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Topics - Cordacc

Pages: [1]
1
Bug Reports & Support / error with startup
« on: December 05, 2014, 10:51:49 AM »
I'm on linux (Ubuntu 14.10) and I keep getting this error when I run starfarer.sh:
Error: Could not find or load main class com.fs.starfarer.StarfarerLauncher

I've tried Swanny's startup and I got the same thing:
Error: Could not find or load main class com.fs.starfarer.StarfarerLauncher

2
Discussions / Learning to Program
« on: April 27, 2012, 08:57:25 PM »
So I got into this game a little while ago and tried modding, starting with trylobot's editor and moving on to learn how to sprite with Photoshop. I now am trying to learn to program so I can actually understand what all the test means and decipher all the errors without relying on others, I would love suggestions on the best way to get started, currently I was thinking of starting with code academy, but that is in java and I believe starfarer has a custom one. So you people that actually know how to code stuff how would you suggest i get started?

3
Modding / ERROR
« on: April 13, 2012, 07:32:32 PM »
11595 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Error compiling [data.scripts.world.rising_sunModGen]
java.lang.RuntimeException: Error compiling [data.scripts.world.rising_sunModGen]
   at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/scripts/world/rising_sunModGen.java"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:205)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
   ... 2 more

what does this mean?

4
Suggestions / Community toutorial/database for modding
« on: April 13, 2012, 05:13:47 PM »
So I have been slowly learning how to mod starfarer and I was often fervently searching the forums for old posts about how to do something, so i was thinking we should have some sort of stickied compilation of how to mod starfarer, through all the steps. (spriting, kitbashing, .ship, .variant, ship_data, putting the stuff into the game, adding factions etc...) This way newbies like me would have a well thought out guide on what everything in starfarer-core des and how to mod it, without having the hassle of finding the spread out tutorial/help posts.

5
Mods / The Rising Sun V .06, NOW WITH CAMPAIGN
« on: April 13, 2012, 04:29:30 PM »
The rising Sun
The rising sun came from another galaxy, most likely displaced by the second galaxy war.
They have no fighters because their "fighters" are so large that by all standards the would be considered frigates.
Their ships are fast and strong.
They only attack if aggression is absolutely required, but if it is required, then they will not stop until they are sure that they can live in peace once again, usually by utterly obliterating their opponents.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


V .05
 so far 7 ships
1 uber capital
1 smaller capital
1 cruiser
2 complementing destroyers
2 fast frigates

there is now campaign implementation.

I don't really care if you put this in a compilation or anything else of the sort, just tell me when you do.

DOWNLOAD
http://www.mediafire.com/download.php?d276x501giwszp0

6
Modding / what is the number at the end of the sip data for each ship
« on: April 13, 2012, 04:08:00 PM »
what is the number that is at bottom of ship data, seems to always be 12345.

7
Modding / Community toutorial/database
« on: April 12, 2012, 05:49:07 PM »
So I have been slowly learning how to mod starfarer and I was often fervently searching the forums for old posts about how to do something, so i was thinking we should have some sort of stickied compilation of how to mod starfarer, through all the steps. (spriting, kitbashing, .ship, .variant, ship_data, putting the stuff into the game, adding factions etc...) This way newbies like me would have a well thought out guide on what everything in starfarer-core des and how to mod it, without having the hassle of finding the spread out tutorial/help posts.

8
Modding / mod testing
« on: April 12, 2012, 05:34:50 PM »
Yep, so I just finished myship(.ship,.variant,ship_data,and.png), how can I test it out in game?

As you might be able to tell I am new at this and still learning.

9
Modding / first real sprite , feedback wanted
« on: April 11, 2012, 07:15:37 PM »
So I had a few hours and i decided to learn how to frankensprite with photoshop I would love ffedback, what is bad, what is good, how can I improve? any feedback (non troll :)) is appreciated.

[attachment deleted by admin]

10
Modding / First ship, feedback wanted
« on: March 31, 2012, 04:48:14 PM »
So i just took one the hobbler spiral arm ship and tried to make a legit ship with it, I would love some feedback about what I did wrong or forgot to add or how to balance it better better.
thanks

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