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General Discussion / Increased Fire Rate's effect on Charge and Beam weapons
« on: September 29, 2013, 11:51:37 AM »
Basically... I have no freaking idea how the rate of fire increases from CR and skills apply to weapons with Charges and beam weapons.
For Beam weapons it makes sense for the dps to increase but it's hard to say.
For weapons with charges ( Burst PD, Autopulse Laser ect ) that recharge just how effective is the fire rate increase and is it increasing their recharge rate?
It's not especially important for vanilla weapons but for modded weapons like say the Pulsed Beam Cannon from the Neutrino mod which have only one charge, or the entire set of CEPC weapons from the Shadowyards mod which all use recharging mechanics it's really important.
At the end of the day I want to know if I'm getting a dps increase out of fire rate bonuses for those weapons or whether it's simply wasted once the recharge rate dps bottleneck occurs.
For Beam weapons it makes sense for the dps to increase but it's hard to say.
For weapons with charges ( Burst PD, Autopulse Laser ect ) that recharge just how effective is the fire rate increase and is it increasing their recharge rate?
It's not especially important for vanilla weapons but for modded weapons like say the Pulsed Beam Cannon from the Neutrino mod which have only one charge, or the entire set of CEPC weapons from the Shadowyards mod which all use recharging mechanics it's really important.
At the end of the day I want to know if I'm getting a dps increase out of fire rate bonuses for those weapons or whether it's simply wasted once the recharge rate dps bottleneck occurs.