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Topics - jhb

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Suggestions / Rotate Turret Arcs
« on: April 29, 2013, 04:09:40 PM »
It would be nice to be able to change the direction some turrets face, like on the Onslaught (letting the 3 large mounts face forward would be so useful).

Of course, there would be limits and drawbacks, like only being able to rotate a turret a maximum of 30-45° (or whichever angle), and making the turret arc narrower the more it's rotated. There could be an OP cost as well. Limits/drawbacks/costs could scale with turret/ship size, or could even be restricted to specific ships.

Now, I understand that this might make weapons look weird on certain ships or make some of them overpowered, and that this might be difficult to implement, but I think this would add a lot more customizability to the game; being able to customize my ships is the best part of Starsector, in my opinion.

What does everyone think?

Spoiler
(I'm suggesting this because my flagship is the Conquest, which I love, but I hate that the ballistic turrets don't face forward; I'm terrible at piloting without shift+a/d, and the Conquest's broadside configuration makes it very difficult for me to simultaneously pilot and shoot effectively. Also, random thing: doesn't the Conquest look like it should have a built-in weapon like the Onslaught? I mean, the whole ships looks like a giant cannon!)
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Suggestions / New skill/perks (view enemy ships/orders)
« on: January 14, 2013, 07:55:31 PM »
It would be cool to have a new skill that essentially lets you "spy" on the enemy in the Command UI/Command & Control (C2).

The base bonus would be "all ships in fleet, +x% sensor range per skill level" where sensor range (as I understand it) is the visible area around your ships in C2, and "x" could be somewhere around 5%.

Level 5 perk would let you see what ships the enemy deploys ("Incoming enemy vessels"), like the it way was before 0.54a.

Level 10 perk would let you see what orders the enemy has given to their ships.

The skill could be called "Improved Sensors" or something like that, and would most likely be under the Leadership aptitude.

Also, it would be useful to be able to "tag" enemy ships so that you would see whatever the tagged ship sees in C2 (even when it goes out of sensor range), like the Queen's parasite ability in Starcraft.

Note: This is how I originally wrote this post before doing a little searching and finding this thread. I felt that, other than the base skill bonus, this post was different enough to warrant its own thread. If not, please move this post to the aforementioned thread.

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Suggestions / Flameout timer
« on: December 31, 2012, 05:43:28 PM »
There's already an overload timer and vent timer, so why not a flameout/engine repair timer? Here's a picture:

Spoiler
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Suggestions / Armed/Hostile Asteroids
« on: December 30, 2012, 07:20:08 PM »
What if some asteroids had weapons? They would simply float around the battlefield, shooting at whatever is closest to it, except other asteroids. They would be pretty rare out in open space, but more common around Corvus III (the asteroid belt, near the pirate station). Kind of like a space minefield. Here's a picture:

Spoiler
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Of course, asteroids wouldn't have engines, shields, or systems. Once weapons are disabled on an asteroid, they're disabled for good, since asteroids wouldn't have crew or machines to repair them. Ammo could be limited or extended, or they could just use energy weapons.

(I kinda got this idea after reading Alex's tweet about asteroid cannons)

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Suggestions / Convert Weapon Mounts
« on: December 02, 2012, 06:42:11 PM »
Here's an idea for the unused "Convert" button in the refit tab: Converting weapon mount types from one to another (energy to ballistic, ballistic to missile, etc).

Of course, there would be some limitations or drawbacks to converting mounts, like:

  • Converting a mount could decrease its size by one tier (large to medium, medium to small, small unconvertable or stays small)
  • Only a certain number of mounts could be converted per ship (1/2/3/4 for frigates/destoyers/cruisers/capitals)
  • The ability to convert mounts could be unlocked by a certain skill (more points in skill = more/larger mounts)
  • Converted mounts could have reduced firing arcs
  • Converting mounts could have a high OP/credit cost or refit time, or only be done at (friendly?) stations
  • Converting mounts could require the sacrifice of another mount
  • Weapons in converted mounts could have reduced stats (slower turn rate, reduced range, etc.)
  • Different conversion types/sizes could have different costs (large missile to energy more expensive than medium ballistic to missile, etc.)

What does everyone think? Feel free to add your own ideas, or tell me if this has been suggested before (I searched, but couldn't find anything similar).

Spoiler
Also, first post. I hope it's a good one...
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