Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Muffel

Pages: [1]
1
Suggestions / Esc in combat
« on: September 14, 2013, 06:56:13 AM »
Please make it so that pressing esc twice in combat doesn?t close the whole game, I?ve lost my progress now a couple of times because of that, because I wanted to close the esc menu with esc. :/

2
Discussions / Keys are not active anymore, ignore this thread.
« on: November 09, 2012, 04:06:45 PM »
A friend and me have won serveral Steam coupons during the Autumn Seal (he really really likes slot machine games, don?t ask me why) but he doesn?t even have a Steam account and I already own most of these games (played it mostly because of the Trine Complete Edition).

Rules are the same as before, write me a message and get a code if it?s not already taken.

-75% Trine Complete Collection Steam discount coupon
-75% Trine 2 Steam discount coupon

-50% Legend of Grimrock Steam discount coupon
-50% Legend of Grimrock Steam discount coupon

-50% Alan Wake Collector's Edition Steam discount coupon (Upgradecap)
-50% Alan Wake Collector's Edition Steam discount coupon
-50% Alan Wake's American Nightmare Steam discount coupon
-50% Legend of Grimrock Steam discount coupon

-75% Rochard Steam discount coupon
-75% Rochard Steam discount coupon
-75% Rochard Steam discount coupon
-75% Rochard Steam discount coupon
-75% Rochard Steam discount coupon
-75% Rochard Steam discount coupon
-75% Rochard Steam discount coupon

Don't be greedy, everyone only gets one coupon, if you want more you have to win them yourself at http://www.autumnseal.com


Edit: Buy the way all coupons are only working until 20th of November, so you have to buy the game before then.

3
Discussions / -75% Rochard Steam discount coupon-give away (gone)
« on: November 09, 2012, 12:20:54 PM »
Yeah, I?ve won a -75% discount coupon at the Autumn Seal, but I already own this game from the Humble Bundle, so the first one who sends me a message gets the code.
I hope this isn?t against the forum rules or something o.O

Edit: Already gone, Xareh got it.

4
Modding / Projectile modding problem
« on: September 11, 2012, 12:19:55 AM »
I'm trying to create a weapon which shots a round projectile. The projectile is a .png with a circle shape, but when I try it ingame the projectile is always flat, it is as wide as it should be, but only half as long as it should be, so it's an oval.

Here is the .proj-code:
Code
{
"id":"mbf_basic_bullet",
"specClass":"projectile",
"spawnType":"BALLISTIC",
"collisionClass":"PROJECTILE_FF",
"collisionClassByFighter":"PROJECTILE_FIGHTER",
"length":8.0,
"hitGlowRadius":0,
"width":8.0,
"fadeTime":0.125,
"fringeColor":[0,0,0,0],
"coreColor":[255,255,255,255],
"pixelsPerTexel":5.0,
"bulletSprite":"graphics/missiles/mbf_basic_bullet.png",
}

5
Modding / Mods and copyright infringement
« on: September 05, 2012, 07:36:32 AM »
I am currently working on a Bubble Tanks mod (as you might know), but I asked the developer first.

Do you guys normally ask the owner of the copyright if you use their art, music, sounds etc. Or do you just use it (and give credit)?
Could they even sue us modders if we use their stuff without permission? After all we don't earn money with it.

I have seen that Project Caelus uses a song from Two Steps From Hell (al least in demo 4), did they/you asked for their permission before using it?

6
Discussions / Ohhhhh-yah
« on: August 08, 2012, 11:25:09 AM »
Anyone of you have even heard of the new free-to-play/indie/whatever-console they are making?
And if so, anyone planing to get one or even donated at the kickstarter?

For me, I'm waiting for the release and the critics, I don't trust it right now. :P

If interested look here: www.ouya.tv

Edit: Woops, forgot to mention the name of the console... :D
It's OUYA, silly me.

7
Suggestions / "Only tab number key to fire"-idea
« on: August 04, 2012, 12:22:30 PM »
I have an idea, which would improve the gameplay a lot, at least to me. If you could set specific weapon groups to a... "quickfire" mode, so you could just tab the number key to use this group and don't have to switch to the weapon group and fire and switch to the first weapon group again.
This would be very useful for pure missile-hardpoint weapons. You could fire your main weapon, tab "2" and fire your missile, but remain firing your main weapon.
And like the autofire mode you can toggle it easily in the menu or directly in the fight.


Tell me what ya think.

8
Modding / Bubble Tanks Mod, very early state
« on: July 25, 2012, 07:26:26 PM »
I'm planing to make a Starfarer Mod, based on the Bubble Tanks Flash game series and I have to make some early design choices and want to hear your opinion.

  • 1. Total conversation, yes or no? I'm not really sure about this one. It would be tough to get it vanilla balanced and a bit strange because you can have Bubble Tanks weapons on vanilla ships and vanilla weapons on Bubble Tanks. But on the other side... I would love to smash an Onslaught to pieces with a class 6 Bubble Tank :D
  • 2. Gameplay, rather more like Starfarer or more like Bubble Tanks? I could program tanks which would almost feel like in the real game (high manoeuvrability on class 1-3 tanks, but only hardpoints, almost only turrets on class 4-6 tanks, no shields on most tanks...) or I could make it more Starfarerish, with Bubble Tanks elements.
  • 3. Sounds, sadly I did't get the permission to use the original sounds from the game, because Hero Interactive (the developer of the original Bubble Tanks) bought them theirself. Should I search for similar free sounds or just use original Starfarer sounds? Or any other suggestions?

9
Modding / Projectile modding problem
« on: June 25, 2012, 04:37:17 PM »
I'm working on a mod, it's in a very very early state (only one weapon and one ship so far), but I've discovered already one problem which I can't seem to solve on my own.



The problem is that right now these projectiles have these weird tails. I want the projectiles only to look like the .png files I made, without these weird graphic effect.

10
Modding / Quick Weapon Modding Questions
« on: June 17, 2012, 08:59:48 AM »
Is it possible to have a weapon with two or more animations?
Glowing and recoil for example?

And I tried to get burst beams which get more inaccurate the longer you fire, but it doesn't work. Is there a way to get inaccurate burst beams? Like a combination between the Burst PD Laser and the Autopulse Laser.

And is it possible to make really large projectiles, like a cannon which fires big asteroids? With proper collision?

Pages: [1]