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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Topics - armoredcookie

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Bug Reports & Support / Invisible Nebulas
« on: August 16, 2012, 11:05:25 AM »
Not too much of an issue, but it's a little annoying at times. In combat, or at least in the simulation, it says I'm in a nebula in certain areas of the map where nebula clouds aren't present.

2
Suggestions / Battlefield Tactics and Fleet Formations
« on: August 03, 2012, 02:21:32 PM »
Something that seems to be missing from Starfarer battle mechanics is tactics other than just "Light Escort" or "Full Escort". Something like a formation that can be created and changed during the battle. A not really well known game Battlestations Pacific (great game if anyone likes the action-strategy hybrid gameplay) did this incredibly well, where you could make ships follow another ship in a certain pattern.



In the gold, thats the main ship that the formation is being assigned to follow and arrange itself around (central ship).
The light blue ship icon is one of the actual ships in gameplay.
The dark blue ship icon is the formation position itself, which the light blue ship would try and stay in if conditions (if it was too dangerous it'd try to move and do some smarter things).

With just a few seconds of re-arranging carriers, battleships, and destroyers you could get a pretty organized fleet/task force.


Right now the formation systems are simply... lacking. I'd really like to see a Conquest train following their leader into battle for the optimal broadside (3 conquests broadsiding one ship? Ouch!  ;)) or a line of Eagle cruisers for the best frontal firepower, made with a system similar to this.

3
Bug Reports & Support / Spamming Phase
« on: August 02, 2012, 04:14:08 PM »
Mashing the right click button on a phase ship seems to allow some weapons to fire even though the ship is in phase. Like on the Afflictor, the PD laser can fire at an enemy ship when doing this tactic, all the while the enemy ship can't fire back.

4
Modding / Spriting Question
« on: May 25, 2012, 04:53:26 PM »
Just finished up a sprite for Caelus but after looking at it for a while, it's not really the right color I wanted it to be. Is there any way to change the colors or tint the ship?

5
General Discussion / Starfarer Music?
« on: April 17, 2012, 04:05:18 PM »
Currently there isn't any epic battle suite or dramatic music when you're flying through space and steamrolling fleets in Starfarer, but I'm sure everyone has a playlist somewhere for epic music. So what do you all listen to when playing Starfarer?  :)

6
Suggestions / Joining Engagements
« on: April 09, 2012, 07:35:51 PM »
Hey guys, what would you think about joining near the beginning or in the middle of a battle?
Engagements seem to happen instantly throughout space, but what if they took a little while? For say 5-20 seconds (depending on fleet size), and your fleet could come in and join a large scale battle fighting for either side, or if you really wanted to, go against both sides in a 3-way free for all.

This could probably be a way to help gain a better standing with factions, helping them win a battle, and add a lot more diversity to the game (especially early-mid game, having your lasher join in engagements between the Hegemony Defense Force and Tri-Tachyon Attack Fleets)

7
Suggestions / Incendiary weapons?
« on: April 09, 2012, 01:58:16 AM »
Good idea? Bad idea? Something that would deal damage over time vs. instantly...

8
Suggestions / Ramming?
« on: April 04, 2012, 07:04:30 PM »
I recently had the revelation that bumping into other ships will deal some damage, so I decided to actually try that as a tactic against the Onslaughts in the Hegemony Defense Force. It's pretty useful for bumping them away from my carriers, but I mean... IT DOESN'T DO DAMAGE!

I would understand that smaller ships wouldn't do too much damage bumping against another ship's hull/shield, but what about a cruiser? An Apogee with augmented engines slamming into the rear of an Onslaught does somewhere around 150-ish damage, tops. So... Why so weak? Collisions would seem like a much more interesting mechanic in the game if they did something else other than bump other ships.

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