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Topics - Griffinhart

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Suggestions / Flux per shot
« on: August 05, 2012, 01:53:30 PM »
Pretty simple, low-priority, low-difficulty, quality of life request.

Some weapons (mostly mod ones, though I wouldn't be surprised if there's a good example of a vanilla one) have really high flux generation per shot, but also have a really low rate of fire, so the flux per second value is low (as it should be), and the player has no idea (short of actually getting the weapon and playing around with it) of the flux necessary per shot.

And I mean, yeah, you can slap the gun on and go into simulator and get a ballpark feel for how much flux a weapon generates in a single shot/volley, but it's nice to have concrete numbers for this sort of thing. (Namely, having concrete numbers helps answer the question of "do I have enough flux cap to fire all of these weapons simultaneously for a single volley?" without having to actually kit the ship out and load it into the simulator and all that.)

(Or at least, it's nice for me. Probably because I'm an EVE Online player, and sometimes you want to spec your alpha strike capability over sustained DPS. Anyone who's ever fitted a Tempest with 1400mm artillery knows what I mean. Sure, it's got terrible DPS, but every time it unloads a volley, a battleship in the distance disappears.)

tl;dr: A weapon's flux per second isn't a very good indicator if the weapon has a really long charge up/down, or low rate of fire. wtb flux per shot indicator plz kthnx

-- Griffinhart

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