Plasma Cannons NOT fire at fighters or frigs.
« on: April 24, 2017, 05:21:32 PM »
(Put this in here as it is more of a suggestion than a bug, I hope)
Just as the title states, Plasmas should not autofire at something like a frig and ESPECIALLY a fighter!

11
Bug Reports & Support / [0.8 RC 19] Bug? Hard limit on Officer skills
« on: April 24, 2017, 02:18:57 PM »
Even though I have set the officer level limit to 35, I can only get 10 skills on them and stop at level 29. Is this intended, a limitation or a bug?
Edit: A picture of what is happening:
Spoiler
[close]

12
Bug Reports & Support / [0.8 RC 18] Minor hyperspace jump bug
« on: April 21, 2017, 11:27:07 AM »
If you jump into a system and click on a planet or something before your fleet finishes jumping through a point, it will act as if you selected that point instead

13
Bug Reports & Support / [0.8 RC 18] Crash after going into SIM
« on: April 21, 2017, 10:00:41 AM »
As soon as I hit N, the game crashes with this error:
Spoiler
165955 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [condor_FS] not found!
java.lang.RuntimeException: Ship hull variant [condor_FS] not found!
   at com.fs.starfarer.loading.super.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.combat.A.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.addToFleet(Unknown Source)
   at com.fs.starfarer.title.ooOO.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.addToFleet(Unknown Source)
   at com.fs.starfarer.coreui.refit.supersuper.OõO000(Unknown Source)
   at com.fs.starfarer.coreui.refit.supersuper.ÓõO000(Unknown Source)
   at com.fs.starfarer.coreui.refit.supersuper.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.oOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.oOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.u.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.u.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.u.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.u.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.u.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.u.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.u.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.u.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.u.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.u.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.u.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.u.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]
This is from a fresh install of the hotfix

14
Bug Reports & Support / [0.8] Launcher bug in Windows 10
« on: April 20, 2017, 11:08:30 PM »
Someone on discord that I have been talking to is having issues with running the game. The launcher keeps on crashing (popping up as a black square for a split second and then Windows says that java is not responding) and we have tried several things. What is weird though is that his log is say that he is running Windows 8 and it has never been Windows 8

What we have tried:
Installs to different locations
Restarts
Reinstalls
Changing out the JRE to 64 bit java 7
RAM reallocation
Legacy Launcher (which got slightly further where the launcher stays up but as soon as he clicks run, it goes black screen and crashes)

It seems that as soon as it chooses the refresh rate, it "crashes" but there is no popup afterwards...
Log contents using legacy launcher
Spoiler
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.8a-RC17 launcher
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in F:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 8 6.2
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_45 (32-bit)
7    [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
10   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
2365 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 60Hz, 16bpp
2365 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 59Hz, 16bpp
2365 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 60Hz, 32bpp
2365 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 59Hz, 32bpp
2365 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 75Hz, 32bpp
2365 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 75Hz, 16bpp
2365 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x576, 50Hz, 16bpp
2365 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x576, 50Hz, 32bpp
2365 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 59Hz, 16bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 60Hz, 16bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 59Hz, 32bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 60Hz, 32bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 60Hz, 32bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 60Hz, 16bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 75Hz, 16bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 75Hz, 32bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 60Hz, 32bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 60Hz, 16bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 75Hz, 16bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 75Hz, 32bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1152x864, 75Hz, 32bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1152x864, 75Hz, 16bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1152x864, 60Hz, 16bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1152x864, 60Hz, 32bpp
2366 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1176x664, 50Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1176x664, 59Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1176x664, 60Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1176x664, 50Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1176x664, 59Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1176x664, 60Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x960, 75Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x960, 75Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 60Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x960, 60Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 59Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 50Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x960, 60Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 60Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 59Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 50Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x1024, 75Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x768, 60Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 60Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 60Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x1024, 75Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x768, 60Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x1024, 60Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x1024, 60Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1360x768, 60Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1360x768, 60Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1366x768, 60Hz, 32bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1366x768, 60Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1440x900, 60Hz, 16bpp
2367 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1440x900, 60Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1600x900, 60Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1600x900, 60Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1600x1024, 60Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1600x1024, 59Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1600x1024, 60Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1600x1024, 59Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1680x1050, 59Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1680x1050, 60Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1680x1050, 59Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1680x1050, 60Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1768x992, 30Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1768x992, 29Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1768x992, 25Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1768x992, 29Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1768x992, 30Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1768x992, 25Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 25Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 29Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 30Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 59Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 60Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 50Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 59Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 60Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 50Hz, 32bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 25Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 30Hz, 16bpp
2368 [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1920x1080, 29Hz, 16bpp
85684 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  - Running vanilla game with no mods.
85684 [Thread-5] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
85685 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
87573 [Thread-5] INFO  com.fs.graphics.OO0O  - Using refresh rate:60
[close]
Imgur gallery with gifs and specs
http://imgur.com/a/hgf8P

15
If you lay in a course to a derelict and it disappears as you reach it, you get spammed with "Laying in course" messages and the resulting sound. Sadly I don't have the save

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