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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Decer304

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Suggestions / One major gripe with this release
« on: October 23, 2014, 11:44:40 PM »
One issue i had was after battles, during the salvage screen, i would too often accidentally click confirm and close button without getting anything. what i think is that, unless you have already taken all the goods, it should come up with a confirmation screen or warning, that you have left behind some stuff.

2
Discussions / Keyboard and Mouse
« on: June 09, 2013, 07:59:43 AM »
I'm going to get a custom built new computer soon and i needed to find out what keyboard and mouse set i would like to get. I'm personally leaning towards getting a Razer Blackwidow and Razer Taipan. What do you guys use and what do you think of your keyboard and mouse?

3
Discussions / Candy-Box
« on: June 06, 2013, 06:43:13 AM »
Candy-Box is an ASCII Based idle/RPG game with lots hidden easter eggs and fun quests. After seeing Cataclsym Dark Days post it reminded me of this for some reason.

http://candies.aniwey.net/

What do you think of it?

4
Discussions / "Go as far as you can" games
« on: May 11, 2013, 06:54:48 PM »
I really like the type of games where you have to launch/throw something and you can either rely on power ups, upgrades or environmental items to push you further and the aim of the game is to go as far as possible.

An example of this type of game here:
http://www.kongregate.com/games/armorgames/flight

Do you guys know of any other game like this?

5
Discussions / Kinetic Void
« on: May 06, 2013, 05:32:22 AM »
This game looks really interesting. It honestly looks like a 3D version of Starsector.

http://badlandstudio.com/kinetic-void/ Its also on steam early Access.

I think this game has real potential and is in Alpha. What do you guys think? Is it worth the $20 from the look of it as well as it concepts? Cos i'm not sure if i should get it.

6
Suggestions / Itemising things.
« on: April 24, 2013, 09:19:35 PM »
I think this game would be more interesting if Hull mods and ship systems were expanded (which i'm sure will happen in the future) but also itemised, which means they are a form of loot.

I know that this has been bought up in some way in the past, but i felt that it is better to make a new thread, than bump an old one.

First on Hull mods. I think that hull mods should be divesified in the way that there are two forms of it. Skill based, (gained from levelling up skills) and Random loot based, where you could possibly gain better hull mods, but they'll take longer to find. I think that this should be implemented by the player having to collect a certain number of the specific blueprints (for example you have to collect 2 pieces of the Expanded magazine blueprint to unlock it) to be able to use it.

Now, for ship systems. I think it'll be cool if ship systems were classed so that the ship may only use a certain class ship system. (examples: Missile- based ships systems should be universal, drone based should be classed as drones, ballistic based such as expanded magazines would be classed as ballistics and ships may only use the class of ship systems that are compatable such as Wolf- class can only use energy class and universal) I think that this would diversify gameplay as well as this customisation. As for itemisation, i think it should be implemeted the same way as random loot based hull mods should, so you should have to collect blueprints to unlock it, the harder the sector, the better the loot from ships, stations or somthing.

What do you think about this idea?

7
Bug Reports & Support / Retreat order failure
« on: April 23, 2013, 01:30:49 AM »
So i was playing a game and i came across to a fleet that i had absolutely no hope of killing.  So i did, what most people would do, order a full retreat. As soon as the command interface popped up after deployment, i clicked on the "full retreat" button, not touching any ship. What happened after was that the ships completely ignored my orders and flew straight to their deaths. The Retreat order also did consume my command point, so i know i clicked it.

Is this a bug or something? i'm really not sure.

8
Suggestions / Advanced weapons
« on: April 04, 2013, 03:32:41 PM »
I just had a thought, and it seemed really cool. I was thinking that the game should have Missiles that use MIRV tech, which basically means that the missiles has multiple warheads and it starts to split at a certain distance of travel. I think this should be late-game stuff. I would also like the option to research weapons or upgrade them. So you could upgrade your missiles to have a flare system or some shielding to prevent it from being shot down so easily. Not sure about this one, but how about nuclear technology being used in this game, would that work, or would it be too OP?

9
Suggestions / Shop stock cycling
« on: April 02, 2013, 06:26:51 PM »
I think that the orbital stations should cycle its stock. What i mean by this is that when you fly into the orbital station, it feels like the world is not natural and it only revolves around you. All stock doesn't change and only build up cos you are the only player to buy stuff. I think that hulls and the stock should disappear or change to make it seem like there are other fleets buying and selling, and that the ship hulls would change and that more hulls would appear. I think it would make game play more interesting and items all more accessible.

10
Suggestions / Natural obstacles and disasters
« on: March 12, 2013, 03:41:23 AM »
When you are in flight mode, with the over view of your fleet and flying to space stations to buy and sell stuff, it would be nice to have a few natural things happen such as if you fly though asteroids, there is a chance of some ships in your fleet getting damaged, the sun could emit solar flares that could damage a part of a solar system,  when you fly fast the sun, there is a chance of crew dying from radiation poisoning, and the more damages your ships are, the higher the chance of this happening. It would be cool if the aftermath of a battle could leave bits of derbris,  which could end up flying around and hitting your ship if your unlucky.

What do you think?

11
Discussions / The "Official" Game Trade Thread
« on: March 12, 2013, 03:26:03 AM »
This is the "official" trade thread. So all trades should be centralised here. I suggest that you only post offers in the form of "Have:(Insert what you are offering) and Want:(Insert what you are looking for.)" If you see an offer and you want to take it, please PM the person who is offering the trade. And after you are done, try to delete the post, so there is less cluttering and confusion.

I guess you might want to label your platform, eg. steam.

Please beware, trade at your own risk.

Please dont post to comment on an offer as it creates cluttering, and when there is one random comment, it usually generates more which can cause problems. Just post offers and PM the offerer is you are interested.

12
General Discussion / The Sensor Dish
« on: March 08, 2013, 04:16:53 AM »
i was wondering what the sensor dish on the Onslaught class capital ship did? Does it do anything special or is it just cosmetic?

13
Suggestions / In Campaign Tasks and UI suggestions
« on: March 04, 2013, 10:03:16 PM »
I just wanted to post some of my ideas all in one post.
In the Alpha, i found that the only way to survive and make money was by attacking other ships. This makes starting off somtimes really tedious as you can only attack small ships. It would be nice if you could mine, or complete tasks for some bases/ factions in return for items, money or even ships depending on difficulty. You could have tasks such as defend the outpost/ base, escort someone, attack a base etc. I think Alex also did mention having a main storyline. I think the game would be great these kind of RPG elements.

Also i found that for the speed, when you accelerate with the "W" key, then you let go, it doesnt say that the speed is decreasing yet you can clearly see that you are slowing down, so if that was fixed, that would be nice. I think there should be more weapon groups avaliable, maybe all the number keys from 1 to 9.

An option to guide the ships with a mouse would be nice, like if you move your muse to the left, the ship will point to the left.

My next suggestion is having the option to change shielding and ship system options. If some ships had the ability "Burn drive" and you didnt like it, you could change it to a "maneuvering jets" and if a ship had "phasing" and you didnt like it, you could change it to have shields. You could add in more defense options (such as shields with different strengths)and ship system options, and have them compatible with some ships but not others.

o what do you guys think?



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