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Topics - Rybread

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1
Mods / [0.53.1a] Cobalt Arms & Private Security Co.
« on: August 12, 2012, 02:40:39 PM »


The Cobalt Arms & Private Security Company (from here on referred to as CAPSCO.), is pleased to announce our arrival in the Corvus system. We hope you will consider us as an option next time you need to defend a convoy or purchase a ship.

The Cobalt Arms Division is proud to manufacture ships that are practical, unorthodox, and hardy.
We value the lives of our crew, and as a result focus on hard to kill designs. As we do many trans-atmospheric operations, we focus on smaller craft that can assist in planetside operations, such as our gunships and bombers.


Our fleet as of so far is small, but it is a fleet that can get things done quickly and effectively.
Our ships as of so far are as follows:
Spoiler

Stinger Interceptor Comes in a wing of four, and wields two Light MG's to shred bombers to pleasant little bits.


Yellowjacket Heavy Fighter Our answer to the ever popular Xyphos Fighter, these nimble little fighters are armed, armored and darn tough to kill. Comes in a wing of two.


Wasp Bomber Employing two bomb bays, these brutal and dangerous bombers have an excellent survivability rate. Comes in a wing of three.


Hornet Gunship Most often used as a dropship/gunship for ground troops, this trans-atmospheric ship wields a rocket pod and an autocannon for lots of carnage. Comes in a wing of 2.


Venom Corvette Basically a miniature frigate, this craft carries four, count 'em, four vulcan cannons and a railgun to cut swathes through fighter and frigate alike. Most often used as an escort. Comes in a wing of one.


Ghost Phase Fighter The dangerous result of a business venture with the Tri-Tachyons. This ship is armed with 4 tactical lasers, and is deadly versus any non-fighter craft. Comes in a wing of 2.


Scorpion Frigate This fast frigate comes with a phase teleporter to surprise and ambush enemy ships. A universal turret at the front allows for a multitude of possible combinations.


Funnelweb Phase Frigate This large, bulky frigate is what happens when you strap engines to a phase coil and large ballistic hardpoint. Otherwise defenseless, this ship can REALLY punch holes in enemy ships.


Adder Frigate A typical asymmetrical frigate, with a medium turret for assault or escort capabilities.


Garter Escort Carrier This frigate sized carrier is dangerous when paired with a deadly fighter, due to it's turtling capabilities in it's fortress shield.


Fang Dropship Used often for large scale infantry deployment. Generally armed defensively, this Destroyer can also be used as a freighter for trips into hostile space.


Viper Destroyer An old design based off of a prototype Hegemony frontal assault destroyer. Dangerous, but vulnerable.


Rattler Cruiser The main battle cruiser for the Cobalt fleet, this is a neatly balanced cruiser with a large weapon slot.


Mamba Cruiser A rare broadside cruiser, best employed at a distance. The strange thing is that while designed for missiles, the weapon hardpoints are universal.


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Download Link:
Cobalt Arms

This is my new mod, and the first one I have ever worked on alone. I handmade the sprites, and plan on updating and upgrading them at a later time.  This mod adds a station, and several ships, mostly fighter wings. More (Larger) ships are to come, and any feedback on the mod would be appreciated.
I believe it to be generally balanced and bug free, but again. I need feedback to be sure.

Thanks for stopping by! ;D

Used: GIMP 2
        Trylobot's Ship Editor
        Ship scale from EVE online used. (Thanks to Sproginator in "The thread for Spriters" for this one.)
Spoiler
* Fighter, approximate long axis is 10~15 meters.
* Bomber, approximate long axis is 20~30 meters.
* Gunship, approximate long axis is 35~50 meters.
* Corvette, approximate long axis is 55~90 meters.
* Frigate, approximate long axis is 100~160 meters.
* Destroyer, approximate long axis is 180~230 meters.
* Cruiser, approximate long axis is 240~340 meters.
* Battlecruiser, approximate long axis is 360~540 meters.
* Battleship, approximate long axis  is 560~960 meters.
* Dreadnought, approximate long axis is 1,080~1,860 meters.
* Mothership, approximate long axis is 2,200~5,200 meters.
* Titan, approximate long axis is 8,000~16,000 meters.
* Flagship, approximate long axis is 86,000~126,000 meters.
* Arkship, approximate long axis is 2,240,000~8,860,000 meters.
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2
Modding / Question: A puzzling little graphical error.
« on: August 11, 2012, 06:37:45 PM »
I've started work on a new mod that adds in a faction and several ships, utilizing weapons that are already in game.

I successfully made several wings of fighters, bombers and the like, and when I went to test the game it started fine. I checked the codex for my ships, and I found that certain ships (namely my bomber wing), would have their weapon slots visible, even though I specifically chose for them to be hidden.

This isn't a game breaking bug, but it certainly looks silly. Any help would be appreciated

Below is my bomber's .SHIP file.
Spoiler
{
  "bounds": [
    -8.0,
    1.0,
    -7.0,
    2.0,
    -6.0,
    3.0,
    -6.0,
    6.0,
    -7.0,
    8.0,
    -7.0,
    10.0,
    -5.0,
    10.0,
    8.0,
    2.0,
    8.0,
    1.0,
    10.0,
    1.0,
    10.0,
    -1.0,
    8.0,
    -1.0,
    8.0,
    -2.0,
    -5.0,
    -10.0,
    -7.0,
    -10.0,
    -7.0,
    -8.0,
    -6.0,
    -6.0,
    -6.0,
    -3.0,
    -7.0,
    -2.0,
    -8.0,
    -1.0
  ],
  "center": [
    10.0,
    8.0
  ],
  "collisionRadius": 12.206555,
  "engineSlots": [
    {
      "angle": 180.0,
      "contrailSize": 4.0,
      "length": 27.5,
      "location": [
        -6.5,
        -0.0
      ],
      "style": "LOW_TECH_FIGHTER",
      "width": 4.0
    }
  ],
  "height": 20.0,
  "width": 20.0,
  "hullId": "CAPSCO_Wasp",
  "hullName": "CAPSCO_Wasp",
  "hullSize": "FIGHTER",
  "shieldCenter": [
    0.0,
    -0.0
  ],
  "shieldRadius": 12.103719,
  "spriteName": "graphics/ships/Wasp Bomber.png",
  "style": "MIDLINE",
  "viewOffset": 0.0,
  "weaponSlots": [
    {
      "angle": 0.0,
      "arc": 0.0,
      "id": "WS0001",
      "locations": [
        3.0,
        3.0
      ],
      "mount": "HIDDEN",
      "size": "SMALL",
      "type": "BALLISTIC"
    },
    {
      "angle": 0.0,
      "arc": 0.0,
      "id": "WS0002",
      "locations": [
        3.0,
        -3.0
      ],
      "mount": "HIDDEN",
      "size": "SMALL",
      "type": "BALLISTIC"
    },
    {
      "angle": 180.0,
      "arc": 90.0,
      "id": "WS0003",
      "locations": [
        -1.0,
        3.0
      ],
      "mount": "HIDDEN",
      "size": "SMALL",
      "type": "BALLISTIC"
    }
  ]
}
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Cheers and thanks in advance!  ;D


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