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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Topics - ArkAngel

Pages: [1] 2
1
Bug Reports & Support / Intel Map filters
« on: April 23, 2017, 03:31:28 PM »
As far as I can tell, the Intel map filters are broken. Only the fuel filter seems to be working. Names don't pop up with the inhabited filter, nor the name filter. The exploration filter (I'm not sure how it works) Doesn't seem to do anything either.

2
Suggestions / Destination Marker
« on: September 17, 2016, 06:43:46 AM »
It'd be kinda cool if you xould mark your travel destination on the map, and get some various information about it. Like, whats the estimated time to arrive at max burn, or approximate fuel/supply cost for trip.

It would certainly make doing missions a fair bit easier.

3
Bug Reports & Support / Print-screen button crash
« on: November 19, 2015, 03:31:28 PM »
So I just enter a the Jangala market, browsing military ships, and I spot the onslaught with a pretty awesome paintjob. I figured I'd take a screen shot, but then this crash happens. I repeated it thrice, and it seems to happen everytime I hit my print-screen button on my keyboard.
The last few lines of the .log are below.
Spoiler
902963 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager  - Decreasing smuggling investigation probability for Jangala by 2.7500018E-5, is now 0.011406848

930844 [Thread-5] INFO  sound.F  - Cleaned buffer for sound music (using cast)

931058 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.starfarer.util.O0OO.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

4
Bug Reports & Support / High Energy Focus Bug,
« on: June 25, 2015, 11:43:38 AM »
Yeah... same exact thing as this post: http://fractalsoftworks.com/forum/index.php?topic=9091.0
High energy focus flux building still occurs when off, for beam weapons.

Buut unlike the other post, I'm in the latest version, and it still seems to be doing it, despite it supposed to be ...

Edit: I'm an idiot, Seems like I might not be up to date as I thought...

5
Bug Reports & Support / Crash on the mission, "Turning the tables"
« on: February 12, 2015, 02:32:55 PM »
It was really odd. I just completely wiped my old starsector files, including saves and whatnot. Downloaded the new update and decided to try the missions again. I play the first one with no problem, and won easily. I start turning the tables, and the game crashes. I know next to nothing about coding, so I'm not sure what exactly caused it. This was at the end of the logs though. Obviously there we no mods installed as it was a fresh installation.

Code
 - Creating streaming player for music with id [music-miscallenous_main_menu.ogg]
816798 [Thread-11] INFO  sound.H  - Playing music with id [music-miscallenous_main_menu.ogg]
2019833 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/background2.jpg into existing tex id 304
2020209 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 200.34 MB of texture data so far
2020210 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/backgrounds/background2.jpg (using cast)
2020232 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 8, FP2: 9, maxFP1: 235, maxFP2: 265
2021370 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [music-battle_ambience_01.ogg]
2021370 [Thread-11] INFO  sound.H  - Playing music with id [music-battle_ambience_01.ogg]
2156878 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [music-miscallenous_main_menu.ogg]
2156879 [Thread-11] INFO  sound.H  - Playing music with id [music-miscallenous_main_menu.ogg]
2171306 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/background4.jpg into existing tex id 304
2171705 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.replaceBackground(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.setDefaultBackground(Unknown Source)
at com.fs.starfarer.title.ooOO.float.load(Unknown Source)
at com.fs.starfarer.title.OoOO.float.super(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

6
Bug Reports & Support / Fleet too large for Com Relays?
« on: October 22, 2014, 08:21:01 PM »
Pretty much exactly what the title is. Whenever I go through the dialogue and click proceed, the progress bar starts, and my large fleet moves a bit, which I am assuming is what is breaking the sniffer upload. I wasn't entirely sure if this was a feature, that large fleets can't  install sniffers, but I thought that type of thing would be handled through dialogue.

