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Topics - Aleskander

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1
Modding / Drone systems
« on: December 16, 2012, 09:54:30 PM »
Anyone mind breaking down the values relating to drones on the .systems?

2
Discussions / Time Online
« on: October 18, 2012, 04:28:44 PM »
How bad is it



3
Suggestions / Suggestion sticky
« on: October 18, 2012, 09:47:56 AM »
How about a sticky that contains many of the suggestions that have been made and alex-approved (or disapproved)with the link to the thread for discussion? I think everyone is tired of seeing the inevitable threads that seem to come up every week about taking over stations and whatnot. Having to look up a suggestion with the forum search engine is inaccurate.

4
General Discussion / Why I love the Venture
« on: August 30, 2012, 10:27:03 AM »
IMO, this ship is the most cost-efficient ship in the game
It has excellent PD, with either 2 flak cannons or a burst
It has 2 med and small missiles, which can be filled with several roles each
It is a very tough cruiser with the armor plating mod, around 1400 armor
It has a flight deck
It has a very large cargo capacity, for all the supplies eaten up by repairing fighters
It has a fairly large hanger


Anyone else find this ship to be a staple among their low-tech fleets?

5
Modding / Engine Activation
« on: August 24, 2012, 11:34:41 PM »
Would it be possible to create a ship system that activated some sort of extra effect on a hull? For example, an extra engine that kicks in upon activation the system, and gives a speed boost like burn drive, only using the auxiliary engine.

6
Suggestions / Armor Differentiation
« on: August 24, 2012, 09:01:10 PM »
Make it possible for armor values to be different on different parts of ships. It's more realistic and presents tactical options(more reason to keep behind the onslaught, possibility for ramming to make a significant impact, pun totally intended).

EDIT:I'm sure that there are other topics like this, but I don't read past page one ever. I'm a terrible, terrible person

7
Modding / Mod Idea
« on: August 18, 2012, 07:36:16 PM »
I've heard this mentioned a few times, and had it bouncing around in my head for quite a while. A mod that converts starfarer into a WWII naval game. It wouldn't be hard at all, since the combat system is based on WWII naval combat. Is there any interest in this?

8
General Discussion / What type of ship do you fly?
« on: August 17, 2012, 06:16:44 PM »
As in, what type of ship do you flagship in your fleet. I typically go for the biggest/most expensive, since either I don't trust the AI with the 200000 credit ship, or I think that I can fly it more effectively (the jury is still out on that though :), SF's AI is remarkably good). I've seen that many use the smaller ships like the Hyperion, and some use phase ships. Curious to see the answers

9
General Discussion / The little lasher that actually couldn't
« on: August 07, 2012, 08:17:24 PM »
Anyone else have problems with little ships flying in between your capital and whatever you are shooting at? The smaller ships, mainly destroyers and frigates, seem to do this way more often. Although I do like to imagine that my officers would sacrifice their lives and crew to save me, this really doesn't apply when I'm at 0 flux.

10
Modding / Anyone have any idea how to fix this?
« on: July 22, 2012, 02:46:02 PM »
https://rapidshare.com/files/3499779001/starfarer.log

Working on getting the ironsides mod compatible with vanilla starfarer

11
Suggestions / Betrayal
« on: April 26, 2012, 02:46:22 PM »
So Alex plans to implement officers. I was wondering, since officers are going to have different personalities, if they will be able to make non player commanded decisions, like betrayal. If an officer wasn't satisfied with his pay, or fed up with the current events, he would make decisions that would hurt the player in some way. Maybe switch sides during battle, retreat during battle, desert the fleet, steal credits/items, sabatoge the fleet, or even, if he/she was more rash and there was support, start a revolt within the fleet. Factors like the officers origin, personality, viewpoints, friends, and treatment would all affect the likelihood to misbehave. On the other hand, a happy officer would likely be trying harder in battles, let the player have more loot, and report any alarming chatter from officers that might be planning a revolt.

12
General Discussion / SF on a flash drive?
« on: April 18, 2012, 07:14:33 AM »
Is it possible to do so without a illegal crack?
Since SF is both fairly small and not intensive, so it can fit on a flash drive and be run from most computers

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