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Topics - Vulcan

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1
Modding / I tried at something simple....didnt get too far
« on: December 06, 2012, 05:47:51 PM »
I was just trying to make a second drone_terminator system(to start figuring out how things work) and started off by copying every terminator file and changing it to drone_terminatorX (id & name & file nam) and added a line into Shipdata and shipsystems, I also make a variant. I pretty much changed every terminator reference to terminatorX...

and i got this error...
Quote
9556 [Thread-9] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.InterstellarFederationSpawnPoint
9557 [Thread-9] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.InterstellarFederationSpawnPoint
9666 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.InterstellarFederationSpawnPoint]
9666 [Thread-9] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.JunkPiratesConvoySpawnPoint
9666 [Thread-9] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.JunkPiratesConvoySpawnPoint
9715 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
9738 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
9740 [Thread-6] ERROR com.fs.starfarer.combat.String  - org.json.JSONException: JSONObject["mass"] is not a number.
org.json.JSONException: JSONObject["mass"] is not a number.
   at org.json.JSONObject.getDouble(JSONObject.java:451)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.null.o00000(Unknown Source)
   at com.fs.super.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
10065 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.JunkPiratesConvoySpawnPoint]
10257 [Thread-9] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.JunkPiratesSpawnPoint
10269 [Thread-9] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.JunkPiratesSpawnPoint


What'd I do?

2
Modding / Editing Ship Systems
« on: November 29, 2012, 08:17:26 PM »
Where is the code for ship systems(as in "abilities") located and how can it edited?

short n sweet question  :P

3
Discussions / Guise! I need glue!
« on: November 27, 2012, 03:54:47 PM »
Anyone have some glue i can use? I need crafting glue.
Any ideas?!  ???

4
Bug Reports & Support / Game Key Use
« on: November 26, 2012, 09:49:51 AM »
This may of been asked already but I want to be sure.
A game key can be used however many times its needed, right?

in a nutshell I wanted to activate starfarer on a few computers.

I keep the game on a usb, and usually carry it to school. unfortunately it means I have to activate the game on any new computer i use...
Is this a problem at all?  ???
 

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