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Topics - Borgoid

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General Discussion / Increased Fire Rate's effect on Charge and Beam weapons
« on: September 29, 2013, 11:51:37 AM »
Basically... I have no freaking idea how the rate of fire increases from CR and skills apply to weapons with Charges and beam weapons.

For Beam weapons it makes sense for the dps to increase but it's hard to say.

For weapons with charges ( Burst PD, Autopulse Laser ect ) that recharge just how effective is the fire rate increase and is it increasing their recharge rate?


It's not especially important for vanilla weapons but for modded weapons like say the Pulsed Beam Cannon from the Neutrino mod which have only one charge, or the entire set of CEPC weapons from the Shadowyards mod which all use recharging mechanics it's really important.

At the end of the day I want to know if I'm getting a dps increase out of fire rate bonuses for those weapons or whether it's simply wasted once the recharge rate dps bottleneck occurs.

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General Discussion / Buffalo MkII's revenge: A competition for the foolish!
« on: September 17, 2013, 06:01:11 PM »
We all know how Buffalo's are treated in Corvus, they're glorified piƱatas waiting to be cracked open for their delicious supplies... But today that changes! ( maybe! )

It's always bothered me that Buffalo MkII's were so mishandled by the AI so I've decided to see just how far you can push them.
The rules are simple:
1) Provide screenshot of the defeated ship and your buffalo still in (roughly) one piece.
1.5) Provide screenshot of refit screen so everyone can bask in your genius
2) Use the "Random Battle" mission to obtain a Buffalo MKII so as to avoid having any skill points
Spoiler
PS: For the love of god use the Spoiler option for your screenshots
[close]
3) Have fun!
Edit: Forgot to mention the Full Damage setting :D

I'll start off with a Mule and a Hammerhead:
Mule Victory
Spoiler
[close]
Loadout
Spoiler
[close]

Hammerhead Victory
Spoiler
[close]
Loadout
Spoiler
[close]

Think you can do better? :D

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