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Topics - lStealtherl

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1
Discussions / Rate above Posters GIF
« on: March 25, 2014, 12:29:50 PM »
Post your animated pictures you have accumulated throughout your internet career.



EDIT: I found nothing wrong with that GIF. To me it was just another form of expressions which brought out the hilarity even further. Is child violence forbidden too?

2
Discussions / Anime Thread
« on: November 15, 2013, 06:18:10 AM »
Just post anything anime related.

I'll start with a fun video, it's required you know some phrases though.


For those less proficient :P


3
Discussions / Rate the Funny Posts Above You
« on: May 07, 2013, 05:29:32 AM »
Just another rate thread. I think we need more daily laughs ;) You can post text jokes, funny videos and images that "public" viewer generally get it.

Standup

4
Bug Reports & Support / Talon Interceptor -> Broadsword
« on: February 18, 2012, 05:42:25 AM »
I think I remember reading this somewhere but couldn't find it in bug section.

1. Have a damaged Interceptor wing (1 fighter left)
2. Go into battle, deploy the damaged Talon wing and order it to refit.
3. ???
4. Profit.

I used the Venture-Cruiser.


EDIT

Another issue.

I did the same thing with Piranha, 1 bomber left in wing which still have Bomb Bay left. Refitted and the wing returned to normal. However after battle, in fleet screen it says that the repaired wing no longer has the Bomb Bay. Useless bombers Q_Q

5
Suggestions / Graphics Options
« on: January 18, 2012, 05:01:56 AM »
At the moment my computer gets noticeable frame drops when the screen is hovering at nebulasis, especially in the mission "Coral Nebulas". It's still playable, but as a player, I'd like to have fluid gameplay without interruption with game speed. Other missions seems to be fine though.

Just wondering if there will be options to alter the texture quality or anything likes of it.

6
Modding / Young Company v0.01
« on: August 04, 2011, 05:27:29 AM »
Young Company
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Oh god I'm so lazy. I've planned this weeks ago, but I had nothing done. I'm more of a gamer than a modder. There's never-ending games piling up in my hard-drive and I just keep playing and playing >_<

This mod will be heavily influenced by a certain... thing I will reveal later on :P Just not sure how title should be named.

Hopefully, by posting this thread will make me motivated and be forced to continue the mod I've been dreaming of, literally.

It will be a story driven mod, and I'm looking for a collaboration to help me elaborate and (grammar-)fix the story, thanks in advance!

I have yet to make sprites, but it will be done soon hopefully!

On mission briefings I hope to write some (funny?) messages and actions, do read!

Changelog:
2011-08-04 - Threads birth!


Background
Hegemony only got stronger and warring got more tedious to the alliances. Even though many supported alliances economically, not many dared to risk their lives for independence, thus there just weren't enough pilots and crewmen to man the battleships. Every losing battles, Hegemony salvaged supplies and ships which could keep their experienced crews going further. As such, alliances forces diminished each battle came by. Their future didn't look bright and it would only take some cycles before the sector finally succumb to the Hegemony.

Young Company
Reports said an Hegemony patrol were close to his supply route. Captian Young sighed and made a detour. Battlefields were everchanging and the headquarters were too indecisive about logistic managements. One would say we lost the advantages due to these actions, other that we were just not suited to war. Many companions voiced their opinions to each other, but never to the higher-ups. It wasn't like the generals of the alliances were kinder than the Hegemony, they could be even more cruel, sending soldiers to all kind of skirmishes and battlefields. It's just that their ideology suited their tastes and dreams.

'We have no choice but to travel to the warp gates. Debris and myths will have to do the work this time. Going to planet Gala-Terra-09 might mark us in their radar', said Young as he pointed on the map to his lieutenant Slydner. When the warp gates stopped functioning, there were sayings that people mysteriously disappeared close to the gates, which contradicts the fact that people of older generations did stay watch, hoping it would be repaired by people of the other side.

Slydners face showed horror in a brief moment, but he calmed down and stayed quiet, nodded at Youngs words. Slydner and Young entered same academy and class. Slydners skills was actually superior to Young, but due to his timid nature his rank is lower than Young. Or rather, he ranked up due to Youngs recommendation. As Young saw his nod, he proceeded to give orders to the rest of his crews.

They have been given all kinds of missions, from participating in a battlefield to escorting a transport vessel, even piloting it themselves. And this is yet another order from the higher-ups to man up the freighter, escorted by two fighter wings and one frigate. That is all Captain Youngs new established company got. It certainly were cramped within the vessel.

At the warp gate there were sight of empty freighter, there were no movements nor activity since Youngs company entered its assumed sensor range. To their surprise it's condition were top-notch. They were no signs of it being in battle, except the marks of debris hitting its hull. Young sent in a boarding party to check the interior. Not a single life were aboard however he couldn't stay where he was when he heard the surprises through the communication.

'Is this... Gold?... Gold?...', was all Captain Young heard. He tried to make contact but none answered his call. They were completely mesmerized. He orded Slydner to stay on watch. Slydner spoke up now that he couldn't accept this conclusion and went on by himself, saying nothing else. Young stayed there dumbstruck. Of course, he had forgotten. Slydner wouldn't be able to give commands without stuttering. There were very few who would listen to him, lieutenant Ganard and second lieutenant Wilson, Hult and Drake. He and others were on the lookout.

Lieutenant Slydner arrived at the unknown freighter and slowly followed the boarding party through the inbuilt mini-radar on his suit. The floor was dimmed, but still manageable to see the surroundings. Dust were piling up, maybe an indication of how long this ship has been unattended. Still there were lack of information about this ship, Slydner thought looking at the ship log first, but the curiousness got hold of him. The location of his comrades were in the hangar. When he entered the hangar, his jaw dropped. He has never seen anything like this, nor ever thought engineering could ever complete this unthinkable feat. It was a... Golden humanoid robot.

'Prepare yourself! Enemy patrol is approaching us!', Young screamed through the comm nav.

Mission 1 (not even started!)

7
Bug Reports & Support / AI failing when enemy retreats
« on: May 05, 2011, 05:39:27 AM »
This already happened three times to me (not allowing me to get 100%) , however, I'm not completely sure how to produce it.

What happens is that in Hornet's Nest, when (1~4) enemy is retreating, my friendly AI seems to fail to understand commands. They wouldn't capture nodes, charge opponents ships nor simply move to ordered destination. They'll go AWAY from it.
This seems to apply to fighters. Frigates/Destroyers sometimes get the same behaviour, not always.

Didn't get many good pics. My fighters were at the Command Relay, moving away from the ordered spots.






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