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Suggestions / Recompile Starsector from 32-bit to 64-bit so can use more than 3-4 GB RAM
« on: January 23, 2022, 06:07:24 PM »
System requirements:
OS: Windows, Mac (OS X 10.7 or higher), or Linux
Memory: 3GB system RAM
Graphics: Minimum 1280×768 resolution, 512 MB video memory
Processor: Hard to say exactly, but nothing fancy
https://fractalsoftworks.com/preorder/
A 32-bit system can access 232 different memory addresses, i.e 4 GB of RAM or physical memory ideally, it can access more than 4 GB of RAM also.
A 64-bit system can access 264 different memory addresses, i.e actually 18-Quintillion bytes of RAM. In short, any amount of memory greater than 4 GB can be easily handled by it.
https://www.geeksforgeeks.org/difference-32-bit-64-bit-operating-systems/
So yeah my guess is Starsector is 32-bit because 3GB is recommended and if it is 32-bit it can't use more than 4 GB.
Please consider changing Starsector to 64-bit so mods can do crazy stuff. Don't require more RAM just have that available if you want to use it.
I remember Sins of a Solar Empire was 32-bit and by the end of all of the DLC it ran slowly and really needed more than 4 GB RAM. I hope Starsector or its mods don't run into that problem.
OS: Windows, Mac (OS X 10.7 or higher), or Linux
Memory: 3GB system RAM
Graphics: Minimum 1280×768 resolution, 512 MB video memory
Processor: Hard to say exactly, but nothing fancy
https://fractalsoftworks.com/preorder/
A 32-bit system can access 232 different memory addresses, i.e 4 GB of RAM or physical memory ideally, it can access more than 4 GB of RAM also.
A 64-bit system can access 264 different memory addresses, i.e actually 18-Quintillion bytes of RAM. In short, any amount of memory greater than 4 GB can be easily handled by it.
https://www.geeksforgeeks.org/difference-32-bit-64-bit-operating-systems/
So yeah my guess is Starsector is 32-bit because 3GB is recommended and if it is 32-bit it can't use more than 4 GB.
Please consider changing Starsector to 64-bit so mods can do crazy stuff. Don't require more RAM just have that available if you want to use it.
I remember Sins of a Solar Empire was 32-bit and by the end of all of the DLC it ran slowly and really needed more than 4 GB RAM. I hope Starsector or its mods don't run into that problem.