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Topics - behrooz

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Bug Reports & Support / Fatal: Ship hull variant CTD
« on: October 13, 2013, 05:06:45 PM »
So, I've been running into a CTD unpredictably when I take ships from the Abandoned Storage Facility and add them to my fleet.

Code
Fatal: Ship hull variant
[exported_variant_hammerhead_6d8ea2d8-b86f-45b6-b705-c75d077eedd9] not found!
Check starsector.log for more info.

Code
697111 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Ship hull variant [exported_variant_hammerhead_6d8ea2d8-b86f-45b6-b705-c75d077eedd9] not found!
java.lang.RuntimeException: Ship hull variant [exported_variant_hammerhead_6d8ea2d8-b86f-45b6-b705-c75d077eedd9] not found!
at com.fs.starfarer.loading.L.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.super.float$Object(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.codex.ui.Object.<init>(Unknown Source)
at com.fs.starfarer.codex.ui.E.super(Unknown Source)
at com.fs.starfarer.codex.ui.E.do.super(Unknown Source)
at com.fs.starfarer.codex.ui.E.øo0000(Unknown Source)
at com.fs.starfarer.coreui.B.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.privatesuper.super(Unknown Source)
at com.fs.starfarer.ui.F.processInput(Unknown Source)
at com.fs.starfarer.ui.OoOo.o00000(Unknown Source)
at com.fs.starfarer.OoOO.øÒÒ000(Unknown Source)
at com.fs.super.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

The only commonality I can think of is that any ship that has crashed has been running a custom variant.  I have been unable to replicate this crash by re-loading the last saves. 

Other possible risk factors:  I use the same save folder with separate starsector installs on multiple desktops via the magic of cloud storage, so I suspect something may be expected outside of the save when a custom variant is exported.

When a custom variant is exported, is it included in the savefile, or is that information expected somewhere else?

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