7
Discussions / "Solar freaking roadways"
« on: May 28, 2014, 05:57:30 PM »
So you may or may not have already heard about this project that is ongoing currently called Solar roadways. If you haven't, well its best described as a modular paving system of solar panels that can withstand the heaviest of trucks (250,000 pounds). Sounds a bit crazy, but I think it seems like a rather good idea if a bit exspensive to actually put inplace of roads. The project was started up by two people and they have received two phases of funding from the U.S. Federal Highway Administration for research and development of a paving system. They also started up an indie go go campaign at https://www.indiegogo.com/projects/solar-roadways which has already reached their goal of one million dollars. While I find this impressive and rather interesting, I'm curious to whether anyone else thinks its feasible.

8
Suggestions / hull mod: systems regulator
« on: February 11, 2014, 10:03:57 AM »
This idea for the hull mod is a lot like hardened subsystems but works differantly ( like augmented egines and injector). The idea is for frigates that equip this hullmod to have longer Cr time and slower degradetion but comes the penalty of limiting peak performance meaning your ship won't be as fast or be as efficient. Now you ask why equip this hull mod unstead of hardened subsystems? Simply put it would cost less OP and/or may be more efficient way of slowly cr degradetion.
(Note: depending on how much cr is saved it and how much OP it costs it may not work with experimental ships like the hyperion due to there experimental systems nature and not having a concrete point that systems will work longer from.)

9
Suggestions / Bomber split upon returning
« on: January 22, 2014, 02:21:08 PM »
What I mean exactly is that I think bombers should go to differant carriers. Let me clarrify some more. Say I have a Heron and an Astral. Upon the start of the battle i split the carriers up into two differant sides of the map. I grouped all the bombers in the middle and then sent them after highpriority targets for a torpedoe attack from hell. Normally this would be fine but when the wings returned they all went to to my Heron (which is closer) and once 2 reached the bays, the rest turned around and went all the way across the map to the Astral. I feel like they bombers should at least split even between carriers (if not going to an open carrier not just the closest) upon returning. Then again this is a bit of rare case and probably won't happen unless you feel like dividing your forces.  ;D

10
Discussions / New computer, graphical issues
« on: July 04, 2013, 10:25:37 AM »
So I have recently got a new computer, an Alienware m17XR4 to be exact with an nvidia 660M. It was fine for about 4 days then kapeesh little lines of flickering randomness have started to appear. I can try to ignore them, but it is a brand new pc an I feel like shouldn't have to go through this issue.

After calling support they have deduced that its not my invidia driver and that they can't see the graphical issues when I share my screen with them. So it leaves me with the question, what in the heck is going on and how do I fix it?

 Anyone have any thoughts/ suggestions on this?

11
Bug Reports & Support / Losing command points
« on: May 29, 2013, 02:28:00 PM »
I have an issue with the command points. I lose them while revoking orders I had just placed while paused.
*this all occurred while paused and with no mods.
Scenario: turning the tables mission: I just brought all of my ships. I order a minding pod to the sensor array. Decide to cancel the order. I get the point back. However if I order more the one ship by I visually clicking, and remove the assignment I don't get the point. You could just click and drag to select some ships and order them. This works as intended and you get your points back. So as far as I can tell its just when you click ships on at a time to the same objective. It also happens if I order one ship to one point then order another ship to another point and I repeal the original assignment.

12
Suggestions / Phase missiles
« on: May 18, 2013, 10:28:42 PM »
*Note- this has nothin to do with phase ships.

So I was thinking of all the methods of missiles in the game and I kinda wonder why their hasn't been any phase missiles. You got MIRVs, sabot stages, and so on. I kinda think it would be cool to have missiles which relied on phase(the "invisiblity" kind not the slimmer or porter.). Think of it like this. Your in some ship shooting at a target and it has amazing of, nothing's gonna make it through. Except maybe a sabot or a phase missil. Having th missile be in phase forever would be rath stupid though. So you would probably want to have it come in and out Ina timer based on the missiles "flux"?
So any thoughts? Good idea, bad idea, what?

