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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Kipcha

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General Discussion / Boarding. 0.65
« on: October 25, 2014, 05:19:16 AM »
Have the boarding values changed at all for 0.65?

With the new market additions i wouldnt mind knowing if there are any stats for;
% of destroyed ships that are boardable
Chance of:
Hard dock Success/failure
Assault boat: success/failure

As 20 marines run you roughly as much as a fully fitted frigate, and you have the chance to loose your own ship in a hard-docking style boarding action.

How long would it take using only assault boats with 20 marines to make back the money you paid for them.

2
General Discussion / Economics glitch (and tariffs are OP)
« on: October 24, 2014, 11:43:08 PM »
Glitch / Exploit discovered;
When buying in bulk often its more economical to buy in singular transactions.

For example
Buying 20 Rare ore @ 48 C/u should only cost 960. The game wants to charge over a thousand (dont recall how much)
Buying singular is 48. THROUGHOUT THE ENTIRE STACK.

As in: 1 Transaction of 20 R-Ore was over a thousand credits.
While 20 Transactions of 1 R-Ore was 960.

Not only is this system broke in that regard but the way the game does not tell you that each ore is costing less both buying and selling means that you have to sell one at a time till your profit margin is reached.

Also 30% Tariffs with no relationship modifier are absolutely damming to most profit margins. It makes me wonder what Alex lives that has a 30% EXPORT tax.

The current system seems needlessly complicated, took a long time to get a hang of and i still dont think have have a full understanding of
http://puu.sh/cpETd.jpg
and how that displays "Production, Demand, Required, Selling"

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