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General Discussion / Ship types you want to see added before 1.0? What niches are left?
« on: June 15, 2023, 04:50:26 PM »
There are a healthy number of ships at this point but still some gaps that could be filled, imo.
- A heavy destroyer, no, Enforcer is not classified as heavy. We've got heavy frigates, heavy cruisers but no heavy destroyer. Starsector's weakest ship size, imo. Possibly high tech, superb shields/defensive system, real late game staying power.
- A high tech carrier. Make it unique with a cool ship system, likely cruiser sized.
- Another phase combat destroyer or cruiser. You go from 3 phase frigates to a single destroyer, cruiser and capital. Very, very anemic line-up. Not counting the two ships that don't even have weapon slots for obvious reasons.
- Another heavy fighter wing that doesn't get obliterated in 0.5 seconds in large battles. Point Defense power creep is getting out of line.
- Some more "hero" ships that you acquire from questlines and special circumstance. Major campaign stuff, super awesome rewards. Ziggy-tier but don't need to be capitals—could be any ship size, just very powerful/unique.