13
Suggestions / Hull mods with + &- effects.
« on: April 24, 2013, 05:31:03 PM »
So I was thinking about how hull mods cost op for to be placed and the hull generally provides a buff to something. If you look at the hull mods few of them actually have ups and downs other then op. the engines for example. Faster engines but takes more damage. I think that the game would benefit to having more of those types of hull mods. What do you think? Obviously the games not done but I think it would help the gameplay with more of this kind of hull mod.

14
Fan Media & Fiction / A Fatal Mistake
« on: March 12, 2013, 02:46:21 PM »
I was bored and decided to write a short storyish thing, and this sorta came to me. Excuse my spelling errors this was typed on my phone. Anti-matter-Blasted autocorrect. Feel free to critique/comment Enjoy!  ;D

Beware kinda wall of texty :P
Spoiler
Admiral Jeremiah wallaby blinked and looked down at his data pad watching words and numbers stream across it. All reports from a battle having taken place near minutes ago. The battle had been going quite poorly for the tritachyon corporation's admiral and could have ended with absolute dastardly results when the 93rd security fleet's Odysseies jumped into the battle barely saving the heavily damaged astral class carrier 'TTS Never Better' turning disaster into a crushing victory in meer minutes. Saving the Never Better however, let 1/3 of the hegemony fleet escape with 2 of its onslaughts intact. After transferring his command over to the 'TTS Daedalus' and sending the Never Better toward the nearest tritachyon HQ, he gave the order to chase the fleeing hegemony fleet. "Admiral!" Ensign Rodriguez spoke bringing Jeremiah to the present. "The hegemony fleet's escape path is between to dense nebulas.  We are slowly gaining and will be in firing range in five minutes." The admiral smiled slightly. "Lieutenant Jackson, commence  scanning routine Iota. I want to know what's going on nearby." The admiral ordered. "While your at it search for the 'TTS Ephemeral'. She was supposed to meet with our task force before this whole mess started." Jackson nodded and got to work scanning the entire area for near by vessels. "Four minutes and closing" Rodriguez reported. The lieutenant looked up from her console. "Sir several ships moving around the trade lanes and nebulas; their registration as marks them as; ISS Tethra, MTS Aglaea, ISS BlackStar,MTS Lawrence, and the MTS Elymus II"

Jeremiah spoke full of confidence "A trade convoy and smugglers... We will deal with them after we finish off the Hegemony fleet. What of the ephemeral?" Jackson replied "Nothing sir not even the other tachyon patrols have heard from her." As the 93rd fleet slowly gained on the fleeing ships, going deeper and deeper in between the fields, the scanned ships slowly slipped away out of range and minds sight in the nebula's. Bridge reports came in."Hegemony ships turning to fight, they must realize that they can't escape. 30 seconds till in range. Have multiple missile locks from there onslaughts! Raising the shields to face the enemy fleet All weapons are go for firing!" Admiral Jeremiah Wallaby smiled for the last time that day as his ships confidently moved to engage the enemy fleet. There was no way they could lose and yet there was a strange doubt in the back of his head, he'd missed something he was sure of it. Yet the admiral shrugged off his feelings as the antimatter blasters fired away. "Sir! Multiple contacts front, side, behind, Christ there everywhere!" The mood changed instantly from the composed confident professionalism to urgent panic. As the first reaper torpedoes from conquest capitol ships slammed into the rear of the odysseies, the ISS BlackStar passed in front of monitor firing, Jeremiah realised for the first time and only time in his life, He has made a fatal mistake... and a moment later Admiral Jeremiah wallaby was no more.
[close]

15
General Discussion / Fleet Challenges
« on: March 02, 2013, 09:30:21 PM »
Its exactly what is sounds like. First person to complete a  challenge  and screen caps the ending board, Issues a new challenge which can be hard, insane, or just down right fun.

To start it off i shall start with this. Take this fleet and destroy a normal sized hegemony patrol fleet. GL!  ;D



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